The Ghost Tower of Inverness
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The Ghost Tower of Inverness | |
Code | C2 |
---|---|
Rules Required | 1st Ed AD&D |
Character Levels | 5 - 7 |
Campaign Setting | Greyhawk |
Authors | Allen Hammack |
First Published | 1979 |
The Ghost Tower of Inverness is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. The edifice to which the module's title refers is an ancient magical tower located in the southern Abbor-Alz Hills. The "C" in the module code represents the first letter in the word "competition," the name of C1 - C6 module series.[1]
The adventure was written by Allen Hammack and originally used in November 1979 as a tournament module for Wintercon VIII in Detroit, MI.[2] A printed version bearing a green monochrome cover without the "C2" designation was made available for sale at the convention, although that version was never published for general distribution. This version of the module is quite rare and is highly prized by collectors.[3]
In 1980, the adventure was officially published as AD&D module C2 with a red cover and color cover art by Jim Roslof. Interior artists included Jeff Dee, Greg K. Fleming, David S. LaForce, David C. Sutherland III and Erol Otus. As module "C2", it was the second in the C series of modules, a group of unrelated adventures originally designed for competition play.
[edit] Reception
The Ghost Tower of Inverness received a good reaction on its first release, with White Dwarf rating it 8/10 and calling it "thought provoking" and "will have the players sweating in their seats". In particular they praised its emphasis on problem solving skills rather than hack and slash combat.[4] Its reputation has stood up in the years since its release, and it was ranked the 30th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.[5]
The Ghost Tower was also mentioned by full name and location in the 2005 movie Dungeons & Dragons: Wrath of the Dragon God. The hero of the movie (Berek) mentions that another character (Dorian, a cleric) had helped him there.[6]
The Ghost of Inverness has also been adapted into a setting mod[7] for the Neverwinter Nights online game and less successfully as a Super Endless Quest book[8].
[edit] References
- ^ Dungeons & Dragons FAQ. wizards.com. Retrieved on 2007-03-29.
- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.
- ^ C2. www.acaeum.com. Retrieved on 2008-01-05.
- ^ "The Ghost Tower of Inverness" (April 1983). White Dwarf 40.
- ^ Mona, Erik; James Jacobs (2004). "The 30 Greatest D&D Adventures of All Time". Dungeon 116. Pazio.
- ^ Lively, Gerry (director), Kimmel, Robert and Rundick, Brian (writers). Dungeons & Dragons: Wrath of the Dragon God [Movie (DVD)]. Warner Brothers.
- ^ SirOtus (2007-01-14). IGN Neverwinter Nights Modules: C2 - The Ghost Tower of Inverness. IGN Entertainment Games. Retrieved on 2008-01-18.
- ^ Blashfield, Jean (May, 1985). The Ghost Tower. TSR, Inc., 189. ISBN 0-880382-15-5.
- Hammack, Allen. The Ghost Tower of Inverness (TSR, 1980).
[edit] External links
- Ghost Tower of Inverness at The Acaeum
- The Ghost Tower of Inverness at the TSR Archive
- Review at Dragon's foot
- Commentary about the impact of this module on Greyhawk