Thunder Force II
From Wikipedia, the free encyclopedia
Thunder Force II | |
---|---|
Developer(s) | Technosoft |
Publisher(s) | Technosoft (Japan), Sega of America (North America) |
Platform(s) | Sega Mega Drive/Genesis, Sharp X68000 |
Release date | X68000 version November, 1988 Mega Drive/Genesis version June 15, 1989 August 14, 1989 1990 |
Genre(s) | Scrolling shooter |
Mode(s) | Single player |
Media | Mega Drive/Genesis: 4-megabit cartridge X68000: 5.25 Floppy disk (2) |
Input methods | Mega Drive/Genesis controller, X68000 Keyboard/Joystick |
Thunder Force II is a scrolling shooter developed by Technosoft. It was first released in Japan in 1988 for the Sharp X68000 computer. A year later, it was ported to the Sega Mega Drive/Genesis game console and released in Japan (under the name Thunder Force II MD), Europe, and the United States.
It is the second chapter of the Thunder Force series. (It is often mistaken as the first chapter in the series, despite its name, due to the unpopularity of the real first chapter game, Thunder Force.)
Contents |
[edit] Story
Taking place soon after Thunder Force, the ORN Empire creates a powerful new battleship, the Plealos (a.k.a Preareos). Using this battleship, ORN once again attacks the Galaxy Federation. The outcome of the attacks result in the destruction of the Galaxy Federation affiliated planet of Reda, and heavy destruction on the planet Nepura (a.k.a. Nebula), which ORN eventually captures from the Galaxy Federation.
Eventually, the Galaxy Federation learns that ORN houses Plealos deep below Nebula's surface when not in use and takes the opportunity to plan an operation to take it down. They send the next iteration of their Fire Leo series of fighter craft, the FIRE LEO-02 Exceliza, to destroy ORN bases on Nepura and eventually find and destroy Plealos. The player controls the Exceliza and travels through a variety of stages to accomplish this goal.
[edit] Gameplay
Stages in the game are split into two formats: the free-directional scrolling, overhead stage format from the previous game (referred to in game as "top-view stages"), and horizontal, forward-scrolling, R-Type-esque stages (referred to as "side-view" stages). Each stage begins in the top-view perspective, where the player has to locate the cores of a certain number of major enemy bases and destroy them. After this is accomplished, the stage continues from the side-view perspective, which plays like a traditional horizontal scrolling shooter. After the boss of the side-view sub stage is defeated, the player moves on to the next stage.
Building upon its predecessor, Thunder Force II introduced a weapon system that would become the staple for the rest of the series. The player's ship now has default arsenal of weapons which include a twin, forward firing shot (the "Twin" shot), a single forward, and single backward firing shot (the "Back" shot), and a bomb shot in the top-view stages. By collecting certain items, the default weapons can be upgraded to more a powerful level. Also, the player could obtain a certain number of new weapons with various unique abilities by collecting the weapon's corresponding item (the "Hunter", a signature weapon of the series, debuts in this game).
Once obtained, the weapons can be switched between at the player's desire, but if the ship is destroyed, all weapons are lost except for the defaults. The top-view and the side-view stages have different sets of weapons; losing weapons in the top-view stages do not affect the weapons equipped in the side-view stages and vice versa.
Thunder Force II also introduced the CLAW add-ons; small pods which revolve around the ship. The function of the CLAWs is to block weak incoming bullets, and to provide extra firepower by firing single, normal shots. The player may acquire up to two CLAWs at a time, but will lose them upon ship destruction. Exclusive to this game is an item which temporally increases their orbit speed, making them more likely to block bullets.
[edit] Differences between versions
The X68000 version of the game has slightly better visuals than its Sega Mega Drive/Genesis counterpart. For example, some of the top-view oriented stage backgrounds have parallax scrolling/transparency effects which the Sega Mega Drive/Genesis version lacks. This can be most readily be seen from the water in the first top-view stage. Sprites in the X68000 game are typically larger, but also usually less animated than the later Sega Mega Drive/Genesis port.
The X68000 version has clearer voice samples, including extra voice effects such as the "Shit!" exclamation heard after player's last life is lost. The X68000 version also has an introduction sequence, and a top-view stage and side-view stage that is not found in the Sega Mega Drive/Genesis version. Finally, both versions have a few weapons unique from each other (for instance, "Sidewinder" in the X68000 version corresponds to "Nova" in the Genesis version).
[edit] Trivia
- The poor quality of the introduction speech heard during the beginning of the Sega Mega Drive/Genesis version of the game has caused confusion among players as to what the speech actually says. The speech is: "This is Exceliza." "Roger, good luck!", a shortened version of the corresponding intro speech in the X68000 version, which can be heard much more clearly: "This is Exceliza, I will deploy now." "Roger, good luck!"
- Tengen released a video pinball game called "Dragon's Fury", which was a remake of a Turbo-Grafx game called "Devil's Crush". If you type in the password "OMAKEBGM00" in Dragon's Fury, a higher quality version of the main play music from Thunder Force 2 will play in place of the main them from Dragon's Fury.
[edit] External links
- Thunder Force 2 - Screenshots and comments
- Thunder Force II Review - Mean Machines Archive
- Thunder Force 2 on GameFabrique.
|