The Order of the Stick

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The Order of the Stick
Image:Orderofthestick Newer.gif
From Left to Right: Belkar, Vaarsuvius, Elan, Haley, Durkon and Roy.
Author(s) Rich Burlew
Website http://www.giantitp.com/comics/ootslatest.html
RSS web feed
Current status / schedule Three-a-week (on average) [1]
Launch date September 30, 2003[2]
Publisher(s) Giant in the Playground
Genre(s) Fantasy, Comedy, Parody

The Order of the Stick is a comedic webcomic that satirizes tabletop roleplaying games and medieval fantasy through the ongoing tale of the titular fellowship of heroes. The comic, whose name is often abbreviated OOTS by fans, is written and illustrated by Rich Burlew, who creates the comic in a colorful stick figure style.

Taking place in a magical world that operates primarily according to the Dungeons and Dragons 3.5 Edition ruleset, the comic follows the farcical exploits of six flawed adventurers as they strive to save the world from an evil lich. Much of the comic's humor stems from these characters either being aware of the game rules that affect their lives or having anachronistic knowledge of modern culture, which in turn is often used by the author to parody various aspects of roleplaying games and fantasy fiction. While primarily comedic in nature, The Order of the Stick features a continuing storyline serialized in one- to four-page episodes, with over 500 such episodes released so far.

The award-winning comic is both a critical and popular success, having received strong praise from reviewers in the comic and roleplaying press on the basis of its plotting and character development while maintaining a place as one of the most widely-read of all webcomics. Although it is principally distributed online at the website Giant in the Playground [1], four book collections have been published, including two print-only stories (On the Origin of PCs and Start of Darkness). An alternate version of the strip also appeared monthly in Dragon Magazine for 22 issues.

Contents

[edit] History

The Order of the Stick began its run in September 30, 2003 on what was (at the time) Rich Burlew's personal site for gaming articles. Initially, the strip was intended to feature no plot whatsoever—depicting an endless series of gags drawn from the D&D rules instead—but Burlew quickly changed his mind, laying down the earliest hints of a storyline as early as strip #13.[3] The strip was originally produced simply to entertain those who arrived at the site for his articles, but it quickly became the most popular feature on the site (leading him to eventually abandon writing articles entirely).

There have been several upgrades to the comic's art style, which is created directly on a computer using vector-based illustration software.[4] In strip #101, the curved and crooked panel borders (which Burlew has since questioned how he could ever have thought were acceptable) are replaced with straight—though still slanted—black lines.[5][6] After he sprained his wrist in 2005, Burlew used some of the time he took off from the comic to improve the character designs of the main cast, straightening their lines and adding tiny details like the runes stitched along the edge of Vaarsuvius' cloak.[7] These changes were humorously acknowledged by the characters themselves when they premiered.[8] Burlew also adjusted a number of the colors to reflect changes he had needed to make to the comics when they were first compiled for printing.[7] The comic also features more frequent double- and even triple-page strips than in its early days, where longer strips were once reserved for special occasions (such as reaching #200). In addition to these permanent improvements to the art, there have been two variant art styles used, in both cases to distinguish the events of certain comics from those taking place in the story's present. Historical events relating to the plot have been portrayed in a hand-drawn crayon style both in the online comic and in Start of Darkness,[9][10] while events in both the "prequel" print-exclusive stories have been shown in black-and-white.

The cover to Dragon #339 promotes the inclusion of The Order of the Stick by featuring Elan's head in the top left corner of the cover.
The cover to Dragon #339 promotes the inclusion of The Order of the Stick by featuring Elan's head in the top left corner of the cover.

The Order of the Stick has held several different update schedules through the years, beginning as a twice-weekly comic that debuted new strips on Mondays and Thursdays. When presales of the first OOTS compilation book allowed Burlew to make writing his full-time job, he increased the number to three-per-week.[11] Currently, however, the comic updates on a random schedule due to the author's ongoing health concerns.[12]

[edit] Dragon Magazine

On September 30, 2005, Burlew announced that The Order of the Stick would begin appearing in Dragon, the long-running official D&D magazine.[13] The strip debuted in the December 2005 issue on the last page of the magazine.[14] The following issue, OOTS appeared only in a four-panel strip in the magazine's interior,[14] but by the February 2006 issue, it had returned to a full-page strip on the last page, a position it would hold until the magazine's cancellation in September 2007.[15][16]

The Dragon version of OOTS featured the same main cast of six adventurers, but saw them adventuring in an unspecified underground location. None of the villains or supporting characters from the online strip appeared, with the sole exceptions of Mr. Jones and Mr. Rodriguez, who appeared together twice.[17][18] Burlew has stated that the events of the Dragon strips take place in an alternate universe from the online strip, and events in one do not affect the other.[19] This status quo was broken for the sake of a joke, however, when one character in the online strip referred to the July 2006 Dragon strip by claiming that he had told another character something "in one of the Dragon Magazine strips, so [he's] not even sure that's the same continuity!"[20][21]

[edit] Characters

The comic's central protagonists, known collectively as "The Order of the Stick," or simply The Order, are a party of adventurers who are questing to destroy an evil lich and save the world from his plan to conquer it. Though they have many allies, the official members of the Order of the Stick are:

  • Roy Greenhilt (Human Fighter, Lawful Good[22][23]): The Order's leader and founder, Roy is highly competent—in sharp contrast to his fellow party members.[24] He inherits a Blood Oath to defeat the lich, Xykon, from his dead father and hires the remaining members of the Order of the Stick to assist him.[25] Roy is noted for his sense of personal responsibility, taking it upon himself as his duty to try to save the world simply because no one else is around to try.[26] He is a reversal of the common "dumb fighter" cliché,[27] possessing an MBA (Masters of Battle Administration) from Fighter College.[28] He fights with a two-handed greatsword and heavy armor.
  • Durkon Thundershield (Dwarven Cleric of Thor, Lawful and non-Evil[29]): Durkon is the trustworthy and stoic healer of the party, and often serves as Roy's principal advisor. The two have a friendship that goes back further than the founding of the Order, having worked together for several years.[30] Durkon travels through human lands on the orders of the high priest of Thor, who has essentially exiled him as a result of a prophecy.[31] He employs a warhammer, shield, and heavy armor when engaging in hand-to-hand combat, but more frequently uses divine magic granted him by his patron god, with which he has been seen to call lightning from the heavens or grow to many times his normal height.
  • Vaarsuvius (Elven Wizard, Non-evil[29]): The Order's wizard and most powerful member,[32] Vaarsuvius's gender is deliberately ambiguous, causing those he/she meets (and even his/her own teammates) to guess as to whether he/she is male or female.[33][34] Vaarsuvius is noted for his/her unnecessarily verbose manner of expressing him/herself—even to the point of interfering with his/her effectiveness[35]—and is arrogant and condescending to those he/she considers beneath his/her intellectual level. He/she is motivated by the need to gain "ultimate arcane power" as an end unto itself, having left the tutelage of his/her master and become an adventurer solely to seek it out.[36] He/she carries no visible weapons or armor, fighting instead with a wide variety of powerful magic effects, such as fireballs, lightning bolts, and disintegration beams.
  • Haley Starshine (Human Rogue, "Chaotic Good-ish"[37]): The Order's second-in-command is skilled in stealth and deception, often serving as a scout for the party. Haley is highly materialistic, valuing gold above most things, but is capable of putting aside her lust for money in order to help her friends. As a former member of the Thieves' Guild, Haley learned that her father is being held ransom by a dictator in a foreign land and joins the Order to raise the money necessary to rescue him.[38] She develops a romantic crush on fellow member Elan, which she struggles to hide for much of their time together. Haley fights using a longbow, often making surprise attacks during which she yells, "Sneak Attack!".
  • Elan (Human Bard/Dashing Swordsman, Chaotic Good[39]): Elan is the happy-go-lucky, childlike bard of the Order. While he tries his hardest to be a contributing member of the team, he is forced to rely on his considerable charm and fool's luck to get him through the Order's adventures. He is often oblivious to the motives of those around him, such as Haley's long-concealed attraction to him.[40] Raised solely by his mother, Elan discovers his absent warlord father raised his twin brother, Nale, to be an evil mastermind.[41] Despite his ineffectualness, Elan's zeal for adventuring is largely undiminished. He fights with a rapier, bad puns that are literally painful, and poorly-planned illusion magic.
  • Belkar Bitterleaf (Halfling Ranger/Barbarian, Chaotic Evil[42][43]): An erratic and casual killer driven by a variety of selfish impulses, Belkar adventures for the love of battle. While ostensibly the party's tracker, he is astoundingly bad at any of his class skills (including tracking).[44] He joins the Order so that he may escape justice from a deadly bar fight in which he knifed 15 people,[45] and the Order does not abandon him (despite his bloodthirsty tendencies) due to Roy's belief that he must keep the violent halfling under control.[43] Belkar's loyalty to the Order fluctuates with his mood, though he never actually betrays them (despite thinking of it often).[46][47] Belkar's most common style of fighting is to leap on a foe from above and stab it with his twin daggers.

The comic's central antagonists include:

  • Xykon (Formerly-human Lich Sorcerer, unspecified Evil[48]): The archvillain of the story,[49] engaged in a plot to conquer the world by controlling a world-destroying beast known as the Snarl. Xykon is well aware that he is a villain, and actively pursues the cause of Evil with a capital "E".[50] While he has a notoriously short attention span and requires near-constant amusement, he is capable of truly horrific acts of evil when it suits him.[51] Xykon is overwhelmingly powerful compared to the protagonists,[52][26] fighting with a variety of potent arcane magic, including meteor swarms, energy drains, and insanity runes.
  • Redcloak (Goblin Cleric of the Dark One, Lawful Evil[53]): Xykon's main ally is high priest of his deity and commander of the goblinoids that serve as the lich's minions. He is motivated by concern for the goblin people and their poor lot in life, believing that harnessing the power of the Snarl will allow his god to bargain for a better place for all goblins.[54] Due to his past dealings with the Sapphire Guard, he has a deep hatred for the inhabitants of Azure City (and, by extension, humans of all breeds).[55] Unlike his boss, Redcloak is a patient planner and competent leader,[56] and has shown an inclination for scientific thought.[53] He fights with a variety of profane magic granted to him by the Dark One, including curses, wounding spells, and summoned monsters (both fiendish and elemental).
  • The Linear Guild: An adventuring party comprised of "evil opposites" to the Order, led by Elan's literal evil twin, Nale. While the Guild originally seeks a powerful magic artifact, its purpose turns solely toward defeating the Order after their first encounter with them. The Guild also includes Sabine, a seductive shape-changing fiend, and Thog, a dim-witted half-orc barbarian, as well as a rotating group of supporting members.
  • Miko Miyazaki (Human Monk/Paladin, Lawful Good): Strongest warrior of the Sapphire Guard,[57] Miko is dispatched to apprehend the Order at the request of her liege. She is characterized by her sanctimonious behavior and her willingness to judge those around her on moral grounds,[58] which leads her into conflict with the Order despite the fact that they both oppose the forces of Evil. Miko believes herself to be special, chosen by her gods for greater things, and often justifies her actions by claiming to understand the will of those same gods.[57]She wields a katana and wakizashi simultaneously in battle, in addition to a variety of martial arts maneuvers and holy powers.

[edit] Plot synopsis

The Order of the Stick #1 begins the protagonists in the midst of a battle.
The Order of the Stick #1 begins the protagonists in the midst of a battle.

Despite its comedic nature, The Order of the Stick features an elaborately detailed plot that follows in the traditions of more dramatic fantasy epics. The comic begins with the Order delving in a non-descript grey-and-yellow dungeon, fighting goblins and other monsters as they encounter them. They are led by Roy Greenhilt, who has assembled them to assist him on a quest to destroy the evil lich sorcerer Xykon, at the behest of the ghost of his father. As the heroes continue through the dungeon, Xykon sends hired minions up from the depths to thwart them—first a chimera mercenary, then a band of adventurers made up of evil opposites for each member of the Order, led by the diabolical Nale (the identical evil twin of the Order's happy-go-lucky bard, Elan). Unknowing of the Linear Guild's evil intentions, the Order of the Stick teams up with their counterparts in search of three sigils that, when touched at the same time, would open a gate to the chamber where the Talisman of Dorukan is kept. When the Talisman is retrieved, the Linear guild turns on the Order, who defeats them. Soon, they are facing Xykon himself, whom Roy hurls into a magical gate of unknown properties. Elan then accidentally activates a self-destruct rune on the mysterious gate, causing the entire dungeon and the castle above it to explode. The Order escapes just in time, as does Xykon's lieutenant, the goblin cleric Redcloak, carrying Xykon's disembodied soul.

With Roy's sword shattered in his battle with Xykon, the Order seeks out rare starmetal to repair it, thwarting a clan of bandits and a black dragon along the way. Once the metal was in their possession, they are attacked by a stranger in a blue cloak—who all but defeats them before she is revealed as a paladin. Roy surrenders, and the paladin (Miko Miyazaki) escorts the Order south to her homeland to stand trial for destroying the gate Xykon was using. Along the way, they stop at an inn where Roy is targeted by assassins in a case of mistaken identity. The inn blows up, destroying the Order's dragon treasure and rendering Haley literally speechless. In Azure City, the Order is made to stand trial for the destruction of the gate, which, they learn from Miko's liege Lord Shojo, is one of five such gates that reinforce the structure of the universe. Without them, a god-killing abomination known as the Snarl would escape and destroy all of creation. Despite Belkar, the party's bloodthirsty halfling ranger, escaping and dueling Miko during the trial, the Order is acquitted. Miko swears justice against the Order, who she believes to be evil, and leaves, after which Shojo explains that the entire trial was a sham (concocted with the aid of the ghost of Roy's father) to get the Order to aid Shojo in defending the remaining Gates. Roy reluctantly agrees to assist Shojo in this end once he learns that Xykon has survived and is actively seeking the gates for the purpose of conquering the world. Meanwhile, unknown to all, Xykon has recruited a massive army of hobgoblins and is marching towards the gate at Azure City.

Afterwards, the party celebrates New Year's Eve. Haley tries (in vain) to break her aphasia by demonstrating her secret love for Elan while Roy begins a romantic relationship with Celia, the sylph who served as their defense attorney. The team then consults a nearby kobold oracle, but fail to learn of Xykon's approach. On the way back, they are magically contacted by Nale, who has kidnapped Roy's teenaged sister, Julia. The Order teleports to Cliffport and battles Nale's Linear Guild again, defeating them. During the confusion, however, Nale switches identities with his twin, Elan, who is then carted off to prison with Nale's accomplice, Thog. Nale returns with the Order and begins to seduce Haley, but is stopped when Elan and Thog burst through the window. Having escaped jail, Elan had been quickly trained by a legendary swordsman and, with his new skills, easily vanquishes Nale. Nale uses enchantment magic to try to turn Elan against Haley, who blurts out that she is in love with him—curing her speech condition. The two confess their love for one another, and the Linear Guild is again captured.

In the morning, Roy visits Lord Shojo for further directions, at which time Miko returns from abroad bearing news of Xykon's imminent invasion. She overhears Shojo talking with Roy and jumps to the conclusion that both are in league with Xykon. She strikes her master down, and is immediately stripped of her paladin status by her gods. Roy, Belkar, and Shojo's nephew, Hinjo, defeat Miko in battle. The following day, Xykon's hobgoblins attack the city, with the Order helping Hinjo hold the city walls. Xykon attempts to circumvent the defenders and seize the castle that holds the gate, but Roy leaps up to the zombified dragon that Xykon is riding. The two duel once more, but, Xykon is just too powerful for Roy, who is sent falling to his death. Xykon proceeds to the castle, where he wipes out the Sapphire Guard—only to see them rise as ghost-martyrs a moment later. Redcloak's army overruns the city, but Xykon and Redcloak are almost defeated by Soon, the ghostly founder of the Sapphire Guard. Right before the villains are vanquished, an escaped Miko destroys the gate, falsely believing it is the will of her gods. The castle explodes; Xykon and Redcloak survive, though Miko does not. The city falls to the hobgoblins, and the Order becomes separated. Haley and Belkar are trapped in the occupied city with Roy's corpse, while Elan, Durkon, and Vaarsuvius sail away to safety with Hinjo.

Looking down from the Afterlife, Roy finds himself with his father, who cannot find rest until Xykon is gone. Roy is judged and found worthy of entrance to paradise, where he encounters his mother, grandfather, and long-dead little brother. He returns to his father's side when he learns that almost four months have passed, and looks down to see where his friends are (and why they have not raised him from the dead using clerical magic yet). He finds the Order still separated, with half the team assisting Hinjo (and thwarting a treacherous nobleman) while the other half has formed an underground resistance movement in hobgoblin-occupied Azure City. When Haley accidentally summons Celia, the sylph convinces her to leave the city and begin looking for the other half of the party.

Halley, Belkar and Celia are about to leave when the leaders of two rival resistance movements appear at the headquarters. They demand Haley's death, but for different reasons. One believes she directly aided Xykon in his capture of the city, the other is mistakenly convinced she helped Hinjo murder Lord Shojo. The two begin arguing over who is right, and the argument quickly escalates to a duel. Suddenly, Belkar appears with Lord Shojo's cat, Mr. Scruffy. The two resistance leaders, seeing the cat, believe it is a sign for them to work together, serving the person closest to Mr. Scruffy. However, after Belkar announces that as the new leader he wants to see them duel to the death for his amusement, the two decide to settle for the paladin Thanh as their new leader, who was also standing near the cat. Haley, Belkar, and Celia leave the newly unified resistance soon afterwards.

[edit] Fictional world

The world the characters inhabit is similar to those depicted in Dungeons & Dragons, complete with functional magic and monsters. A significant portion of the humor of the strip is based on the characters being aware of the game rules which govern their lives—they discuss their hit points and class levels, call themselves "PCs" and other characters "NPCs," stop in the middle of combat to check their "to hit" modifiers, and even get "role-playing bonuses" (possibly from an unseen Dungeon Master) for fabricating involved or tragic backstories for themselves. Whether the events that transpire in the comic are happening as part of a game of D&D by unseen players, or are actually happening in a universe where the natural laws happen to conform with the rules of D&D, is not made clear in the comic itself; to date, there have been no references to any real-world people playing out the events that readers witness. The introduction strip found only in the first book collection strongly suggests that the rules of tabletop gaming are simply part of the natural laws of the universe in which the characters live. The characters also occasionally display awareness that they are in a comic strip (breaking the fourth wall).

Despite its ostensibly medieval nature, the OOTS world is rife with anachronisms, both social (such as college admissions standards for the Evil Ivy League[59]) and technological (such as coffee makers[60]). The characters make references to real-life individuals (Michael Jackson), fictional characters from other sources (Green Lantern), or pop culture in general. D&D's various books also seem to exist in the comic's world; for example, at one point Redcloak browses through various monster books to choose which undead minions to create, and Julio Scoundrél chose his Dashing Swordsman profession from a third-party sourcebook.

[edit] Geography

Burlew often uses nontraditional panel layouts to convey movement, such as in this strip showing the Afterlife.
Burlew often uses nontraditional panel layouts to convey movement, such as in this strip showing the Afterlife.

Three main areas of the world's geography have been mentioned: the Northern Lands, the Southern Lands,[61] and the Western Continent.[38] The Northern Lands resemble medieval Europe in setting, but the ethnic distribution seems to more closely parallel that of the contemporary United States, with a wider variety of native skin colors than was present in medieval Europe. For example, Roy Greenhilt and his family have dark brown skin, and are not referred to as coming from a different area or having a different cultural background to the characters with light skin. Other characters, such as the lawyer Phil Rodriguez, show a third (light brown) skin color. Non-human races which are often player characters in D&D, such as dwarves and gnomes, have both dark- and light-skinned members as well. The people of the Southern Lands are significantly different, with nations loosely based on real-world Asian cultures such as feudal Japan, China, and India. As the Western Continent has only been mentioned and not seen in the comic, it is unknown what its inhabitants might be like, though their gods are apparently based on those of ancient Mesopotamia.

[edit] Afterlife

Like most of the worlds of Dungeons & Dragons, the Order of the Stick universe contains a verifiable afterlife: a series of planes to which dead souls are drawn. The afterlife in the OOTS world is based on the Great Wheel cosmology, with separate planes for the departed of each alignment.[39] In order to enter the afterlife, however, a planar being must assess whether or not a soul has fulfilled the tenets of their alignment properly throughout their life. This fact informs a major plot point, as Roy's quest is launched due to the fact that his father, Eugene Greenhilt, cannot enter the Lawful Good afterlife until his son discharges a Blood Oath that he swore to destroy Xykon.[62]

The only afterlife plane that has been seen "on-screen" in the comic so far is Lawful Good afterlife, which is a mountain with seven plateaus loosely based on Mount Celestia (but possibly also inspired by Maslow's hierarchy). The first plateau is dedicated to satisfying physical desires, such as for sex and food, while higher levels offer spiritual satisfaction and the seventh level, at the mountain's peak, holds “true perfect enlightenment.”[63] Below the mountain is a demiplane of blue skies and clouds, where dead souls, archons, and gods from all of the Good-aligned planes can look down on the mortal world.[62]

[edit] Commentary on role-playing games

The Order of the Stick regularly serves as a commentary on role-playing games and how they are both written and played. Frequently, individual game rules in the D&D 3rd Edition rules are satirized directly, either by showing absurd logical conclusions to the rules as written,[64] or by simply having the characters openly comment on the absence of rules for common everyday situations (such as sleeping)[65]. Common styles of play are spoofed with characters such as Belkar Bitterleaf, a protagonist who focuses more on killing and garnering experience points[66] than bothering to complete the details of his character's backstory.[67]

The Order of the Stick also examines the more general themes inherent in playing roleplaying games, exploring how the rules of the game would influence events were they real. One topic that receives repeated attention is that of alignment,[68][23] with several strips addressing differing views on how D&D's stated "black-and-white morality" could be integrated realistically into a D&D game.[69] A recurring theme involves people of differing alignments falling in love, which Burlew dealt with both with Elan's parents and the Durkon/Hilgya tryst.[70] In fact, the intersection between fantasy roleplaying and romance (and sex) has itself been the subject of much consideration, with strips exploring the lessened impact of "til death do us part" in a world with a knowable afterlife[71][72] and the difficulties in cross-species dating.[73]

Burlew often creates characters and situations specifically to highlight what he considers common problems and deficits among roleplayers. The controversial paladin Miko Miyazaki is one such character; Burlew has said that she represents the division among players of the game over whether or not one character should be allowed to "police" the remainder of an adventuring party.[74] He also has referred to her as being "one of the WORST ways to play a paladin."[7] Another example is the creation myth of the OOTS world, which shows a group of gods bickering over how to create the world—accidentally creating the world-devouring Snarl through their refusal to compromise. In the commentary for No Cure for the Paladin Blues, Burlew likens this story to the squabbles that might arise in a group of roleplayers, which threaten to destroy the fun that they have created together.[69]

The comic occasionally also directly comments on current events in the roleplaying game industry by the inclusion of characters that represent the participants. In the last three comics to appear in Dragon, the OOTS members encounter a green dragon that serves as an allegorical figure for the magazine itself,[75] who then proceeds to recount the magazine's long history complete with representations of its various publishers, including a wizard of the coast and Mr. Potato Head (the signature toy of Wizards of the Coast's corporate parent, Hasbro).[76] In the final issue, the dragon escapes the wizard of the coast's lawyers by flying through a room featuring characters from many of the comics that have appeared in Dragon over the years, such as Wormy, Knights of the Dinner Table, and What's New with Phil & Dixie, before the OOTS characters directly thanked the dragon for its long years of service.[18] This theme was employed again when the Roy Greenhilt character in the online strip voiced Burlew's eulogy to D&D co-creator Gary Gygax immediately after his death was announced.[77][78] The memorial comic was widely cited among websites covering Gygax's death.[79][80][81][82]

[edit] Reaction

While using stick figures for the characters, OOTS also includes panoramic scenes and large-scale battles.
While using stick figures for the characters, OOTS also includes panoramic scenes and large-scale battles.

Due to its reflection of the comical excess of gaming culture,[83] The Order of the Stick has been hailed as "must' reading" for those who play roleplaying games[84] and "the roleplaying comic to beat".[85] Critics sometimes cite the insular nature of in-jokes regarding the D&D rules that crop up regularly (especially in the early part of the comic's run) as a barrier to new readers, noting that without a working knowledge of fantasy roleplaying games, much of the humor may fall flat.[86][87] However, the comic is just as often seen as being accessible to casual readers without such gaming knowledge due to the strength of the main cast's portrayals and abundance of character-based humor.[88][84][85] The comic has been praised for its "shrewd writing" and "increasingly intricate and cleverly scripted adventures", as well as its execution.[89][86][90] One webcomic critic has called it, "One of the few very simplistically-drawn comics that can pull [off] an extensive storyline."[91]

The comic's stick figure art has received more mixed reviews, with some critics praising its "surprisingly expressive art,"[89] while others denounce its simple geometric characters as "merely functional"[87] or (as fellow webcomic creator Josh Lesnick put it) only "good for someone who isn't really an artist".[92] Burlew has defended his art style several times in public statements, stating that it was chosen deliberately rather than due to lack of proficiency at drawing and pointing out that the primary goal of comic art is to communicate the actions of the characters, which his style does as well as any other.[93][94] Burlew has also addressed similar criticisms of his art within the comic several times, either by contrasting his usual art with more realistic drawings or by simply putting self-deprecating dialogue regarding his style into the mouths of characters.[95][96]

Surveys of webcomic site traffic held since May 2007 have consistently placed The Order of the Stick as one of the 10 most widely-read webcomics in existence.[97][98][99][100] Thousands of the comic's readers participate in the comic's official forums daily, which feature discussion of The Order of the Stick and roleplaying games in general. Participants are noted for adopting avatars drawn in emulation of Burlew's stick figure style, with some fans even creating additional "fancomics" on the site's boards or their own sites.

[edit] Awards

The Order of the Stick has been nominated for ten Web Cartoonist's Choice Awards, of which it has won five. It was named Best Long Form Comic in 2008,[101] Best Gaming Comic and Best Long Form Comic in 2007, Best Fantasy Comic in 2006, and tied for Best Fantasy Comic in 2005. No Cure for the Paladin Blues, the comic's second print compilation, won a 2007 Gold ENnie award.[102] The Museum of Comic and Cartoon Art in New York City included The Order of the Stick #443 in its first webcomic-only exhibit, Infinite Canvas: The Art of Webcomics.[103] OOTS has recently received two nominations for Britain's 2008 Eagle Awards, for Favourite Web-Based Comic and Favourite Original Graphic Novel (for Start of Darkness).[104]

[edit] Publications

The cover of On The Origin of PCs, the first of two OOTS prequel books.
The cover of On The Origin of PCs, the first of two OOTS prequel books.

The Order of the Stick books are published by Giant in the Playground Games, a small press publishing company formed by OOTS creator Rich Burlew. The books are widely distributed to both online and brick-and-mortar retailers in the hobby game market,[105][106] as well as to comic book direct retailers. All four books feature an introduction by the author, as well as a preface written in the voice of one of the characters from the strip. The compilation books also feature a number of pages of "bonus material", primarily additional strips inserted into various points in the story. The bonus material for Dungeon Crawlin' Fools, for example, includes an 9-page opening to the story that Burlew felt introduced the characters in a more organic way than the online comic's cast page.[107]

In order of publication:

  • The Order of the Stick: Dungeon Crawlin' Fools (2005) ISBN 0-9766580-0-3. Volume 1, strips 1-121, 120 pp. full color.
  • The Order of the Stick: On the Origin of PCs (2005) ISBN 0-9766580-1-1. Print-exclusive prequel, "Volume 0", 72 pp. black-and-white.
  • The Order of the Stick: No Cure for the Paladin Blues (2006) ISBN 0-9766580-3-8. Volume 2, strips 121a-300, 244 pp. full color.
  • The Order of the Stick: Start of Darkness (2007) ISBN 978-0-9766580-4-7. Print-exclusive prequel, "Volume -1", 96 pp. black-and-white with color insert.
  • The Order of the Stick: War And XPs (expected After Christmas 2007). Volume 3, full color.[108]

[edit] Board game

Box cover for The Order of the Stick Adventure Game.
Box cover for The Order of the Stick Adventure Game.

In partnership with APE Games, Giant in the Playground released the first OOTS game, The Order of the Stick Adventure Game: The Dungeon of Dorukan. The game, which was released in September 2006, utilizes both cards and a board and has strong influences from games such as Talisman and Dungeon!, as well as the less known "Kings & Things".

The Dungeon of Dorukan is designed for 2-6 people, aged twelve and older. Each player controls one member of the OOTS team to explore the dungeon and hunt down Xykon. The player is able to train their chosen member with a variety of shtick cards. Each character provides a different gaming experience, but the players always have the ability to either aid or harm their team mates.

A second, stand-alone game, The Order of the Stick Adventure Game: The Linear Guild, is set to be released by APE Games in the Fall.[108] Players will be able to take on the parts of Nale, Thog, Sabine, and other members of the Linear Guild in their own dungeon adventure, or they can combine the materials in the game with those from the Dungeon of Dorukan set for a massive Order of the Stick vs. Linear Guild head-to-head adventure.

[edit] Notes

  1. ^ Burlew, Rich (2007-10-14). Three-a-week (on average). Giant in the Playground News. GiantITP.com. Retrieved on 2008-04-12.
  2. ^ Burlew, Rich (2003). "New Edition". The Order of the Stick (#1). GiantITP.com.. 
  3. ^ Burlew, Dungeon Crawlin' Fools, p. 20.
  4. ^ Burlew, Rich (2005-03-04). How do you make the OOTS strips?. Giant in the Playground FAQ. GiantITP.com. Retrieved on 2008-04-12.
  5. ^ Burlew, Rich (2004). "Man-to-Man Chat". The Order of the Stick (#101). GiantITP.com.. 
  6. ^ Burlew, Dungeon Crawlin' Fools, p. 158.
  7. ^ a b c Burlew, No Cure for the Paladin Blues, p. 108.
  8. ^ Burlew, Rich (2005). "The Great Kazoo". The Order of the Stick (#198). GiantITP.com.. 
  9. ^ Burlew, Rich (2006). "The Crayons of Time: Doodles on the Sketch Pad of Eternity". The Order of the Stick (#273). GiantITP.com.. 
  10. ^ Burlew, Start of Darkness, p. 36.
  11. ^ Burlew, Rich (2005-02-17). Do Quit Your Day Job. Giant in the Playground News. GiantITP.com. Retrieved on 2008-04-12.
  12. ^ Burlew, Rich (2007-07-07). An Important Announcement About OOTS. Giant in the Playground News. GiantITP.com. Retrieved on 2008-04-12.
  13. ^ Paizo Publishing Creates Strategic Alliance with The Order of the Stick creator Rich Burlew, Paizo.com, September 30, 2005. Retrieved on November 10, 2007
  14. ^ a b Burlew, Rich (December 2005). "The Order of the Stick: Goo goo g' chuul". Dragon (338). Paizo Publishing, LLC.. 
  15. ^ Burlew, Rich (February 2006). "The Order of the Stick: Save vs. Rods, Staves, and Schadenfreude". Dragon (340). Paizo Publishing, LLC.. 
  16. ^ Burlew, Rich (2007-04-19). No More OOTS in Dragon Magazine. Giant in the Playground News. GiantITP.com. Retrieved on 2008-04-12.
  17. ^ Burlew, Rich (January 2007). "The Order of the Stick: It Was Just a Matter of Time Anyway". Dragon (351). Paizo Publishing, LLC.. 
  18. ^ a b Burlew, Rich (September 2007). "The Order of the Stick: End of the Line, Thanks for Riding". Dragon (359). Paizo Publishing, LLC.. 
  19. ^ Burlew, Rich (2005-10-10). UberCon and Paizo. Giant in the Playground News. GiantITP.com. Retrieved on 2008-04-12.
  20. ^ Burlew, Rich (July 2006). "The Order of the Stick: The Tongue is Mightier Than the Sword". Dragon (345). Paizo Publishing, LLC.. 
  21. ^ Burlew, Rich (2007). "Crashing the Party". The Order of the Stick (#475). GiantITP.com.. 
  22. ^ Burlew, Rich (2006). "Served with a Side Order of Whoop-Ass". The Order of the Stick (#343). GiantITP.com.. 
  23. ^ a b Burlew, Rich (2007). "Final Review". The Order of the Stick (#490). GiantITP.com.. 
  24. ^ Burlew, Rich (2003). "Why Roy is Always Tired". The Order of the Stick (#14). GiantITP.com.. 
  25. ^ Burlew, On the Origin of PCs, p. 55-65.
  26. ^ a b Burlew, Rich (2007). "We Can Do This the Easy Way...". The Order of the Stick (#442). GiantITP.com.. 
  27. ^ Burlew, Rich (2003). "Cast Page". The Order of the Stick (#0). GiantITP.com.. 
  28. ^ Burlew, Dungeon Crawlin' Fools, p. 9.
  29. ^ a b Burlew, Rich (2005). "Scanning...". The Order of the Stick (#202). GiantITP.com.. 
  30. ^ Burlew, On the Origin of PCs, p. 46.
  31. ^ Burlew, On the Origin of PCs, p. 46.
  32. ^ Burlew, Rich (2007). "Learn to Play it Right". The Order of the Stick (#467). GiantITP.com.. 
  33. ^ Burlew, Rich (2005-03-04). Is Vaarsuvius male or female?. Giant in the Playground FAQ. GiantITP.com. Retrieved on 2008-04-12.
  34. ^ Burlew, Rich (2005). "Ch-ch-ch-changes". The Order of the Stick (#177). GiantITP.com.. 
  35. ^ Burlew, Rich (2003). "Like Enthrall, Only Boring". The Order of the Stick (#10). GiantITP.com.. 
  36. ^ Burlew, On the Origin of PCs, p. 48.
  37. ^ Burlew, Rich (2006). "Truth". The Order of the Stick (#393). GiantITP.com.. 
  38. ^ a b Burlew, On the Origin of PCs, p. 11.
  39. ^ a b Burlew, Rich (2007). "A Song for the Departed". The Order of the Stick (#445). GiantITP.com.. 
  40. ^ Burlew, Rich (2005). "Hawaiian Love". The Order of the Stick (#184). GiantITP.com.. 
  41. ^ Burlew, Rich (2004). "The Semi-Secret Origin of Elan & Nale". The Order of the Stick (#50). GiantITP.com.. 
  42. ^ Giant in the Playground Forums - View Single Post - Belkar's Alignment
  43. ^ a b Burlew, Rich (2007). "Keepin' the Little Man Down". The Order of the Stick (#489). GiantITP.com.. 
  44. ^ Burlew, Rich (2005). "The Man Knows His Limitations". The Order of the Stick (#213). GiantITP.com.. 
  45. ^ Burlew, On the Origin of PCs, p. 36.
  46. ^ Burlew, Rich (2006). "A Moment of Truth". The Order of the Stick (#285). GiantITP.com.. 
  47. ^ Burlew, Rich (2008). "The Power of Immediate Gratification". The Order of the Stick (#520). GiantITP.com.. 
  48. ^ Burlew, Rich (2007). "Hell of a Job". The Order of the Stick (#446). GiantITP.com.. 
  49. ^ Burlew, Rich (2003). "Meanwhile...". The Order of the Stick (#23). GiantITP.com.. 
  50. ^ Burlew, Start of Darkness, p. 45, 109.
  51. ^ Burlew, Start of Darkness, p. 36.
  52. ^ Burlew, Rich (2007). "March to War". The Order of the Stick (#422). GiantITP.com.. 
  53. ^ a b Burlew, Rich (2008). "O-Chul's Razor". The Order of the Stick (#546). GiantITP.com.. 
  54. ^ Burlew, Start of Darkness, p. 47.
  55. ^ Burlew, Rich (2007). "Change of Direction". The Order of the Stick (#451). GiantITP.com.. 
  56. ^ Burlew, Rich (2007). "Periodic Bombardment". The Order of the Stick (#423). GiantITP.com.. 
  57. ^ a b Burlew, Rich (2007). "Intercession". The Order of the Stick (#409). GiantITP.com.. 
  58. ^ Burlew, Rich (2005). "Oh No, He DIDN'T". The Order of the Stick (#250). GiantITP.com.. 
  59. ^ Burlew, Rich (2004). "Teenage Boys Are CR 1". The Order of the Stick (#100). GiantITP.com.. 
  60. ^ Burlew, Rich (2006). "The Best Part of Waking Up". The Order of the Stick (#317). GiantITP.com.. 
  61. ^ Burlew, Rich (2005). "What's My Motivation?". The Order of the Stick (#204). GiantITP.com.. 
  62. ^ a b Burlew, Rich (2007). "Next on "As the Plane Turns..."". The Order of the Stick (#486). GiantITP.com.. 
  63. ^ Burlew, Rich (2007). "Led Zeppelin Lied to Us All". The Order of the Stick (#493). GiantITP.com.. 
  64. ^ Burlew, Rich (2003). "Armor Begone". The Order of the Stick (#25). GiantITP.com.. 
  65. ^ Burlew, Rich (2005). "Groggy, Groggy, Groggy". The Order of the Stick (#224). GiantITP.com.. 
  66. ^ Burlew, Rich (2004). "Ding!". The Order of the Stick (#124). GiantITP.com.. 
  67. ^ Burlew, On the Origin of PCs, p. 4.
  68. ^ Burlew, Rich (2006). "Closing Arguments". The Order of the Stick (#282). GiantITP.com.. 
  69. ^ a b Burlew, No Cure for the Paladin Blues, p. 180.
  70. ^ Burlew, Rich. "Dungeon Crawlin' Fools", Giant in the Playground, March 2005, pg 66.
  71. ^ Burlew, Rich (2004). "Date with Destiny". The Order of the Stick (#39). GiantITP.com.. 
  72. ^ Burlew, Rich (2007). "(Eu)gene Therapy". The Order of the Stick (#495). GiantITP.com.. 
  73. ^ Burlew, Rich (2006). "On Sylph's Wings". The Order of the Stick (#315). GiantITP.com.. 
  74. ^ Burlew, No Cure for the Paladin Blues, p. 106.
  75. ^ Burlew, Rich (July 2007). "The Order of the Stick: Stop Dragon My Art Around". Dragon (357). Paizo Publishing, LLC.. 
  76. ^ Burlew, Rich (August 2007). "The Order of the Stick: Claw/Claw/Bite the Hand That Feeds Me". Dragon (358). Paizo Publishing, LLC.. 
  77. ^ Burlew, Rich (2008). "A Brief Tribute". The Order of the Stick (#536). GiantITP.com.. 
  78. ^ Burlew, Rich (2008-03-04). In Memorium: E. Gary Gygax. Giant in the Playground News. GiantITP.com. Retrieved on 2008-04-12.
  79. ^ Grossman, Lev. Exploding Runes: A Roundup of Gygax Tributes, TIME.com, March 5, 2008. Retrieved March 8, 2008.
  80. ^ Taylor, Howard. Requiescat: Gary Gygax - 1938-2008, Shlock Mercenary, March 5, 2008. Retrieved March 8, 2008.
  81. ^ Jackson, Steve. Daily Illuminator: Gary Gygax, March 5, 2008. Retrieved March 8, 2008.
  82. ^ Utter, David A. Gary Gygax Departs for Ethereal Plane, WebProNews, March 5, 2008. Retrieved March 8, 2008.
  83. ^ Godek, Tym (June 2005). Who Talks Like That? (The Use and Importance of Dialect in Webcomic Narrative). The Webcomics Examiner. Retrieved on 2008-04-23.
  84. ^ a b Mishler, James. "The Order of the Stick: Dungeon Crawlin' Fools", Comic Buyer's Guide, January 2006, No. 1613. Reposted online, Retrieved January 24, 2008
  85. ^ a b Roney, Brian. The Order of the Stick, Brian Roney's Webcomic Reviews, August 15, 2007. Retrieved March 10, 2008.
  86. ^ a b Bowman, Donna; Murray, Noel; Phipps, Keith; Robinson, Tasha. "Comics of Note 4205", The A.V. Club, February 1, 2006. Retrieved on November 8, 2007
  87. ^ a b Creer, Jeff. Order of the Stick: 4.5 out of 6, The Official Time-Waster's Guide, August 18, 2005. Retrieved March 10, 2008.
  88. ^ Summers, Matt. "The Order of the Stick by Rich Burlew", ComixTalk.com, August 2005. Retrieved on November 8, 2007
  89. ^ a b Grossman, Lev. "Webcomics Are the New Blogs: The Order of the Stick", TIME.com, January 31, 2007. Retrieved on November 8, 2007
  90. ^ Burns, Eric. "Wait... thumbnailed graphic... parentheses... my God, Eric's SNARKING A WEBCOMIC!". Websnark, July 6, 2005. Retrieved on November 8, 2007
  91. ^ "Writing v.s Art", The Webcomic Beacon, December 14, 2007. Retrieved January 8, 2008.
  92. ^ Lesnick, Josh. "Artistic Critiques...", Josh Lesnick's Horsejournal, June 10, 1007. Retrieved on November 8, 2007
  93. ^ Burlew, Rich (2005-03-04). How come your art sucks so much? Can't you draw?. Giant in the Playground FAQ. GiantITP.com. Retrieved on 2008-04-12.
  94. ^ Israel, Cecily. "Order of the Interview: Rich Burlew". Sequential Tart, March 1, 2007. Retrieved on November 9, 2007
  95. ^ Burlew, Rich (2006). "C.P.P.D. Blue". The Order of the Stick (#339). GiantITP.com.. 
  96. ^ Burlew, Rich (2005). "No Offense, Aaron". The Order of the Stick (#229). GiantITP.com.. 
  97. ^ Campbell, T (2007-05-31). What We Don't Know. Lowdown. Broken Frontier. Retrieved on 2008-04-22.
  98. ^ Campbell, T (2007-11-18). What Are the Most Popular Comics?. Webcomics.com. Retrieved on 2008-04-22.
  99. ^ Campbell, T (2008-02-14). The Unreliable Survey, February 2008. Webcomics.com. Retrieved on 2008-04-22.
  100. ^ Campbell, T (2008-04-07). The Unreliable Survey, April 2008. Webcomics.com. Retrieved on 2008-04-22.
  101. ^ The Web Cartoonists' Choice Awards - 2008 List of Winners & Finalists. Web Cartoonists' Choice Awards (2008-03-08). Retrieved on 2008-04-22.
  102. ^ 2007 ENnie Awards Archives. The ENnies. ENWorld (2007-09-09). Retrieved on 2008-04-22.
  103. ^ Tyrell, Gary (2007-09-14). This Woman Wants To Bring Webcomics Into The Rarified World Of Museums. Fleen. Retrieved on 2008-04-22.
  104. ^ Eagle Awards 2008 - Voting Form. The Eagle Awards (2008). Retrieved on 2008-04-22.
  105. ^ Greater Games Industry Catalog, Fall 2007, page 151.
  106. ^ Company Listing for Giant in the Playground. Alliance Game Disrtibutors Online Catalog. Alliance Game Distribution. Retrieved on 2008-04-22.
  107. ^ Burlew, Dungeon Crawlin' Fools, p. 4.
  108. ^ a b GTS Special: Order of the Stick Fall 2007 Releases. GamingReport.com, April 26, 2007. Retrieved on November 9, 2007

[edit] References

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