Super Conflict: The Mideast
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Super Conflict | |
---|---|
Developer(s) | Manley & Associates |
Publisher(s) | Vic Tokai |
Platform(s) | Super NES |
Release date | March 1993 |
Genre(s) | Strategy |
Mode(s) | Single-player or two player |
Rating(s) | n/a |
Media | Cartridge |
Input methods | Super NES controller |
Super Conflict: The Mideast is a Super NES turn-based strategy war game where the player is a commissioned army officer and he has to command his troops to victory during a fictional Gulf War-like combat situation. The blue (good) forces are armed with American weapons while the red (evil) forces are armed with Soviet-made weapons. As the game progresses the player is able to control air and naval units.
Army troops fight the best battles from:
Army troops fight normal battles from:
Army troops fight the worst battles from:
[edit] References
Troop listing (blue forces):
1) Infantry - Generally useless in fights, use them to hold cities/airports
2) Commando - Effective against other commandos or medium tanks; better on offensive then defensive
3) M55 Sheridan / T55 - The 'infantry' version of tanks
4) M60A3 Medium Tank / T62 - Decent. Can do well attacking any land unit as long as it has a terrain advantage
5) M1A1 Abrams Main Battle Tank / T80 - The behemoth of the battlefield. Keep it safe, it will save your army
6) F5E Tiger / MIG 21 - The 'infantry' version of fighters, good against bombers but not much else
7) F14 Tomcat / MIG 23 - Slightly better fighter, with 6 attacks available instead of 4, good against bombers and weak fighters
8) F15C / MIG 25 - Dominates helicopters or bombers. Decent vs. fighters
9) F/A18 Hornet / MIG 29 - Strongest Attacking Fighter, but has less strength than some weaker fighters
10) A6E Intruder / Su 22 - Light bomber, catch troops in bad terrain to be really effective
11) A10 Thunderbolt / Su 25 - Tank buster; use terrain variables to make the most of your attacks, also effective against battleships and submarines
12) AH10 Cobra - Light chopper, better used vs. grunts than tanks
13) AH64 Apache - Great ground attack unit. Protect it from fighters and use it vs. any ground unit, including SAM sites!
14) Destroyer - Weak naval unit. Use vs. Carriers only
15) Cruiser - Great vs. Aircraft. Will crumble vs. most any other naval unit
16) Submarine - Decent vs. all ships. Great defense, too
17) Battleship - The M1A1 of the sea. Use against any naval unit or catch enemy ground units on the coast for domination
18) Carrier - Perhaps most valuable naval unit. Can not attack but it's a mobil airport
19) Flag Tank - Good vs. opposing flag tank. Not very good against other units
20) Flag Ship - Keep it as far away as possible from the battles