Teenage Mutant Ninja Turtles: The Hyperstone Heist

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Teenage Mutant Ninja Turtles: The Hyperstone Heist
Image:HyperstoneHeist.jpg
TMNT: The Hyperstone Heist box art
Developer(s) Konami
Publisher(s) Konami
Series Teenage Mutant Ninja Turtles
Platform(s) Sega Mega Drive
Release date 1992
Genre(s) Beat 'em up
Mode(s) Single player, cooperative
Media cartridge
Input methods Gamepad

Teenage Mutant Ninja Turtles: The Hyperstone Heist is a Side-scrolling beat 'em up based on the Teenage Mutant Ninja Turtles (TMNT) franchise, and was also the first TMNT game released for the Sega Mega Drive/Genesis. This game was known as Teenage Mutant Ninja Turtles: The Hyperstone Heist in the United States, Teenage Mutant Hero Turtles: The Hyperstone Heist in Europe, and as Teenage Mutant Ninja Turtles: Return of the Shredder in Japan.

A redesigned version of Teenage Mutant Ninja Turtles: Turtles in Time, the time travel concept was removed from this version and replaced by a plot where Shredder uses the Hyperstone to shrink Manhattan Island to the size of a bottle. Several of the stages of the original game are used, with their, non-modern appearance explained away — for example, the pirate ship becomes a ghost ship.

Contents

[edit] Plot

April O'Neil is reporting from Ellis Island when, in a sudden flash of light, her audience and herself witness Manhattan Island suddenly starting to shrink. Shredder then hijacks the airwaves and announces to the world that this was only a demonstration of the power of the Hyperstone, the treasure of Dimension X. With the Hyperstone in his possession, he now has the power to take over the world. The Turtles have no choice but to go after Shredder and stop him.

[edit] Levels

Scene 1: New York City

This level takes place in and below New York City. The Turtles must fight their way through a revamp of the city sewers from "Sewer Surfin", then up in the streets in a revamp of the "Alleycat Blues" level in Turtles In Time, and then once again in the sewers. At the end of this level, Leatherhead will appear as a boss character in a very similar way he did previously in Turtles In Time.

Scene 2: A Mysterious Ghost Ship

This level is a mix of three levels from Turtles In Time. It begins with a surfing level based on "Sewer Surfin'", except in the open sea instead of the sewers. The Turtles eventually reach a ghost ship, which is a modified "Skull and Crossbones" level. After going through it, they jump off and land in a cave, which was part of "Prehistoric Turtlesaurus", and where Rocksteady awaits them.

Scene 3: Shredder's Hideout

After exiting the cave, the Turtles find that they are in a Japanese town, just outside of Shredder's hideout. They fight their way through the streets, and then break into and fight through Shredder's hideout until they reach Tatsu, Shredder's right-hand man and the second-in-command of the Foot Clan in the first and second TMNT movies.

Scene 4: The Gauntlet

After leaving Shredder's hideout, the Turtles find that they are in another cave. They have to fight recolored, non-talkative and stronger versions of Leatherhead, Rocksteady, and Tatsu, the first three level bosses, before reaching this level's boss, Baxter Stockman.

Scene 5: Technodrome: The Final Shellshock

This level is a mix of the "Starbase: Where no Turtle Has Gone Before" level, the "Technodrome: Let's Kick Shell!" level in the SNES version of Turtles in Time and the "Technodrome: The Final Shell-Shock" level. It is divided into three sections the first two which are separated by a boss — Krang in his exosuit, taken from the "Neon Night-Riders" level and the final section being a boss fight. The Turtles walk through the first section, while the second is an elevator-type level, with the difference that the elevator is going down instead of up as in the SNES game. When they reach the bottom of the elevator shaft, the Turtles walk out and fight Super Shredder, on the same platform as in "Technodrome: The Final Shell-Shock". However, instead of having the Statue of Liberty in the background, since Shredder did not steal it in the storyline of this game, a red and blue machine is visible behind him.

[edit] Bosses

Tatsu sends his foot soldiers after Donatello. This was his only videogame appearance.
Tatsu sends his foot soldiers after Donatello. This was his only videogame appearance.
Level Boss
New York City Leatherhead
The Mysterious Ghost Ship Rocksteady
Shredder's Hideout Tatsu
The Gauntlet Baxter Stockman in a spaceship
The Final Shellshock Super Krang
Super-Shredder

The Hyperstone Heist is the only game to feature Shredder's right-hand man in the first two TMNT movies, Tatsu. It is also the only game in which Rocksteady is a boss but without Bebop.

Leatherhead, Super Krang and Super-Shredder were taken from Teenage Mutant Ninja Turtles: Turtles in Time (though one of Shredder's attacks was changed), while Rocksteady and Baxter Stockman come from the original arcade game.

[edit] Gameplay differences from Turtles in Time

While most aspects of Turtles in Time were carried over to The Hyperstone Heist, some changes were made to the gameplay. The most noticeable one is that The Hyperstone Heist adds a run button, while in Turtles in Time, the turtles would run a while after walking or after the player tapped the directional pad twice in the designated direction. Another noticeable change is the Turtles will no longer throw the foot soldiers, though they still can slam them back and forth on the ground after they dash attack them.

[edit] Critical response

TMNT: The Hyperstone Heist
Publication Score
IGN reader average
8.3 / 10 [1]
The Video Game Critic
C [2]
All Game Guide
3 / 5 (good) [3]
MobyGames
3.6 / 5 [4]
GameSpot reader average
8.4 / 10 [5]

By itself, The Hyperstone Heist is considered a good adaptation of the TMNT show into game form. Even being somewhat short the game makes up for it with high replay value [5]. When compared to Turtles in Time, The Hyperstone Heist is shorter, has less special effects, louder and somewhat rispid digitized voices and loud sound effects, which are smoother but barely audiable in the SNES. [2]. Thanks to the superior color palette of the SNES, Turtles in Time looks brighter and more colorful and uses special zooming effects in some areas and actions, but the Genesis includes more background layers, faster and smoother animation frames and overall faster gameplay. Both games share nearly the same soundtrack and sound effects, but the songs play faster in The Hyperstone Heist [6]. Though there less than half the levels in the Genesis version compared to the SNES game, each level is longer. Furthermore, The Hyperstone Heist is arguably more difficult, thanks to a more aggressive enemy AI and faster-moving characters. [6].

[edit] References

  1. ^ IGN review of Teenage Mutant Ninja Turtles: The Hyperstone Heist. URL retrieved 16th July 2006.
  2. ^ a b Game Critic review of Teenage Mutant Ninja Turtles: The Hyperstone Heist. URL retrieved 22nd July 2006.
  3. ^ All Game Guide review of Teenage Mutant Ninja Turtles: The Hyperstone Heist. URL retrieved 22nd July 2006.
  4. ^ MobyGames review of Teenage Mutant Ninja Turtles: The Hyperstone Heist. URL retrieved 22nd July 2006.
  5. ^ a b GameSpot review of Teenage Mutant Ninja Turtles: The Hyperstone Heist. URL retrieved 25th July 2006.
  6. ^ a b Game Pilgrimage comparison of Teenage Mutant Ninja Turtles IV: Turtles in Time and Teenage Mutant Ninja Turtles: The Hyperstone Heist. URL retrieved 25th July 2006.

[edit] External links