Super Star Wars: The Empire Strikes Back
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Super Star Wars: The Empire Strikes Back | |
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Developer(s) | Sculptured Software LucasArts |
Publisher(s) | JVC, later re-released by THQ |
Platform(s) | Super NES |
Release date | NA 1 June 1993 JPN 17 December 1993 EU 24 February 1994 |
Genre(s) | Run and gun |
Mode(s) | Single player |
Media | 12-megabit Cartridge |
Super Star Wars: The Empire Strikes Back, sometimes called Super Empire Strikes Back, is a platform game for the Super Nintendo, it is the sequel to Super Star Wars and was followed by Super Star Wars: Return of the Jedi. It is based on the second film of the original Star Wars trilogy, Star Wars Episode V: The Empire Strikes Back. It was released in Japan by Victor Interactive Software as Super Star Wars: Teikoku no Gyakushuu.
Contents |
[edit] Plot and gameplay
Super Star Wars: The Empire Strikes Back follows closely the standard set by Super Star Wars, with multiple playable characters and Mode 7 quasi-3D vehicle sequences. Controls are very similar to the first game, but with an enhanced double-jump. Luke Skywalker, Han Solo, and Chewbacca returned as playable characters although the option to select the character was removed. Each character had the option to use a primary and secondary weapon unlike the original game and following one of the Dagobah missions, Luke Skywalker could collect and then utilise Force Powers in later levels. Darth Vader appears as the final boss.
[edit] Difficulty
This game was known for its high level of difficulty - in response to this concern, a password system was introduced to allow players to proceed from the point in which their game ended and not have to start back at the beginning of the game when they were out of continues. [1]
[edit] Levels
- Hoth 1 - Luke Skywalker (Music - Imperial March)
- Caves 1 - Luke (Music - the Cave)
- Hoth 2 - Luke (Music - Imperial March)
- Caves 2 - Luke (Music - the Cave)
- Hoth - Down the hill - Luke (Music - Imperial March)
- Rebel Base and speederbike Side Scroll - Luke (Music - The Cave)
- Snowspeeder Battle (Music - Snowspeeder Theme)
- Snowspeeder Side Scroll and Outside the AT/AT - Luke (Music - The Cave)
- Inside the AT/AT - Luke (Music - The Cave)
- The Rebel Base 1 - Han Solo (Music - Title Theme)
- The Rebel Base 2 - Han (Music - Imperial March)
- Asteroids - Millennium Falcon (Music - Title Theme)
- Dagobah 1, 2 and 3 - Luke (Music - Dagobah)
- Cloud City 1 - Han (Music - Cloud City)
- Ughnaught Factory - Chewbacca (Music - Imperial March)
- Carbon Freezing Chamber - Han (Music - Imperial March)
- Cloud City 2 - Chewbacca (Music - Cloud City)
- Approach to Cloud City X-Wing Bespin (Music - The Cave)
- Reactor (neck of Cloud City) - Luke (Music - Imperial March and The Cave)
[edit] Trivia
- Advertised as a 12 megabit game. For a relatively brief period in gaming history, some particularly large games were advertised based on their contents in megabits, some of which required special cartridges to hold. Other games advertised in this manner included Strider, Streets of Rage, and Final Fantasy VI (then III) . Super Star Wars: Return of the Jedi, the next in the series, was advertised as 16 megabits.
- Like Super Star Wars, Super Star Wars: The Empire Strikes Back also had an 8-bit Nintendo Entertainment System version, without the "Super" in the title.
- If a player inputs a password for a stage after any of the Dagobah stages, he will have all the force powers, even if they were never collected.