Rygar: The Legendary Adventure
From Wikipedia, the free encyclopedia
It has been suggested that this article or section be merged with Rygar: The Battle of Argus. (Discuss) |
Rygar: The Legendary Adventure | |
---|---|
Developer(s) | Tecmo |
Publisher(s) | Tecmo |
Platform(s) | PlayStation 2 |
Release date | November 21, 2002 December 5, 2002 May 30, 2003 |
Genre(s) | Action-adventure |
Mode(s) | Single player |
Rating(s) | ESRB: Teen (T) |
Rygar: The Legendary Adventure, known in Japan as Argus no Senshi (アルゴスの戦士 Arugosu no Senshi?), is a console game for the PlayStation 2 first released in November, 2002. It is an update of the original Rygar released for arcade machines and various consoles. The new features are a transition to 3D graphics and portions of the environment are destructible. It was released to generally positive reviews. The game is inspired by Greek and Roman mythology and has many enemies and worlds named after them.
Contents |
[edit] Gameplay
In Rygar: The Legendary Adventure, the player traverses the landscape armed with the Diskarmor, defeating enemies, collecting powerups, and so forth. The camera is fixed in one location, but rotates when the player moves around accordingly. The game has many unlockable features, like picture and movie galleries. Also, completing the game and meeting certain requirements unlocks the use of a number of special diskarmors as well as allowing you to play the game from any level.
[edit] The Diskarmor
As mentioned above, the Diskarmor is a shield that is the main focus of gameplay. The player can equip special stones found throughout the game to increase its power and so forth. Also, abilities can be found that add other functions to the Diskarmor, such as a grapple ability that allows the player to swing between specially marked icons and pull themselves up to otherwise unreachable areas.
There are three types of Diskarmor acquired in the game, each with their own summon ability:
- Hades Diskarmor: This type of Diskarmor is the one used at the beginning of the game. It is good for long-range attacks. Cerberus is the summon used with it.
- Heaven Diskarmor: This Diskarmor is good for medium-range attacks and against groups of enemies, since it has a wide swath when swung. Talos is the summon used with it.
- Sea Diskarmor: The final Diskarmor acquired is used only for short-range, melee attacks. Siren is the summon used with it.
[edit] Plot
Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
[edit] Setting
The environment combines elements of the mediterrean.
- The Coliseum — The first area explored in the game.
- Geryon Hill — This acts as the overworld for the game.
- Elysian Shrine —
- Arcadia — the city in the skies
- Tartarus — The realm of the Titans.
[edit] Characters
- Rygar — A member of the Argus infantry, chosen to fight the Titans. He has no known memories of his childhood. He wields a shield-like weapon called a diskarmor that was given to him by Zeus. His name was "Zhn" (ゼーン Zēn?) in the Japanese version.
- Harmonia — The founder of Argus, descended from a line of sea combatants. She was abucted by the Titans.
- Queen Argo — Guardian of the sanctuary of Argus.
- Echidna — The leader of the Titans, she was originally a human from Egypt made immortal when she seemingly killed her son as revenge on the Romans. But her son lived and grew into Rygar.
- Icarus — A Titan Rygar fought three times in the game. A former human and master warrior, Icarus serves Cronos with the delight in others' suffering. he wields two swords. later near the end he saves Rygar from the collapsing netherworld
- Cronus — The infamous titan sealed until Echidna released him. The final boss. He wields two purple swords and can stop time.
[edit] Bosses
Throughout the game, the player will have to face a boss to advance to the next area.
- Hecatonchieres — a soft-skinned entity created from gathered Titan blood, it uses statues and other stone-based material to form an armor on its body while being an impediment to Rygar's quest.
- Sphinx — Sphinx is fought two times at the Elysian Shrine. He uses lightning.
- Cetus — a large sea-monster which uses ice powers.
- Minotaur — at first appearing as a boss, this creature is later seen in the optional challenge stages where Rygar can go to acquire rare items.
- Red Boa — a monster which dwells in lava and breathes fire.
- Centaur — this boss uses a fast-firing bow.
- Typhon — a five-headed monster which shoots lava from his mouths.
- Aristotle — Queen Argo's companion who becomes an enemy Rygar will meet in his travels.
[edit] Story
Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
Rygar: The Legendary Adventure takes place on an island in the Mediterranean Sea called Argus. Rygar is about to receive a wreath from Princess Harmonia in a ceremony for a victorious naval battle, when Titans suddenly attack. Icarus captures Harmonia and Rygar falls into a pit torn open in the ground. Inside, he finds the Diskarmor, a legendary shield of the gods. Then he must rescue Harmonia and bring peace to Argus.
[edit] Music
Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
The music from the game was composed by Takayasu Sodeoka, Riichiro Kuwabara, and Hiroaki Takahashi. The soundtrack for the game includes 27 tracks, including the main theme "Wish," performed by opera singer Isobel Cooper (Izzy). The song was also available on CD single format, coupled with the karaoke version.
[edit] Development
Actual remains from ancient Greece and the Roman Empire were used as a reference to help design the world. At the start of production, in-house staff members traveled to Greece to look at subject matter. Photographs were taken to help create textures. 3ds Max was used to develop the stages and character models. The character models were then converted into Tecmo's original format and imported into Softimage 3D to animate them. Model textures were edited in Photoshop. The opening movie began production before the game sections.[1]
[edit] Reception
Please help improve this section by expanding it. Further information might be found on the talk page or at requests for expansion. |
[edit] References
- ^ (2004) "Rygar: The Legendary Adventure", in ed. Rico Komanoya: Japanese Game Graphics: Behind the Scenes of Your Favorite Games (in English). New York, NY: Harper Design International, pp.154-159. ISBN 0-06-056772-4.