The Lost Children (Dungeons and Dragons)
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“The Lost Children” | |||||||
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Dungeons and Dragons episode | |||||||
Episode no. | Season 1 Episode 12 |
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Written by | Jeffery Scott | ||||||
Original airdate | December 3, 1983 | ||||||
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List of Dungeons & Dragons episodes |
"The Lost Children" is the episode of Dungeons & Dragons. As the kids search for a way home, they discover that they aren't the only ones that are lost in the realm. A group of children from the planet XX are also lost. However, these lost children have access to a ship that can take them home. Unfortunately, both the ship and its pilot trapped by Venger. Now both groups of kids must infiltrate Venger's castle to escape the Realm.
Contents |
[edit] Plot
The adventure starts on a rainy day in the Realm. Dungeon Master appears and explain that there's a ship that can take them home and it is kept with the "Lost Children." The group sets out to find the Lost Children in spite of the fact they have no idea where to look.
As they search, they are soon attacked by unseen assailants. They soon discover that their attackers are children. None of the group members are willing to fight the kids. However, they manage to capture them without hurting them. The Lost Children explain that they only attacked because they thought the group worked for Venger. After hearing of their ship, they explain that Venger has both their ship and the elder of their group, Alfor.
Meanwhile, Venger congratulates Alfor on his near completion of the repairs of the ship. Shadow Demon tells Venger of the Lost Children and Dungeon Master's Pupils meeting with each other. At first Venger wants the kids eliminated but Alfor claims he won't work if the kids are harmed. Realizing that he can't force Alfor to work if he refuses, he orders Shadow Demon to only capture the kids, but not to harm them.
The next day, the groups head for Venger's castle. However, they find the place is surrounded by a camp of monsters. Shelia goes in on a reconnaissance mission using her cloak to remain invisible. She manages to get into the dungeon but foolishly calls out loud for Alfor. This alerts Venger to her presence and she is captured.
Outside, the kids figure that something is wrong. However, before they can do anything about it, they are attacked by several cloaked figures. The cloaked figures manage to defeat most of the kids but Presto manages to cast a spell that vanquishes the figures. By wearing the cloaks the groups make their way into the dungeon. They are directed to Alfor's cell but are discovered by Shadow Demon. Furthermore, Presto accidentally opens Cell 13 (the "1" was covered with dust) and alerts the guards to their presence. However, they manage to fight off the guards and free both Shelia and Alfor.
By having three people piled up in the cloaks, everyone manages to get to the room with the ship. Here, they find that the ship is a spaceship and the Lost Children aren't from the Realm. However, Venger shows up and has his Lizardmen attack. Furthermore, the ship repairs are incomplete and must be finished before they can escape. The kids fight the guards while Alfor fixes the ship. At last, the ship is fixed and the groups take off in it. Venger tries to stop them but is unsuccessful. But Venger isn't done yet; he decides that if he can't have the ship, it should be destroyed. He blasts the ship and causes it to crash. He then assumes that the kids, the ship and the weapons are destroyed.
Fortunately, the ship has landed in a swamp and everyone is okay. Unfortunately, Alfor estimates that it'll take fifteen years to fix the ship.
[edit] Trivia
- Only the names of two of the lost children, "Sogor" and "Alvino" are revealed.
- Two references to "Star Wars" are made. The first is when Eric calls Alfor a Wookie and later when Alfor claims he needs to fix the ships "Motivator Device."
- According to "Uni's fun facts" a feature on the DVD release, the Krell wrench is a reference to the movie Forbidden Planet as the natives of Altair IV were called the Krell.
[edit] Presto Spells
Spell: Alacawaskis let's give it a try; please give me something to help keep us dry.
Result: Summons an umbrella-like bat.
Spell: Cloaks and weapons, drop to the ground, put Venger's troops in the lost and found!
Result: Causes Venger's troops to disappear (off screen).
Spell: Magic hat, I'm gonna be frank, what we need now is a twenty ton tank.
Result: Gets an explosive toy tank.
[edit] Quotes
Presto: "Hey, how long does it rain in this world anyhow?"
Dungeon Master: "Last time it rained for three years."
Eric: "This is great, now we're looking for a bunch of cry babies and a yacht club!"