The Great Space Race (computer game)
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The Great Space Race | |
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Developer(s) | Legend |
Publisher(s) | Legend |
Platform(s) | ZX Spectrum |
Release date | 1984 |
Mode(s) | Single player |
Media | cassette |
Input methods | Keyboard |
The Great Space Race (usually abbreviated to TGSR) is a ZX Spectrum space-based combat and adventure game published in 1984 by Legend.
[edit] History
The publishing house Legend was also known as Microl/Legend, and earlier as simply Microl. Legend's chairman and founder was John Peel. The developers of TGSR credited in the instruction manual are David Ashe, Graham Asher, Marin Carty, Karl Curtis, Richard Edwards, Trevor Inns, Declan Kirk, James Learmont, Adrian Marler, Bruce Menzie, Peter Moxham, Andrew Owen, Jan Peel, and John Peel.
[edit] Gameplay
TGSR is a combination role-playing game and science-fiction space combat game. The basic premise of the game is that a new super-drink called Natof is discovered. Natof has three key properties, which are to get you drunk, never leave you with a hangover, and supply you with all the nutrition required from a well-balanced (if never sober) diet.
The manual describes the game as "a true computer movie. You can just watch events unfold, joining in as much or as little as you wish." The objective is "to deliver, to the space stations as much Natof as you can, as fast as you can."
[edit] External links
- Review from Sinclair User issue 36, March 1985; at Sinclair User Magazine Online
- An additional review by Theodor Lauppert on his site