Moebius: The Orb of Celestial Harmony
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Moebius: The Orb of Celestial Harmony | |
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Developer(s) | Origin Systems |
Publisher(s) | Brøderbund |
Designer(s) | Greg Malone |
Platform(s) | x86 (MS-DOS), Apple II series, Amiga, Atari ST, Commodore 64 |
Release date | 1985 |
Genre(s) | RPG with action elements. |
Mode(s) | Single player |
Media | 5.25" Floppy Disk, 3.5" Floppy Disk . |
Input methods | Keyboard and/or joystick. |
Moebius: The Orb of Celestial Harmony is a computer game produced by ORIGIN Systems, Inc and designed by Greg Malone. It was originally released in 1985 for the Apple II series of personal computers. Versions were also released for the Amiga, Atari ST, Commodore 64, and PC.
The world of the game is inspired by Eastern philosophy, including such elements as martial arts combat, karma, meditation, fasting and frequent use of the yin-yang symbol.
The game is primarily a top-view tile-based RPG, but it has action-based combat sequences which use a side view, roughly similar to games such as Karateka.
[edit] Gameplay
The player's job, as disciple of the Headmaster, is to recover the Orb of Celestial Harmony from disciple-turned-badguy Kaimen. To do that, the player must train its body and soul in the best tradition of Chinese warriors: to "walk the path of Moebius the Windwalker." The action takes place on the four Elemental planes of Earth, Water, Air, and Fire, which the player must traverse in order to recover the Orb. Although gameplay is similar to standard RPGs, there are some differences: in addition to familiar character statistics such as dexterity, the player also have karma, a crucial attribute that goes up or down constantly depending on his deeds. Frighten a citizen with a sword, and the karma will drop; defeat monsters in battle, and it will rise. Combat is also played in a 2D side-scrolling view similar to fighting games, having a wide range of attacks to use, including even shurikens and fireballs if you are experienced enough.