The King of Fighters 2002
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The King of Fighters 2002 | |
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Developer(s) | Eolith, SNK Playmore |
Publisher(s) | Playmore, SNK Playmore, GameTap, Ignition Entertainment |
Platform(s) | PlayStation 2,Xbox, Dreamcast |
Release date | October 10, 2002 |
Genre(s) | Gaming crossovers/Versus Fighting |
Mode(s) | Team Battle, One-On-One; Up to 2 players simultaneously |
Input methods | 8-way Joystick, 5 Buttons |
Cabinet | Upright |
Arcade system | Neo-Geo |
The King of Fighters 2002 is the ninth game in the King of Fighters series, and is the second and last King of Fighters game produced by Eolith. Much like The King of Fighters '98, this game is more of a "dream match" for characters from all previous King of Fighters games, including killed-off characters. The series' canon storyline would resume in The King of Fighters 2003.
The game brings back the team play composed by three characters each that was a tradition in previous games. The game has also several important changes in the gameplay, like the "Free Cancel System" or "Max Mode System", the "Quick Emergency Evasion" and "Quick MAX Mode Activation", aside from the countless changes in each character's special moves and their properties.
Contents |
[edit] Characters
[edit] Japan Team
[edit] Fatal Fury Team
[edit] Art of Fighting Team
[edit] Ikari Team
[edit] Psycho Soldier Team
[edit] Women Fighters Team
[edit] Korea Team
[edit] KOF '96 Team
[edit] KOF '97 Team
[edit] KOF '98 Team
[edit] KOF '99 Team
[edit] KOF 2000 Team
[edit] KOF 2001 Team
[edit] Boss
[edit] Hidden
Orochi Team
Alternate
[edit] Console Exclusives
- Shingo Yabuki (Dreamcast, PS2, Xbox versions)
- King (Dreamcast, PS2, Xbox versions)
- Geese Howard (PS2, Xbox versions)
- Goenitz (PS2, Xbox versions)
- Riot of the Blood Iori (PS2, Xbox versions)
[edit] External links
- Official site (Japanese)
- The King of Fighters 2002 at MobyGames
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