The Sims 2 (console game)

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The Sims 2 (Console)

PlayStation 2 U.S. cover
Developer(s) Maxis[1][2]
Publisher(s) Electronic Arts
Series The Sims
Platform(s) GameCube
PlayStation 2
Xbox
Game Boy Advance
Nintendo DS
PlayStation Portable
Mobile
Release date October 24, 2005
Genre(s) Life simulation game
Mode(s) Single player
Multiplayer
Rating(s) ESRB: Teen
OFLC: M
PEGI: 12+
DS/GBA
ESRB: Everyone 10+
OFLC: M
PEGI: 7+

The Sims 2 is the fourth title in The Sims console series. The Sims 2 was released for the PlayStation 2, Xbox, Nintendo GameCube, Nintendo DS, Game Boy Advance, PSP, and mobile phones in the fourth quarter of 2005. The console versions include a story and gameplay similar to previous versions of the game, while the DS, PSP and Game Boy Advance contain their own storylines.

Contents

[edit] Locations

There are various locations to which Sims may travel throughout the course of the game. As a Sim advances through the game, new locations will become available. There are eight main and four small locations in Story Mode and four others in Free Play Mode.

[edit] Music

The game features music performed by Paramore , Ryan Ferguson , Trivium and more recording artists (all songs recorded in the Sims language "Simlish"). The Humble Brothers donated heavily to the game.

[edit] Other Versions

[edit] Nintendo DS

The Nintendo DS version of The Sims 2 begins with the player's car breaking down in Strangetown. Upon arrival, an anonymous donor grants the player the deed to a hotel which can be operated and customized at the player's discretion.

[edit] Game Boy Advance

The Game Boy Advance version of The Sims 2 takes place in Strangetown, and shares a similar GUI to its predecessors (The Sims Bustin' Out and The Urbz). Players are guided through a goal-orientated game based on the reality television concept in which partitions of the game are divided into "episodes".

[edit] PSP

The game begins with the player's character driving through the Strangetown desert, presumably 'Road to Nowhere' in their car, when suddenly a flying green diamond (the marker and logo of the Sims game) flies towards the player and causes them to lose control and damage their car. Fortunately, the player finds a gas station. The player takes their car into the garage. At that point the player takes control. The player is introduced to a vehicle mechanic named Oscar, who after a brief tutorial in teaching the player how to talk to NPC Sims, informs the player their car will only take a short while to fix.

The player is then free to roam around the gas station, and after being introduced to some more NPCs, including Bella Goth, who claims to be abducted by aliens, completing tasks and being taught the basic objective of the game which is 'Secret Hunting' for the store clerk, the player then exits the shop only to find the garage around the back has completely disappeared along with Oscar and their car with only remains of the foundations remaining.

The player informs Police Deputy Duncan about the situation who replies that he can do nothing about it and suggests the player find a place to stay. After having bought Bella's house for pocket change and getting donuts for Deputy Duncan (which happen to have been found in the trash), the player finally gets a lift into Strangetown's Paradise Place, only to find more tasks and mysteries.

[edit] Gameplay

The gameplay is rather that of a 3rd person adventure game. The player controls their avatar's movement with all of the elements of exploring, collecting items, and talking to NPCs. A short minigame which uses a new timing-based speech scenario that requires the player to match the abstract icons that accompany your neighbors' enthusiastic "Simlish" gibberish speech will allow the player to advance in relationships and uncover secrets and mysteries that are used to advance through the game.

There are also several changes from the PC version; sims can no longer have babies and they do not age. there are less ways for sims to die, and returning to life is also always a perfect resurrection (there is no longer a chance that sims will turn into zombies when returning to life).


[edit] Differences between P.C. version and console version

  • In the P.C. game Sims progress through six life stages of baby, toddler, child, teenager, adult and elder aging to each new life stage after a number of Sim days. In the console version Sims do not age and can only be created as adults.
  • Sims can not give birth in the console version.
  • Different character creation section for console version which omits certain items from P.C. such as eye colour and clothes used for formalwear, pajamas etc. but allows your Sim to wear layered clothes, individual hats, individual tattoos and allows you to create aliens in the Create A Family section.
  • Different build and buy mode items in console game than in P.C. game
  • Less build mode tools. Only single storey houses can be built while no optons for roofs, foundations or water tools are given. There is no eyedropper or design tool present either.
  • Added creativity aspiration for console but no family aspiration that appeared in P.C. version.
  • Option to directly control or classically control your Sims for console but on P.C., only the classic point and click control system is used.
  • Sims cannot obtain diseases such as colds or flu in the console version and Sims cannot die from these diseases like they can on P.C.. They also do not die from fright, old age, flies or by a sattelite dropping on them in the console version.
  • Story mode and free play modes exist in console version whereas in the P.C. version, open ended free play is only available.
  • No family trees or the choice to create a story of a Sim family is avilable in the console version. It also does not offer the option to take photos or videos of the Sims.
  • Differnt characters to those that appear in the P.C. version.
  • Different songs in The Sims 2 soundtrack to that in the P.C. game.
  • No aspiration or career rewards in the console version as aspiration points are instead spent on unlocking regular household items or new clothes. Additionaly if Sims lose a high level of aspiration points nothing happens to them while in the P.C. version Sims go mentally ill and have to helped by a therapist.
  • No option to throw specified parties such as birthdays, anniversaries or weddings but simply house parties and you don't get to choose your own guests or hire a bartender in the console version.
  • In the console version, if a Sim dies and becomes a ghost, the player can control the ghost and allow it to perform certain actions such as spooking, possesing and vomiting on living Sims. However, the Grim Reaper floats outside the lot and by entering a fiddle challenge or paying him money, he will ressurect you perfectly. Failing the fiddle challenge, your Sim remains a ghost. In the P.C. version, ghosts are present but cannot be controlled and have to be resurrected by a living Sim from objects found only in the University and Free Time expansion packs.
  • In the P.C. version three pre-made fully customisable neighbourhods are present with the option to create more neighbourhoods. On the console, there are no neighbourhoods but twelve lots to spend time in during Story Mode and four lots in Free Play.
  • No community lots such as shops, parks and swimming pools appear on console whereas in the P.C. game you can build the community lots in neighbourhoods.
  • No expansion or stuff packs for the console version whereas on P.C. their will be eight expansion packs and eight stuff packs by the end of the year 2008. However a new Sims game is released on an annual basis for console since the year 2002.

[edit] References

  1. ^ IGN: The Sims 2
  2. ^ The Sims 2 for PC - The Sims 2 PC Game - The Sims 2 Computer Game

[edit] External links