User:The Legend of Zelda: Endless Darkness
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The Legend of Zelda: Endless Darkness | |
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Image:LOZED Box Art.JPG |
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Developer(s) | Nintendo EAD, Namco |
Publisher(s) | Nintendo |
Designer(s) | Eiji Aonuma (director) Shigeru Miyamoto (producer) Yoshiyuki Oyama (enemy design lead) |
Engine | Extremely modified Twilight Princess engine. |
Platform(s) | Wii |
Release date | February 11, 2007 |
Genre(s) | Action Adventure |
Mode(s) | Single player Multiplayer |
Rating(s) | ESRB: Adults Only CERO: B(12+) PEGI: 12+ OFLC: M |
Media | 1 × Wii Optical Disc 1 |
Input methods | Wii Remote and Nunchuk |
The Legend of Zelda: Endless Darkness (ゼルダの無限の暗闇の伝説 Zeruda no Densetsu Endualess Daa'kness?) is the latest video game in Nintendo’s critically acclaimed The Legend of Zelda series, for the Wii. The game was released on the console's peak months, in February and March 2007, making Endless Darkness the first Zelda game to be released a year after a Nintendo Console was released. Endless Darkness was called The Wind Waker 2 and Zelda Wii during its early internal development, but was changed to Endless Darkness as development progressed.
Link, the protagonist of the game, initially the same Link from The Legend of Zelda: The Wind Waker, travels to the main parts of Hyrule, the game's setting. He encounters a number of enemies, and with the help of the new character Ivy, fights the evil spreading across Hyrule.
Endless Darkness is the first game in The Legend of Zelda series to be rated AO by the ESRB, for sexual scenery and gory violence. It is also the first Zelda game made by Namco.
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[edit] Gameplay
In order to use items, the game allows the player to equip the items to the left, right, and down positions of the D-pad and the B button of the Wii Remote using the item screen (-). When an item's respective direction button is pressed, the item is switched into the B button for easier use. The built-in speaker on the remote is used for sounds like the bowstring of the Hero's Bow being drawn and released.
In Endless Darkness, Link learns more moves than in any other Zelda game to date. Link also shares similar moves between human and Fierce Deity, for example when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in Fierce Deity form (on poes, to rip out their souls). Link can communicate with animals in Fierce Deity form as if they were people. When transformed into Young Link, Link’s sense of flexibility is greatly improved allowing him to jump off walls. With these abilities come some disadvantages. While he is Fierce Deity, Link cannot utilize any of his items, or open any doors with handles until he transforms back into a human.
There is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments on the Nintendo 64 and Nintendo GameCube. In conversations, Link remains silent, and his responses are implied by nods and facial expressions, much like other The Legend of Zelda games. The only time Link talks is at the end of the game, when he defeats Ganon.
Returning from Ocarina of Time and Majora's Mask, a horse can again be ridden in Endless Darkness. The default name for the horse is Epona (the set name of the horse from the two aforementioned games) and is used as the main form of transport whilst Link is in human/Fierce Deity form and until various warp points are opened around Hyrule.
The enemy's AI of Endless Darkness is more advanced than in Twilight Princess.
[edit] Music
Music once again plays a role in Endless Darkness, as in previous Legend of Zelda games. Link can pick grass from certain patches and whistle with it to call an animal, either a Hawk or Epona. The main insturment however, is The Wind Waker which directly returns from The Wind Waker game itself. Also, while as Fierce Deity Link, he can yell near the same patches, to the same effect. When Link is in his Fierce Deity form, there are six "yelling stones" located around the world where, after Link yells a certain melody shown on screen a few times, a golden Link appears and jumps somewhere else in the world. Link must then change back to his human form and find the Fierce Deity to learn a hidden sword technique. The songs yelled by Fierce Deity Link are taken from Majora's Mask, Ocarina of Time, and The Wind Waker, with the exception of two, of which one is the bass line of the game's Hyrule Field main theme.
In a first for the Zelda series, part of the soundtrack has been orchestrated as opposed to using MIDI, in Twilight Princess.[1] The fact that Nintendo has decided to use mostly MIDI for the soundtrack of Twilight Princess, however, has been a point of criticism. MIDI allows the background music to be more dynamic, but the sound quality suffers. Koji Kondo, the lead composer for the game's soundtrack, originally stated that he "would really like to push for" the music to be orchestrated. Endless Darkness has lived up to Koji Kondo's word, Endless Darkness only uses orchestra.