The Bane of Llywelyn
From Wikipedia, the free encyclopedia
The Bane of Llywelyn | |
Code | C5 |
---|---|
Rules Required | Advanced Dungeons & Dragons, 1 st ED |
Character Levels | 4 - 7 |
Campaign Setting | CM |
Authors | Bob Blake |
First Published | 1985 |
Linked Modules | |
C4 C5 |
The Bane of Llywelyn is a 1st edition Advanced Dungeons and Dragons adventure module that was a follow-on to To Find a King. It was first introduced during GenCon XVI.[1]
Contents |
[edit] Credits
Design: Bob Blake
Editing:
Brand Manager
Cover Art: Cover Art: Keith Parkinson
Interior Art:
Cartography:
Typesetting:
Art Direction:
Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd.
product number
ISBN
[edit] Back cover reads
Comments: Excitement and unrest grip the land of Pellham. Two hundred years ago, the royal line of kings was deposed and replaced by a High Council. The current council is well-meaning but hopelessly incompetent. Everyone agrees that a drastic change is needed for the kingdom to survive. The ancient Prophecy of Brie foretells that in Pellham's darkest hour, a king from the past will return to restore the kingdom. The time of the prophecy is now. All is in readiness: the symbols of the ancient kings have been recovered, the keys to the royal tomb are in hand, powerful magics to revive the long-dead king have been secured at great cost. Only one problem remains...no one knows where the king is buried! The Bane of Llywelyn concludes the epic adventure of the Prophecy of Brie - can YOU insure that the quest will be a success? The adventure can be played as a separate adventure or as the second part of the Prophecy of Brie series. This adventure is for use with the ADVANCED DUNGEONS & DRAGONS game and cannot be played without the AD&D rules produced by TSR, Inc.
[edit] Notable nonplayer characters
[edit] See also
List of Dungeons & Dragons modules
[edit] References and Footnotes
- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5.