User:Thomas Connor/Sandbox

From Wikipedia, the free encyclopedia

WikiProject Video games
This box: view  talk  edit
Main pages
Main project talk
  Talk page archive talk
Project category talk
Portal talk
Project cleanup talk
Traffic statistics talk
Manual of style
Article guidelines talk
  Naming convention talk
Templates talk
Sources talk
Departments
Assessment talk
  Archive talk
  Bot log talk
Cleanup talk
  Archive talk
Peer review talk
  Archive talk
Magazines talk
New! Newsletter talk
  Draft talk
  Current issue talk
Video Game Images talk
Articles
Articles for deletion talk
  Archive talk
New articles talk
Requests talk
Essential articles talk
Featured articles talk
Good articles talk
Task forces
Atari talk
Command & Conquer talk
Devil May Cry talk
New! Gears of War talk
Grand Theft Auto talk
Silent Hill talk
Suikoden talk
StarCraft talk
New! Valve talk
Visual novels talk
Warcraft talk

In the past, computer and video games had a motley assortment of navigation templates (typically called "navboxes") scattered at the bottom of many different pages. Such templates are useful for linking series of articles, such as a series of games, but they can easily become too large, garish, or even malfunction, which impairs usability. Following are some suggestions on how to make useful navigation templates that can guide users within an article series.


Contents

[edit] Where to begin

First, you need to have a template. Luckily, a starting point has already been made at Template:CVG Navigation. Once you have a new page, preferably with a name along the lines of Template:XYZseries or Template:XYZ series, with XYZ being the name of the series, copy and paste the following code:

{{CVG Navigation
| name  = {{subst:PAGENAME}}
| title = 
| body  = 

}}<noinclude>
[[Category:Video game navigational boxes|{{PAGENAME}}]]
</noinclude>

Once you have that pasted, give it a title (usually the name of the series the template is for), and insert the articles into the body section.


[edit] Things to remember

  • Game names should be italicized. Any thing else, such as (video game), that may be part of the article name, should not.
  • Games should be linked without subtitles or prefixes. The Elder Scrolls III: Morrowind should simply be listed as Morrowind.
  • Make sure you use non-breaking spaces (&nbsp;) in the middle of game names so they don't end up separated over a line. Similarly, separate games in a serial list with a non-breaking space followed by a bullet followed by a regular space (&nbsp;• ).
    • To produce XYZ Title XYZ Sequel you would write: ''[[XYZ Title|XYZ&nbsp;Title]]''&nbsp;• ''[[XYZ Sequel|XYZ&nbsp;Sequel]]''
    • Alternatively, you can use {{nowrap}}, which would look like: {{nowrap|''[[XYZ Title]]'' •}} {{nowrap|''[[XYZ Sequel]]''}}

[edit] What to include

[edit] Unreleased games

Unreleased games are a controversial topic for inclusion in nav boxes. The general rule of thumb is that they should not be stubs and should be able to pass a vote for deletion. The key word is pass; if no consensus is reached, the inclusion of the game should wait until a little more information is released. Of course, this is not a hard and fast rule. Exceptions can be made.

[edit] Canceled games

Once again, the stub/deletion test is the main factor. If the project was announced, released a few screenshots, then died, the game can probably stay out of the template. If, however, the game had a working engine, released a trailer or two, and had a release date finalized, then the game is most likely worth inclusion.


[edit] What to do if the template gets too big?

Trim it down! If a template is over-powering whatever pages it is on, trim it down. Even if all the articles are featured articles, the template can be split into multiple templates. If someone is preventing you from trimming the template down, insert the following:

{{CVGnavbox-bloated}}

which will produce: User:Th1rt3en/Cleanup-CVGnavbox

Then, discuss the template and what can be done to make it better. Remember, there are no guidelines concerning these templates, and each should be treated on its own individual merits, needs, and functions.