Planeshift (Magic: The Gathering)
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Planeshift | ||
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Release date | February 2001 | |
Mechanics | Multicolored Cards, Domain, Gating |
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Keywords | Kicker | |
Size | 143 cards | |
Expansion code | PLS | |
Development codename | Hong Kong
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Sets in Invasion Block | ||
Invasion | Planeshift | Apocalypse |
Magic: The Gathering Chronology |
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Beatdown Set | Planeshift | 7th Edition |
Planeshift is the name of the second set in the Invasion block of cards of Magic: The Gathering, along with the expansions Invasion and Apocalypse. It contained 143 cards.
Contents |
[edit] Set history
Planeshift continued Invasion's theme of multi-colored "gold" cards. Its major themes revolved around multicolor decks and strategies.
[edit] Mechanics
The following mechanics first appeared in Planeshift:
- Gating - When a creature with gating comes into play, its controller must return a creature he or she controls to its owner's hand. Cards with this disability cost less to make up for it. Many combos were created with gating creatures where cards had an ability played when they came into play.
- Familiars - A cycle of creatures that reduced the cost of allied-colored spells you play.
[edit] Notable Cards
- Meddling Mage A blue/white creature that stops the opponent from playing a specific card. It was also used as the win condition of many control-heavy decks.[1]
[edit] External links
- http://www.wizards.com/default.asp?x=magic/expansion/planeshift - Official Planeshift Page