The Halley Project

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The Halley Project
Screenshot from The Halley Project
Developer(s) Tom Snyder and Omar Khudari
Publisher(s) Mindscape
Designer(s) Tom Snyder and Omar Khudari
Apple version by Leonard Bertoni
Engine Custom
Platform(s) Apple II

Commodore Amiga

Release date 1985
Genre(s) Simulation
Mode(s) Single player
Input methods Keyboard / Joystick

The Halley Project is a 1985 Apple II game developed by Tom Snyder and Omar Khudari and published by Mindscape. It was later ported to the Commodore Amiga with updated graphics.

Contents

[edit] Overview

In The Halley Project, the player assumes the role of a star pilot whose mission is to travel between the various bodies of the solar system. The game opens with a mix of electric guitar music and actual digitized speech — a considerable feat considering the limitations of the Apple II — during which you're shown the text of a transmission sent to you from the headquarters of a body known as "P.L.A.N.E.T.":

Greetings,
You have been chosen from all the pilots in the Solar System to attempt to qualify for The Halley Project team. If you do indeed qualify, you will be invited to take part in the greatest scientific adventure in history: The Halley Project ... the Final Challenge.
Good luck, you will need it.
Neal "Buzz" Collins
Starbird 1st Class
P.L.A.N.E.T. out

You start out from a base on Halley's Comet and must first make your way to Earth, and then back to Halley. As you successfully complete longer and more difficult missions, your rank increases from the starting level of Raven through Shrike, Vulture, Darter, Condor, Swift, Nighthawk, Falcon, Eagle, and finally Starbird.

A secret mission at the end of the game is accessible by typing in a password mailed by the software company after the player completes the last registered mission and receives a number code. The code is then mailed to "Project Halley" (in reality the software company that designed the game) on a pre-packaged postcard. A letter is then received from the software company instructing the player to load the program, go to Earth, and type MINDSCAPE to access the secret mission.

[edit] Description

The Halley Project is distinctive for the accuracy and sense of realism it seeks to convey. The distances between worlds are realistic, their sizes reasonably accurate, and the task of landing safely often less than easy — a small window at a certain point in orbit must be reached in a given amount of time. Travel across the vast distances of the solar system is made bearable by one of the game's few fictional elements, a hyperdrive that engages when the speed of your craft reaches 300,000 kilometers per second (the speed of light). Navigation takes place entirely in a flat plane with no "vertical" component, though the direction you travel and the direction your ship faces are each controlled separately. You're aided by a radar system that pinpoints the planets on a circular display centered on your position, around which are also marked the 12 constellations of the Zodiac. The range of the radar can be zoomed from 50 million kilometers out to 10 billion.

[edit] Reception

A review in Computer Gaming World praised the game for seemlessly weaving educational material about the solar system into the game. The game's score system, which deducts no penalty for taking time to plan a flight, was also praised, as were the visuals and sounds. However, the five-week wait for the final mission was considered frustrating.[1]

[edit] References

  1. ^ Gregg, Williams (March 1986), “The Halley Project”, Computer Gaming World: 24-27