The World Is Not Enough (video game)

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The World Is Not Enough
Image:The World Is Not Enough Coverart.png
The boxart for The World is Not Enough.
Developer(s) Eurocom (N64)
Black Ops (PS1)
Publisher(s) Electronic Arts
Platform(s) Nintendo 64, PlayStation, Game Boy Color (2D)
Release date October 18, 2000
Genre(s) First-person shooter
Mode(s) Single player, multiplayer (1-4)
Rating(s) ESRB: T (Teen)
OFLC: M
ELSPA: 11+

The World Is Not Enough is a first-person shooter video game based on the James Bond film of the same name. The game was published by Electronic Arts and released for the Nintendo 64 and PlayStation console systems in 2000. The Nintendo 64 version was developed by Eurocom and the PlayStation version was developed by Black Ops. Black Ops had previously developed the James Bond game Tomorrow Never Dies. Eurocom would later go on in 2002 to develop the Bond game Nightfire. Versions of The World Is Not Enough for the PC and the PlayStation 2 were planned for release in 2000, but were later cancelled. This game marks the fifth appearance of Pierce Brosnan's James Bond, the game included his likeness but not his voice.

Coming off the failure of the previous Bond game, Tomorrow Never Dies, it was decided that The World Is Not Enough would go back to its roots as a first-person shooter, popularized by the success of the Bond game GoldenEye 007. In the Nintendo 64 version, it would also see the reintroduction of the multiplayer portion of the game that gave GoldenEye 007 such a lasting appeal.

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[edit] Features

The Nintendo 64 version supports the Rumble Pak controller accessory, as well as the Expansion Pak, with which the resolution of the game's graphics is enhanced. It features 14 single-player levels, as well as multiplayer mode with 4-player support and AI bots. Like GoldenEye 007, there are three difficulty levels: Agent, Secret Agent, and 00 Agent.

The PlayStation version features 11 single-player levels with two levels of difficulty. It does not, however, have a multiplayer mode.

[edit] Missions

Screenshot from the PlayStation version.
Screenshot from the PlayStation version.

The game closely follows the storyline of the movie, with minor differences. In addition, with GameShark, Nintendo 64 players can unlock two additional levels: one dubbed "Crate Yard" and the other "Subterranea." Crate Yard appears to be an early test level, and Subterranea is likely a mission once intended to go between "Fallen Angel" and "A Sinking Feeling."

The PlayStation version had only 11 missions: "Thames Chase, "Underground Uprising, "Midnight Departure" and "A Sinking Feeling" were not present, and "City of Walkways" was only one mission. Between "Cold Reception" and "Night Watch" there was a mission called "Russian Roulette", in which the player must play a game of Blackjack to get information about Renard from Zukovsky.

[edit] Weapons

As with GoldenEye 007, the in-game weapons are based on actual weapons, but with the names changed. For example, Bond's sidearm, called "Wolfram P2K" in-game, is based on the Walther P99. This was the first 1st-person James Bond game wherein the player could switch the 'mode' in which a weapon operated, such as mounting or removing a silencer or switching from single-shot to full auto. The weapons of the psx versions were created by TGC member, Errant AI[citation needed].

[edit] Cast

[edit] External links

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