Unreal Championship 2: The Liandri Conflict

From Wikipedia, the free encyclopedia

Unreal Championship 2:
The Liandri Conflict
Unreal Championship U.S. Xbox box cover
Developer(s) Epic Games
Publisher(s) Midway Games
Designer(s) Michael V. Capps
Engine Unreal Engine 2.5 (Unreal Engine 2X)
Platform(s) Microsoft Xbox
Release date April 18, 2005
Genre(s) First-person shooter
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Mature (M)
Media DVD (1)

Unreal Championship 2: The Liandri Conflict is a first-/third-person shooter video game part of the Unreal series of games. It was developed by Epic Games and published by Midway Games for an April 18, 2005 release on the Xbox game console. It is a direct sequel to the 2002 game Unreal Championship, which itself is a console version of its PC counterpart Unreal Tournament 2003. Unreal Championship 2, to a much larger degree than its predecessor, is specifically designed from the ground up for the Xbox console and takes full advantage of the Xbox Live gaming arena. The game is now backwards compatible on the Xbox 360, although unpopular online due to manipulation of glitches.[1]

[edit] Gameplay

In the game, a player can choose from fourteen different characters from the Unreal universe. Unreal Championship 2 features the new gametypes Overdose and Nali Slaughter, new weapons including the use of never-before seen melee weapons and more adrenaline moves than ever before.

The game's use of third-person perspective when using a melee weapon affords the player greater control in combat.
The game's use of third-person perspective when using a melee weapon affords the player greater control in combat.

Unreal Championship 2 attempts to combine the genres of first-person shooter with third-person fighting games like Soul Calibur. To aid in this new kind of combined gameplay, the Thunder God Raiden from the popular fighting game series Mortal Kombat is available as a secret character.

Players can use mêlée weapons only in third-person mode (choosing them will change the mode automatically), but can switch between first- and third-person mode on the fly while using firearms. Many players learn to use guns in third person because of the extra sense of their surroundings it gives, as well as the ability to switch more easily to mêlée mode which can literally deflect bullets. In fact, one can redirect a rocket or sniper bullet directly back to the person who shot it.

The game also features, in addition to the classic multiplayer, a single player story spiced up with cut scenes, story specific missions, and tournament ladders for each character in the game. All of the characters have the adrenaline moves "Speed" and "Nimble", as well as race specific moves, started with a sequence similar to a combo. The player can modify gameplay with mutators such as "High Speed Mode", "Low Grav", "Vampire" and others.

[edit] References

[edit] External links

Languages