Winx Club: The Quest for the Codex
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Winx Club: The Quest for the Codex | |
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Developer(s) | Konami[1] |
Publisher(s) | Konami |
Platform(s) | Nintendo DS, Game Boy Advance |
Release date | NA November 6, 2006[1][2]. EU December 8, 2006[1] AUS December 8, 2006[1] |
Genre(s) | Scrolling shooter |
Mode(s) | Single player |
Rating(s) | ESRB: E (Everyone) PEGI: 3+ |
Media | Nintendo DS Game Card |
Winx Club: The Quest for the Codex developed and published by Konami for the Nintendo DS and the Game Boy Advance. It was released on November 6, 2006 in North America, and on December 8, 2006 in Australia and Europe.[1]
Contents |
[edit] Nintendo DS version
[edit] Gameplay
The game consists of a mix between traditional scrolling shooter elements and minigames.[2] In the middle of the action of the shooter portion of the game, one of the girls will announce that they're out of "Winx", and the game will move to any of many different type of smaller games. Two such games include a Dance Dance Revolution style minigame, and another game pits the player to stop bugs from an invading a garden.[2] The interruptions of the minigames are one of the most criticized parts of the game by reviewers.[2][3]
[edit] Reception
The game was panned by most critics, particularly for the low quality of the minigames. GameZone gave the game a four out of ten and wrote, "The mini-games are boring, unoriginal, and often cheap and frustrating."[3] IGN gave the game a five out of ten, reporting, "Winx Club: Quest for the Codex is unfocused and unpolished."[2]
[edit] Game Boy Advance version
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[edit] References
- ^ a b c d e Winx Club: The Quest for the Codex Information. GameFAQs. Retrieved on February 12, 2008.
- ^ a b c d e Thomas, Lucas M. (November 22, 2006). Winx Club: The Quest for the Codex Review. IGN. Retrieved on February 12, 2008
- ^ a b Bedigian, Louis (November 21, 2006). Winx Club: The Quest for the Codex Review. GameZone. Retrieved on February 12, 2008.