The Mines of Bloodstone
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The Mines of Bloodstone | |
Code | H2 |
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Rules Required | AD&D |
Character Levels | 16 - 18 |
Campaign Setting | Generic or Forgotten Realms |
Authors | Michael Dobson & Douglas Niles |
First Published | 1986[1] |
Linked Modules | |
H1 H2 H3 H4 |
H2 The Mines of Bloodstone is an Official Game Adventure or "module" for Advanced Dungeons & Dragons (1st edition).
It is a sequel to H1 Bloodstone Pass which although originally a stand alone adventure, was now to be the first in the four part Bloodstone Pass Saga. This module continued the generic campaign setting of H1, later modules in the series retconned Bloodstone into the Forgotten Realms.
The modules contains options for use of the (new at the time) Dungeoneer's Survival Guide and Wilderness Survival Guide Game Manuals. It also includes two battles where players command an army using the Battlesystem rules. For players without Battlesytem these battles can occur "off stage" while the players make a raid that otherwise occurs after the battles.
[edit] Plot
Following directly on from the defeat of the bandit army in a desperate war, a cold and bitter winter drive the villagers of Bloodstone to the edge of starvation, and numerous horrors strike the valley of Bloodstone Pass. The source is clear, The Mines of Bloodstone, but deep within the mines all is not what it seems...
[edit] Table of Contents
Chapter | Page |
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Introduction | |
A Hard Winter | |
The Big Valley | |
The Bloodstone Mines | |
Kingdom of the Deepearth | |
Council of War | |
Temple of Orcus | |
Epilogue |
[edit] Credits
Design: Michael Dobson & Douglas Niles
Editing:
Brand Manager:
Cover Art: Keith Parkinson
Interior Art:
Cartography:
Typesetting:
Art Direction:
Electronic Prepress Coordination:
Playtesters:
Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.
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[edit] Back cover reads
The most deadly dungeon ever devised! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game.
The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town of Bloodstone Pass.
Join the adventure as the heroes explore the depths of the ancient bloostone mines, now inhabited by fearsome demons. There they hope to uncover the fantastic treasures rumored to exist in the unknown darkness. But deep within the mines, all is not what it seems....
This module uses the new rules from the Dungeoneer's Survival Guide and Wilderness Survival Guide. The adventure also includes optional BATTLESYSTEM scenarios fought entirely underground. These supplementary products are not required to play the adventure, however.
[edit] Notable nonplayer characters
[edit] See also
[edit] References and Footnotes
- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.
- Saunders, John (April 1987). "H2 The Mines of Bloodstone" (review). White Dwarf (Issue 88): pages 2–3. Games Workshop. ISSN 0265-8712.