The Keep on the Borderlands
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The Keep on the Borderlands | |
Code | B2 |
---|---|
Rules Required | D&D Basic Set |
Character Levels | 1 - 3 |
Campaign Setting | Generic D&D |
Authors | Gary Gygax |
First Published | 1979 |
The Keep on the Borderlands (B2) is a Dungeons & Dragons module by Gary Gygax, first printed in December 1979. It is designed for use with the Dungeons & Dragons Basic Set. Although also available for separate sale, it was included in the 6th to 11th printings (1979-1982) of the Basic Set.[1] The cover of the first printing included the notation, With minor modifications, it is also suitable for use with ADVANCED DUNGEONS & DRAGONS; this was removed from later printings. A novelized version of the adventure was published in 1999.
The module's cover features artwork by Jim Roslof and notes it is especially designed to help beginning players and Dungeon Masters (DMs). Tips for running encounters appear throughout the text to assist beginning DMs.[2] The module also provides rudimentary rules for wilderness adventures as these were not included in the Basic D&D set. The structure of the "dungeon" as a series of separate caves allows for segmented playing sessions for beginners.
The Keep on the Borderlands was ranked the 7th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.[3]
Contents |
[edit] Plot
Player characters are expected to arrive at the titular Keep and base themselves there before investigating the nearby Caves of Chaos, a series of closely-placed caverns teeming with multiple species of vicious humanoids. Plot twists include a treacherous priest within the Keep, hungry lizardmen in a nearby swamp, and a mad hermit in the wilderness. It typifies the dungeon crawls associated with beginning D&D players, while permitting some limited outdoor adventures.
When the Grand Duchy of Karameikos edition of the Gazetteer series was published, the Keep was given a specific location in the Known World of Mystara, in the Atlan Tepe Mountain region in northern Karameikos.
[edit] Printing History
Return to the Keep on the Borderlands | |
Code | 11327 |
---|---|
Rules Required | 2nd Edition AD&D |
Character Levels | 1 - 3 |
Campaign Setting | Generic AD&D; Greyhawk |
Authors | John D. Rateliff |
First Published | 1999 |
The Keep on the Borderlands went out of print in the mid 1980's. However the module was partially reprinted in the supermodule compilation B1-9 In Search of Adventure (1985), which included the Caves of Chaos only but not the keep or surrounding wilderness. The original module was available again in the Silver Anniversary Collector's Edition set (1999).
A sequel, the Return to the Keep on the Borderlands (1999) for 2nd Edition AD&D, was set twenty years after the events of the original module, and featured a fully re-stocked Caves of Chaos.[4] Although the original B2 publication was generic in terms of setting, the 1999 "Return" located the Keep in the World of Greyhawk. However, the placement of the Keep in Greyhawk was in tension with many details in the sequel, such as several non-Greyhawk deities, nations, and peoples. Indeed, at least two of the NPC descriptions refer to details from the Mystara setting rather than Greyhawk. Andrew Byers, in his review of the adventure, stated "If you're not nostalgic about the early days of D&D ... don't buy this book. But if you're interested in reliving (or experiencing for the first time) those first few roleplaying adventures ... I don't think you'll be disappointed."[4] A "hacked" version of the module was published for the HackMaster RPG and entitled Little Keep on the Borderlands in 2005.
[edit] Novel
In 1999, Wizards of the Coast published Keep on the Borderlands, a novelized version of the adventure by Ru Emerson for the Greyhawk Classics series.
[edit] References
- ^ Lawrence Schick (1991). Heroic Worlds. Prometheus Books.
- ^ Harms, Daniel (1999-01-29). B2 - The Keep in the Borderlands. RPGnet. Retrieved on 2008-02-15.
- ^ Mona, Erik; James Jacobs (2004). "The 30 Greatest D&D Adventures of All Time". Dungeon 116.
- ^ a b Byers, Andrew (2000-01-07). "Pyramid Review: Return to the Keep on the Borderlands". Pyramid (online).
- Emerson, Ru (1999). Keep on the Borderlands, Wizards of the Coast, ISBN 0-7869-1881-0.
- Gygax, Gary (1979). The Keep on the Borderlands, TSR, Inc., ISBN 0-935696-47-4.
[edit] External links
- Keep on the Borderlands module info at TSR Archive
- Printing Edition info at Acaeum
- Keep on the Borderlands novel based on the module
- Russ Taylor's Repair of the Keep on the Borderlands Gives detailed notes on how to shoehorn Return to the Keep on the Borderlands into Greyhawk. Also available in Oerth Journal #11: [1]
- Return to the Keep on the Borderlands at the TSR Archive
- The Keep on the Borderlands modification for use with The Temple of Elemental Evil video game for the PC, by the Circle of Eight (game user-modification crew) (Co8), which uses the same 3D engine that ToEE uses, but adding KoTB content from the original TSR table-top game module into the ToEE game installation folder, using 3rd-party content entirely created by volunteers from the Circle of Eight crew. Content was directly transposed into mod form, for play / use within the ToEE engine and environment, from the original 1st Edition tabletop game booklet. (This is still a work yet in progress... UPDATE: As of February 2nd, 2008, a working, playable (incomplete?) DEMO version 1.03.xx of Keep On The Borderlands is now ready for play / public consumption. There are still some bugs that need to be worked out, so definitely read fully the included Player's Guide, and the thread on the message board, for more details.)
- A module (in english) by ENoa4 for the Neverwinter Nights 2 CRPG, aiming to recreate a rendition of The Keep On The Borderlands within that game engine. (Work seemingly complete, or tentative at best. As of 4/23/2007, the patch level stands at version 1.10.)