The King of Fighters 2002

From Wikipedia, the free encyclopedia

The King of Fighters 2002
The King of Fighters 2002 Logo
Developer(s) Eolith, SNK Playmore
Publisher(s) Playmore, SNK Playmore, GameTap, Ignition Entertainment
Platform(s) PlayStation 2,Xbox, Dreamcast
Release date October 10, 2002
Genre(s) Gaming crossovers/Versus Fighting
Mode(s) Team Battle, One-On-One; Up to 2 players simultaneously
Input methods 8-way Joystick, 5 Buttons
Cabinet Upright
Arcade system Neo-Geo

The King of Fighters 2002 is the ninth game in the King of Fighters series, and is the second and last King of Fighters game produced by Eolith. Much like The King of Fighters '98, this game is more of a "dream match" for characters from all previous King of Fighters games, including killed-off characters. The series' canon storyline would resume in The King of Fighters 2003.

The game brings back the team play composed by three characters each that was a tradition in previous games. The game has also several important changes in the gameplay, like the "Free Cancel System" or "Max Mode System", the "Quick Emergency Evasion" and "Quick MAX Mode Activation", aside from the countless changes in each character's special moves and their properties.

Contents

[edit] Characters

[edit] Japan Team

[edit] Fatal Fury Team

[edit] Art of Fighting Team

[edit] Ikari Team

[edit] Psycho Soldier Team

[edit] Women Fighters Team

[edit] Korea Team

[edit] KOF '96 Team

[edit] KOF '97 Team

In this screenshot of The King of Fighters 2002, Angel is using her "Reppun Kamui" attack against Billy Kane.
In this screenshot of The King of Fighters 2002, Angel is using her "Reppun Kamui" attack against Billy Kane.

[edit] KOF '98 Team

[edit] KOF '99 Team

[edit] KOF 2000 Team

[edit] KOF 2001 Team

[edit] Boss

[edit] Hidden

Orochi Team

Alternate

[edit] Console Exclusives


[edit] External links

Languages