Total Annihilation: The Core Contingency

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Total Annihilation: The Core Contingency
Total Annihilation: The Core Contingency Box Cover
Developer(s) Cavedog Entertainment
Publisher(s) GT Interactive
Designer(s) Chris Taylor
Version 3.1
Platform(s) Windows, Mac OS 9
Release date April 30, 1998
Genre(s) Real-time strategy (RTS)
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
Media CD-ROM
Input methods Keyboard, Mouse

The Core Contingency is a 1998 expansion to the popular 1997 real-time strategy computer game Total Annihilation. It contains extra units and maps, as well as a campaign of 25 missions and a long-awaited (although glitchy) official map editor.

Contents

[edit] Story

The Core Contingency picks up where the original game finishes with the Arm ending, in which the Arm achieved final victory over the Core in its homeworld Core Prime, in their Galactic War of over 4,000 years. With the Core supposedly wiped out of existence, the Arm undergoes one-hundred years of reconstructing civilization.

However, a lone Core Commander survives, hidden away in a distant system. The Core Commander, the heart of the Core's Contingency plan in case the Core would ever be defeated, is charged with a single mission: to search for a powerful and ancient alien artifact hidden in the region. With modifications, the beacon could supposedly be converted into an Implosion Device—a single, phenomenally powerful superweapon which, when activated, would cause the entire galaxy to implode into itself, with the Core's pure intention to permanently extinguish the Arm. The Core Commander would stay inside the gigantic machine as it causes the galaxy to virtually self-destruct, then step out unscathed and rebuild the entire Core race.

Meanwhile, rumors circulate amongst the mending Arm over the said Contingency Plan, so an Arm Commander is dispatched along with sizable reinforcements to confirm or eliminate the gossip.

[edit] Features

The Core Contingency expansion features 25 new missions, with 12 for each of its campaigns. There is an Arm bonus mission, named "Krogoth Encounter," set during the time of the original game (and thus could technically be considered a "lost mission") during the Galactic War on the metallic world of Core Prime, as the Arm was slowly making its way to domination. The level is available only in Hard difficulty, its highlight being experimental, super-powerful Krogoth Kbots which the player must overcome and whose production facilities the player must destroy.

The Core Contingency also features native, hostile alien inhabitants of various planets, such as dangerously powerful sea creatures on the campaign's opening planet, Hydross, a water world.

The 75 new units the expansion pack comes with include: seaplanes capable of landing underwater, aqueous metal deposits and structures (such as the floating "Naval-Series" heavy laser turrets and missile turrets), hovercraft, amphibious Kbots, pop-up turrets, and rapid-fire plasma cannons, among many others. It also, aside from the addition of new worlds, adds new natural disasters, particularly those of Temblor, a planet whose only habitable land lies on mountains high above clouds, whose unpredictable earthquakes can damage structures and ground forces.

The expansion comes with 53 multiplayer maps, featuring all-new environments such as lush grassland/rainforest, slate, crystal, urban, and sea-coral. It also fixes various bugs and glitches from the original game.

[edit] System requirements

[edit] Platforms

[edit] See also

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