The Princes of Florence
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The Princes of Florence | |
---|---|
Designer | Wolfgang Kramer and Richard Ulrich |
Publisher | Alea Rio Grande Games |
Players | 2 to 5 |
Age range | 12 and up |
Setup time | 5–10 minutes |
Playing time | 60–120 minutes |
Random chance | Medium |
Skills required | Economic management, Strategic thought, City Building |
The Princes of Florence is a German board game designed by Wolfgang Kramer and Richard Ulrich published in 2000 by Alea in German and by Rio Grande Games in English. Players assume the roles of Florentine Princes who wish to design their own villas to allow artists to create great works of prestige. Through seven rounds, each containing an auction phase and two action phases, the Princes pay for landscaping, buildings, freedoms, and various services and bonuses. At the end of the seven rounds, whoever has the most Prestige Points wins.
An interesting strategic element is that whenever new buildings are placed in your villa, they may not touch other buildings, unless certain conditions are achieved first. This leads to not always being able to purchase the most advantageous buildings if you cannot fit them in your property. This has also led to numerous Tetris jokes among Princes of Florence players.
[edit] Awards and rankings
- Winner, Meeples' Choice Award 2000
- Winner, International Gamers Award 2001
- Winner, Nederlandse Spellenprijs 2007
- 4th Place, Deutscher Spiele Preis, 2000
- Ranked #8 on BoardGameGeek (as of March 2008)