The Legend of Zelda: The Wind Waker

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The Legend of Zelda: The Wind Waker
Box art for the North American version of The Legend of Zelda: The Wind Waker
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Designer(s) Eiji Aonuma (director)
Shigeru Miyamoto (producer)
Yoshiyuki Oyama (character designer)
Series The Legend of Zelda
Aspect ratio 4:3
Native resolution 480p (EDTV)
480i (SDTV)
Platform(s) Nintendo GameCube
Release date JP December 13, 2002
NA March 24, 2003
EU May 3, 2003
AUS May 7, 2003
Genre(s) Action-adventure
Mode(s) Single-player, two player multiplayer
Rating(s) ELSPA: 3+
ESRB: E (Everyone)
OFLC: G8+
PEGI: 7+
Media 1 × GameCube Optical Disc
System requirements 12 Memory Card blocks
Input methods Gamepad, Game Boy Advance

The Legend of Zelda: The Wind Waker, known in Japan as Zelda no Densetsu: Kaze no Takt (ゼルダの伝説 風のタクト Zeruda no Densetsu Kaze no Takuto?, lit. "The Legend of Zelda: Baton of Wind"), is an action-adventure game and the tenth installment in The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on December 13, 2002, in North America on March 24, 2003, in Europe on May 3, 2003, and in Australia on May 7, 2003. The Legend of Zelda: Phantom Hourglass for the Nintendo DS is the direct sequel to The Wind Waker.

The game is set on a group of islands in a vast sea—a first for the series. What lies beneath this sea are the ruins of the kingdom of Hyrule from Ocarina of Time. The player controls Link, the protagonist of the Zelda series. He struggles against his nemesis, Ganondorf, for control of a sacred relic known as the Triforce. Link spends a significant portion of the game sailing, traveling between islands, and traversing through dungeons and temples to gain the power necessary to defeat Ganondorf. He also spends time trying to find his little sister.

The Wind Waker follows in the footsteps of Ocarina of Time, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Critics enjoyed the similarity to Ocarina of Time, but often complained that the large amount of sailing became tedious.[1] Despite this, the game has met commercial and critical success, with generally very favorable reviews.

Contents

[edit] Gameplay

Link uses the Deku Leaf to float on the wind
Link uses the Deku Leaf to float on the wind

The control scheme of The Wind Waker is largely unchanged from Ocarina of Time and Majora's Mask. Link's basic actions of walking, running, attacking, defending, and automatic jumping at ledges are retained. Link also uses the control system introduced in Ocarina of Time that allows him to "lock-on" to an enemy or other target. An addition to this basic control scheme is the ability to parry. When Link is locked-on to an opponent and not actively defending, certain attacks by the opponent will trigger a visual cue, a vibration of the controller, and a chime. Attacking at that point causes Link to dodge or parry then counter-attack from the rear or while leaping over the foe's head. This tactic becomes crucial for defeating armored enemies or bosses.

The new art style used in The Wind Waker gives Link eyes that are much larger and more expressive than in previous games. This allows Link to focus his gaze on approaching enemies or important items. For example, if Link needs to solve a puzzle by lighting a torch to set a distant object on fire, his eyes might turn to look at a nearby stick, giving a hint to an observant player on how to proceed.

As with all Zelda games, The Wind Waker features several dungeons—large, enclosed, and often underground areas. Link battles enemies, collects items, and solves puzzles to progress through a dungeon, fighting a boss at the end. To complete a dungeon, Link primarily uses a sword and shield. Other weapons commonly used by Link include a bow and arrow, a boomerang, bombs, and a grappling hook. Certain enemy weapons can be picked up and used, a feature new to the Zelda series.

The Wind Waker, like most Zelda games, includes many sidequests, such as the Nintendo Gallery. When Link is in the Forest Haven, he can use a Deku Leaf to glide to a cylindrical island with a hatch containing the sculptor Carlov and his gallery. Once Link obtains a color camera called the Deluxe Picto Box, he can take pictures of non-player characters and enemies, which Carlov uses to sculpt figurines. There are a total of 134 figurines to collect, but Link can only hold three pictures at a time.

After completing the game, the player can replay it with minor modifications: Link starts with the Deluxe Picto Box, making the Nintendo Gallery side-quest possible to complete; Aryll wears a skull dress given to her by pirates; Link can understand the Hylian language; and Link wears his blue crayfish outfit, worn in the beginning, throughout the game, instead of the traditional green tunic and cap.

Another side-quest present in all Zelda games, collecting Pieces of Heart, returns. The Wind Waker also includes the addition of hunting for Treasure Charts, which are scattered throughout the Great Sea. The player must find, recover, and hunt for whatever is on the map. Treasures include Rupees, Pieces of Heart, and other various charts such as the "Big Octo Chart" and the "Island Hearts Chart".

[edit] Wind and travel

Link uses the Wind Waker to control the wind
Link uses the Wind Waker to control the wind

The Wind Waker is set on a sea consisting of 49 sections arranged on a seven by seven grid. Each section contains an island or small group of islands. Therefore, a significant portion of the game is spent sailing between islands, allowing the game to mask loading times by accessing data while the player is approaching an island.

To sail between areas quickly, Link uses the Wind Waker, a baton that manipulates wind direction with a series of songs. Additionally, wind is often needed to solve puzzles. The Deku Leaf allows Link to use wind to spin turbines or to glide for short distances. By creating a tailwind, Link can glide farther distances to reach remote areas. An on-screen weather vane displays the current wind direction.

[edit] Plot

See also: List of characters in The Legend of Zelda: The Wind Waker

Set hundreds of years after the events of Ocarina of Time, The Wind Waker places the hero Link in a sea scattered with several islands, which necessitates frequent sailing and naval combat. Link lives with his grandmother and younger sister Aryll on Outset Island, one of the few inhabited islands of the Great Sea. The people of the Great Sea pass down a legend of a prosperous kingdom with a hidden golden power. Ganon found and stole this power, using it to spread darkness until a boy dressed in green sealed the evil with the Blade of Evil's Bane. The boy became known as the Hero of Time, and passed into legend. One day, the sealed evil began to return, but the Hero of Time did not reappear. The inhabitants of the Great Sea are unsure of the kingdom's fate, but it is clear that this legend is the story of Ocarina of Time.

When boys of Outset Island come of age, they are customarily dressed in green like the Hero of Time. The elders hope to instill the courage of the Hero in the children. It is Link's birthday as The Wind Waker opens, and he receives the familiar green clothes and cap. Aryll's present to Link is permission to use her telescope; as he looks through it, he spots a large bird carrying a girl to a nearby forest. After retrieving a sword, Link sets out to investigate. Link rescues the girl, only to have Aryll kidnapped by the same bird as it returns. The girl rescued in the forest is Tetra, captain of a pirate ship. At Link's request, they sail to the Forsaken Fortress, where a mysterious figure is holding Aryll and several other girls. Following an unsuccessful raid, Link is thrown from the fortress. A talking boat called the King of Red Lions rescues Link, and tells him that the master of the Forsaken Fortress is Ganon, the evil of legend.

The King of Red Lions gives Link the Wind Waker, a baton able to control the wind, and instructs Link to sail the Great Sea in search of the three Goddesses' pearls. Link retrieves the pearls and takes them to the three Triangle Islands, causing the Tower of the Gods to rise from the sea. After battling Gohdan in the tower to prove his worth, Link sails into a ring of light and is taken beneath the waters to Hyrule Castle, overrun with enemies and frozen in time. Link descends a hidden staircase and finds the Master Sword, the evil-repelling blade used by the Hero of Time to seal Ganondorf. By removing the sword, Link awakens the castle and all enemies inside. He destroys the enemies and returns to the surface.

With the Master Sword in hand, Link returns to the Forsaken Fortress and joins Tetra and the pirates. He frees the captives and kills the Helmaroc King, but is easily defeated by Ganondorf. Ganondorf tells Link that taking the Master Sword has fully lifted the seal, unbinding his full power; furthermore, the Master Sword has lost its power to repel evil. Ganondorf lifts Tetra by the neck, and notices that she is wearing a fragment of the Triforce of Wisdom as a necklace. As he calls her Princess Zelda, two Rito that Link helped while finding the Goddesses' Pearls rescue Link and Tetra. The dragon Valoo then engulfs the fortress in flame.

Link and Tetra sail back to the castle at the bottom of the sea and descend the staircase, where they meet Daphnes Nohansen Hyrule, the king of Hyrule and the voice of the King of Red Lions. He tells Link and Tetra that the prayers of the people in the legend were answered—the gods sealed Ganondorf and all of Hyrule with him by flooding the kingdom with a torrential rainstorm, ordering those chosen to take refuge on the mountaintops. The King combines a piece of the Triforce of Wisdom with the fragment in Tetra's necklace, causing her to transform into the traditional appearance of Princess Zelda. Link plays the Earth God's Lyric to Medli and the Wind God's Aria to Makar, awakening in them the knowledge that they are Sages of Earth and Wind. Their prayers restore the full power of the Master Sword.

Link goes on a variety of quests to find and decode eight triforce charts that mark the locations of the pieces of the Triforce of Courage. Link raises the pieces from the sea and restores the Triforce of Courage, which dwells inside Link, marking him as the Hero of Winds.

With the restored Master Sword and the Triforce of Courage, Link returns once more to Hyrule Castle, where Zelda disappears before him. Link breaks through the barrier beyond Hyrule Castle and enters Ganon's Tower. Ganondorf reveals himself to Link, claiming that Link is the reborn Hero of Time and that fate has allowed him to bring the Triforce together again, just as he had with the Hero of Time. The three Triforces are extracted from Ganondorf, Link, and Zelda and combine to form the complete Triforce. As who ever touches the complete Triforce gets Their wish granted, Ganondorf demands that the gods expose Hyrule to the sun once more, under his control. Before he can reach the Triforce, however, King Daphnes suddenly appears and touches the Triforce. He asks the gods of the Triforce to give Link and Zelda a future and to wash away Hyrule and Ganondorf. The Triforce splits apart and the ocean above begins to pour down all around the tower.

Knowing that the King has just ensured his own destruction, Ganondorf laughs and begins battling Link. Zelda assists by using Link's bow and shooting Ganondorf with Light Arrows. Once Ganondorf is stunned, Link plunges the Master Sword into Ganondorf's head, turning him to stone. Link and Zelda float to the surface in a bubble, leaving Ganondorf and the king to be buried underwater with Hyrule. Link and Zelda, now in the form of Tetra, sail away on the pirate ship and the now-lifeless King of Red Lions in search of a new land with the wind as their guide. This scene is the beginning of the Nintendo DS game The Legend of Zelda: Phantom Hourglass.

[edit] Development

Feeling pressure from Sega's Dreamcast and Sony's impending PlayStation 2, Nintendo announced on March 3, 1999 that a new video game system was under development. This system, the GameCube, was revealed on August 24, 2000, the day before Nintendo's Space World 2000 exposition.[2] Along with the specifications and designs for the console, Nintendo had several software demonstrations on hand to showcase the power of the GameCube, one of which was a realistically-styled real-time duel between Ganon and Link. Despite being a hastily assembled technical demonstration, fans and the media speculated that the battle might be from a game under development or at least an indication of the direction the next Zelda game would take.[3] Staff at IGN referred to the demo as an "unofficial sequel", calling it "absolutely everything we could have hoped for in a Gamecube Zelda title" and stating that "the future looks very bright for Nintendo loyalists".[3]

Details such as explosions are rendered using 2D sprites in a 3D environment, making the game feel stylistically similar to a cartoon.
Details such as explosions are rendered using 2D sprites in a 3D environment, making the game feel stylistically similar to a cartoon.

Nintendo said nothing more about the possibility of a GameCube Zelda game until one year later at Space World 2001, where a completely new Zelda was shown. Replacing the dark, gritty demo of 2000 was a new cel-shaded look, which resembled an interactive cartoon. Shigeru Miyamoto said the new look was designed to "extend Zelda's reach to all ages".[4] The cel-shaded approach was a radical shift and IGN staff wondered if two separate games might be in concurrent development.[5]

While some at the event enjoyed the new look, there was a backlash from disappointed fans who had been expecting a realistic Zelda game. Many critics referred to the game as "Celda", a portmanteau of "Zelda" and "Cel-shading". Miyamoto was surprised at the reaction to the footage and the media's claim that Nintendo was shifting its focus to a younger audience,[6] and he refused to reveal anything further until a playable demonstration became available. It was hoped that once critics played the game, they would focus on the all-important gameplay, rather than simply reacting to the new graphic style.

Miyamoto promised a playable version for E3 2002 and a release later that year.[7] When Nintendo did exhibit a playable demo at E3 2002 it was well-received, and picked up the 2002 Game Critics Awards for Best Console Game at E3. An editor at IGN said the cartoon look "works very nicely" and that "it feels very much like Zelda".[8] The whimsical style was compared to A Link to the Past and promotional artwork from previous Zelda games. E3 also introduced new features, such as the ability to connect to the Game Boy Advance and receive help from Tingle.[9]

On October 15, 2002, the Japanese subtitle Kaze no Takt (Baton of Wind) was revealed, to emphasize the role of wind in the game.[10] Nintendo announced the official translation, The Wind Waker, on December 2, 2002,[11] and a North American release date of March 24, 2003 was set two days later.[12]

[edit] Bundling

On November 22, 2002, an update to Nintendo's Japanese Kaze no Takt website revealed that a special bonus disc was being offered to pre-ordering customers.[13] This bonus GameCube disc, given at the time of the pre-order, contained an emulated version of Ocarina of Time and Ura Zelda, an expansion for Ocarina of Time with modified dungeons and other small changes that had never been previously released due to the failure of the Nintendo 64DD. On December 4, 2002 this offer was extended to North American consumers, with Ura Zelda translated to Ocarina of Time: Master Quest.[14] Some retailers made the mistake of giving the bonus discs away then allowing consumers to cancel their pre-orders without returning the disc. As a result, the European bonus disc was included with The Wind Waker in a two-disc case.[15]

On November 17, 2003, Nintendo released a new GameCube bundle that included The Legend of Zelda: Collector's Edition, a compilation disc containing versions of The Legend of Zelda, The Adventure of Link, Ocarina of Time, Majora's Mask, a twenty-minute playable demo of The Wind Waker, and two short featurettes. The disc was also given to consumers who registered a GameCube and two games at Nintendo's website or subscribed or renewed a subscription to Nintendo Power.[16]

Wal-Mart customers could buy a special Nintendo GameCube bundle, including The Wind Waker, the Ocarina of Time bonus disc (each in the same case), and a Nintendo GameCube-Game Boy Advance cable for a limited time. In Australia, Collector's Edition was available with the purchase of two GameCube games or a GameCube console; Australians could also purchase a bundle with the console, The Wind Waker and Collector's Edition for a limited time.

[edit] Audio

Zelda no Densetsu ~Kaze no Takt~ Original Sound Tracks is a soundtrack featuring music from The Wind Waker. The soundtrack was composed by Kenta Nagata, Hajime Wakai, Toru Minegishi and Koji Kondo. It comes in a two disc set featuring one hundred and thirty-three songs. It was released on March 19, 2003 and is priced at 3360. The music has an Irish influence,[17] and some songs feature uilleann pipes. The theme for Dragon Roost Island is more influenced by Andean or Incan music, relying heavily on pan flute and guitar. Several songs from The Wind Waker are featured in Super Smash Bros. Brawl.[18]

[edit] Track listing


[edit] Reception

 Reviews
Publication Score
Electronic Gaming Monthly 9.83 of 10
Famitsu 40 of 40
Game Informer 10 of 10
IGN 9.6 of 10
Nintendo Power 10 of 10
Compilations of multiple reviews
Compiler Score
Metacritic 96 of 100[19]
Game Rankings 95 of 100[20]
Awards
GameSpot
  • Game of the Year, 2003[21]

The Wind Waker is the fourth of eight games to receive a perfect score from Famitsu magazine, despite claims that it lacks the sense of newness that accompanied Ocarina of Time, the first 3D Zelda game.[22] Reviewers favorably noted the gameplay similarities to Ocarina of Time and praised the cel-shaded art style that had initially met a cold reception. GamePro called the game "a combination of vivid artistry and timeless gameplay";[23] IGN advised gamers to "forget that Wind Waker looks totally different from Ocarina of Time" since "these two games are very much alike".[24] The 2004 Game Developers Choice Awards and the Seventh Annual Interactive Achievement Awards gave The Wind Waker awards for Excellence in Visual Arts[25] and Outstanding Achievement in Art Direction,[26] respectively. In 2007, it was named fourth best GameCube game of all time in IGN's feature reflecting on the GameCube's lifespan.[27]

The game's most common criticism is the heavy emphasis on sailing. GameSpot noted that the game "starts out in a very brisk manner", but that in the last third of the game, the "focus on sailing … is pretty tedious".[1] IGN complained that viewing the animation of using the Wind Waker "hundreds of times" became "a tedious nuisance", and that the lack of an option to skip the animation "is more bothersome still".[24] Some critics also felt that the game was easier than previous Zelda games. GameSpot thought that some players would be "a little put off" by the "easy puzzles and boss battles"; IGN called the boss battles "slightly simplistic" and noted that enemies "inflict little damage onto Link". GamePro, on the other hand, felt that the dungeons tended to be "huger and more challenging with new twists", with treasure hunts that would "tax even the most accomplished Zelda gamer".[23]

Despite these negative comments, critics consistently gave The Wind Waker high reviews, with Nintendo Power calling the game the fourth best game to ever appear on a Nintendo console.[28] The game also met commercial success, propelling sales of the GameCube console,[29] and becoming the most successful pre-order campaign in Nintendo history.[30] As of July 2006, The Wind Waker is the thirteenth highest-selling game of the 21st century in the United States, with 2.2 million copies sold.[31] It's also the fifth best-selling GameCube title in Japan, with 742,000 units. [32]

[edit] Legacy

The design created in The Wind Waker has been used in several The Legend of Zelda games, including the multi-player mode Four Swords in the Game Boy Advance re-release of The Legend of Zelda: A Link to the Past (which actually was the first to use the style). Later games to use the style were The Legend of Zelda: Four Swords Adventures, The Legend of Zelda: The Minish Cap, and The Legend of Zelda: Phantom Hourglass, the sequel to The Wind Waker. Parts of Wind Waker's design were also incorporated into Twilight Princess, such as vanquished foes disappearing in a cloud of smoke.

Super Smash Bros. Brawl takes much content from The Wind Waker, most notably the character "Toon Link" (although he is not cel-shaded as he is in The Wind Waker).[33] There is other content taken from The Wind Waker, including trophies,[34] stickers,[35] songs,[18] and a cel-shaded stage based on Tetra's Pirate Ship.[36]

[edit] References

  1. ^ a b Gerstmann, Jeff (2003-03-21). The Legend of Zelda: The Wind Waker review. GameSpot. Retrieved on 2006-01-20.
  2. ^ The Ultimate Gamecube FAQ. IGN (2001-07-10). Retrieved on 2006-01-21.
  3. ^ a b Zelda on Gamecube. IGN (2000-08-23). Retrieved on 2006-01-21.
  4. ^ Dingo, Star (2001-08-24). GameCube / First Look / The Legend of Zelda. GamePro. Retrieved on 2006-01-21.
  5. ^ Spaceworld: Mario and Zelda Sequels Shown at Spaceworld. IGN (2001-08-22). Retrieved on 2006-01-21.
  6. ^ Miyamoto and Aonuma on Zelda. IGN (2002-12-04). Retrieved on 2006-01-21.
  7. ^ Animal Forest for US, Zelda News and More. IGN (2002-02-28). Retrieved on 2006-01-21.
  8. ^ Mirabella III, Fran (2002-05-22). E3 2002: Legend of Zelda. IGN. Retrieved on 2006-01-21.
  9. ^ Harris, Craig (2002-05-23). E3 2002: Zelda GameCube-to-GBA Link Revealed. IGN. Retrieved on 2006-01-21.
  10. ^ Official Legend of Zelda GCN Title. IGN (2002-10-25). Retrieved on 2006-01-21.
  11. ^ Zelda Gets Official Name. IGN (2002-12-02). Retrieved on 2006-01-21.
  12. ^ Zelda Gets US Release Date. IGN (2002-12-04). Retrieved on 2006-01-21.
  13. ^ More Zelda for Japan. IGN (2002-11-22). Retrieved on 2006-01-22.
  14. ^ Zelda. Bonus Disc Coming to US. IGN (2002-12-04). Retrieved on 2006-01-22.
  15. ^ Limited Edition Zelda in Europe. IGN (2003-04-15). Retrieved on 2006-01-21.
  16. ^ Zelda Bundle at $99. IGN (2003-11-04). Retrieved on 2006-01-21.
  17. ^ "Inside Zelda Part 4: Natural Rhythms of Hyrule" (September 2005). Nintendo Power 195: pp. 56–58. 
  18. ^ a b Full Song List with Secret Songs. Smashbros. Retrieved on 2008-04-09.
  19. ^ The Legend of Zelda: The Wind Waker Reviews. Metacritic. Retrieved on 2006-01-20.
  20. ^ The Legend of Zelda: The Wind Waker Reviews. Game Rankings. Retrieved on 2006-01-20.
  21. ^ GameSpot's 2003 Game of the Year. GameSpot. Retrieved on 2006-03-10.
  22. ^ Zelda Scores Big. IGN (2002-12-11). Retrieved on 2006-01-24.
  23. ^ a b Dingo, Star (2003-03-21). GameCube/Review/The Legend of Zelda: The Wind Waker. GamePro. Retrieved on 2006-01-24.
  24. ^ a b Casamassina, Matt (2003-03-21). Legend of Zelda: The Wind Waker. IGN. Retrieved on 2006-01-20.
  25. ^ Game Developer Choice Awards Archive/Visual Arts. gamechoiceawards.com. Retrieved on 2006-01-20.
  26. ^ 7th Annual Interactive Achievement Awards. interactive.org. Retrieved on 2007-08-08.
  27. ^ IGN GameCube Team (2007-03-16). The Top 25 GameCube Games of All Time. IGN. Retrieved on 2007-03-18.
  28. ^ “NP Top 200”, Nintendo Power (no. 200): 58–66, February 200 
  29. ^ Zelda Sells 400,000. IGN (2002-12-18). Retrieved on 2006-01-24.
  30. ^ Wind Waker Tops 560,000 Pre-Orders. IGN (2003-03-12). Retrieved on 2006-01-24.
  31. ^ Campbell, Colin; Keiser, Joe (2006-07-29). The Top 100 games of the 21st century. Next Generation Magazine. Retrieved on 2008-01-09.
  32. ^ Japan GameCube charts. Japan Game Charts. Retrieved on 2007-11-09.
  33. ^ Toon Link. Smashbros. Retrieved on 2008-04-09.
  34. ^ Trophy List. Smashbros. Retrieved on 2008-04-09.
  35. ^ Sticker List. Smashbros. Retrieved on 2008-04-09.
  36. ^ Pirate Ship. Smashbros. Retrieved on 2008-04-09.

[edit] External links

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