Worms: The Director's Cut

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Worms: The Director's Cut
Worms: The Directors Cut cover (Amiga)
Developer(s) Team17
Publisher(s) Ocean Software
Designer(s) Andy Davidson
Platform(s) Amiga
Release date 1997
Genre(s) Artillery game
Mode(s) Single player, Multiplayer
Rating(s) ELSPA 3+

Worms: The Director's Cut is the Amiga-only sequel to the first in a series of artillery games developed by Team17. It is largely built upon the original Amiga game engine with various enhancements, additions and tweaks. It sold only 5,000 copies, yet was well received by fans [1]


[edit] Differences from the original

The Director's Cut enhanced the engine, graphics and gameplay of the original Worms, including weapons and abilities now taken for granted such as the Holy Hand Grenade and backflips. These include[2]:

  • Over 300 colours on screen including 70 sky and 40 water colours.
  • Super smooth quarter pixel scrolling.
  • 9 level parallax scrolling (inc. 2 layers of mountains).
  • 14 new weapons - Holy hand grenade, mad cows, super bat rope.
  • Level editor for Workbench.
  • New level types / custom levels.
  • Wormbench -Themes for customising Workbench.
  • DIY landscape - draw your own or alter standard graphics.
  • Graffiti Mode - Worms built in level editor, unlimited level design!
  • Cavern levels - put a roof on backgrounds.


[edit] References

  1. ^ Dream 17, [The Directors Cut], Accessed 02-03-2008
  2. ^ Team 17, [The Director's Cut Official Website], Accessed 02-03-2008
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