Mega Man 2: The Power Fighters

From Wikipedia, the free encyclopedia

Mega Man 2: The Power Fighters

Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Keiji Inafune
Engine N/A
Platform(s) Arcade
Release date 1996
Genre(s) Action
Mode(s) Single player
Rating(s) ESRB: E
Media CD (2)
Input methods Arcade input

Mega Man 2: The Power Fighters, known in Japan as Rockman 2: The Power Fighters is an arcade video game, released in Japan in 1996 as a fighting game in the Mega Man series of games. It is the direct sequel to Mega Man: The Power Battle released the previous year. It was re-released in North America along with The Power Battle in 2004 as part of the Mega Man Anniversary Collection for PlayStation 2 and GameCube and Rockman Power Battle Fighters for PlayStation 2.

Contents

[edit] Story

Dr. Wily's at it again! Yet again, he's rebuilt many of his destroyed Robot Masters and intends to use them to conquer the world! However, there's more to his plan than this, it seems. He's kidnapped Roll, Mega Man's sister in an attempt to distract him as well as stolen some power-boosting parts from Dr. Light's lab! It's up to Mega Man and his allies to stop Dr. Wily's plans from coming to fruition! Fight, Mega Man, for everlasting peace!

[edit] Endings

The game has ten different endings, depending on how many players clear it, and what characters they are playing as.

  • In Mega Man's lone ending, he defeats Wily, who tells Mega Man that he is just as "evil" and "heartless" as himself for destroying his creations with no hesitation. While Mega Man's family reassures him that he is doing good, Wily escapes. With Proto Man, Proto Man helps reassuring him, and with Bass, Mega Man and Bass turn their attention towards each other and fight.
  • In Proto Man's lone ending, Dr. Light reveals that Proto Man's energy core is unstable and damaged, and that Proto Man's energy has been leaking out ever since his activation. Dr. Light pleads with Proto Man to let Light repair him, but Proto Man refuses to have anything to do with Light, whom he distrusts. Proto Man then leaves for parts unknown. With Bass, Proto Man and Bass have a conversation on what they want in life, and Proto Man tells Bass that he can never defeat Mega Man as long as he fights for power alone.
  • In Bass's lone ending, Wily demands to know why Bass destroyed his robots. Bass tells him that only he can defeat Mega Man, and will not accept any other robot doing so, and taunts Wily by saying he must've created Bass "by accident". Wily reveals that his statement is not far from the truth, and that he created Bass after he had accidentally discovered a brand new power source (dubbed "Bassnium"). Wily then tells Bass that his new unfinished robot will outpower Bass, and the game shows a silhoutte of Zero, protagonist of the Mega Man X series. Bass insults the robot and says it will never be as strong as him.
  • In Duo's lone ending, Duo is thanked by Dr. Light for saving the world. Duo and Dr. Light then have a conversation concerning the strange "alien energy" Duo had apparently returned to Earth to collect, as well of how Dr. Light saved Duo's life once before and Duo feels he has returned the favor now. After this, the player is treated to a message for them to go play Mega Man 8 to learn more about Duo and his involvement with Mega Man and company. When partnered with another character, Duo thanks the other character instead of Dr. Light.

[edit] Gameplay

The gameplay is roughly the same as in Mega Man: The Power Battle, as it keeps the controls, stages and weapon-copying. There are however several new additions.

The playable characters are Mega Man, Proto Man, Bass and Duo, with Duo being a new addition to the cast. The four characters feature different attributes and abilities. When playing 2-Player, only one of the players can get the Robot Master's weapon.

As in The Power Battle there are three "stories" to choose from after; finding Dr. Wily, saving Roll, and recovering the stolen parts. All stories have different Robot Masters to fight, and halfway through it the player is given a different power-up. Unlike the previous game, The Power Fighters lets the player choose freely between Robot Master stages, and is given some hints on what the Robot Masters weaknesses are.

Like The Power Battle, each character has an epilogue once the player beats the game. However, in The Power Fighters, the epilogues are more detailed and have more to do with past and future Mega Man games, providing vague explanations regarding characters and canon, most notably the Evil Energy incident from Mega Man 8 and how Dr. Wily created Zero from the Mega Man X series.

[edit] New features

Each of the characters can perform a special attack, which is executed by releasing a full buster charge while holding the joystick up. Megaman's special move, the "Mega Upper," is simply a jumping uppercut (like the Shoryuken); Protoman's special move, the Proto Strike, allows him to shoot a massive, short-ranged burst of energy; Bass' special move, the "Crescent Kick," lets him perform a somersaulting kick; Duo does a standing uppercut that flings the enemy upwards (if the attack button is pressed again after the uppercut, Duo will jump up and slam the enemy down to the ground).

As the player damages the Robot Masters, various energy pellets pop out from them. Some of these are just for points, but others will restore health, weapon energy, or both. When the robot master is defeated, a multitude of these pellets are released, as well as a capsule containing the boss's special weapon. During a two-player game, only the player who picks up the capsule will get the special weapon (similar to those seen in Mega Man 8).

One of the items that can appear during battle will summon a robot helper. Mega Man summons Rush, who will do a dash attack towards the enemy when Mega Man fires a charged shot, and can be bounced from using the Rush Coil. Bass summons Treble, who will fire plasma shots each time Bass fires his buster, and perform a dash attack similar to Rush's when Bass fires a charged shot. Protoman and Duo both summon Beat, who will give them an energy shield that makes them completely invincible for a short time. These summoning abilities will last until their energy runs out, and they cannot be cancelled. While a helper or their effect is active, special weapons cannot be used.

Lastly, each Robot Master now has a "serious" mode; after a Robot Master loses half or more of their health, the screen will go dark, they will flash, and their attack patterns will change. Some Robot Masters will gain new moves, some will gain new weapons, and others will simply become much harder to hit.

[edit] Characters

[edit] Playable characters

[edit] Enemy characters

Main article: Robot Master

There are three different sets of Boss Characters. The player can choose which set he/she wants to play at the start of the game. The first six bosses can be played in any order. After that, you must defeat one of Wily's Fortress Guardians before you battle Wily himself.

Chase Wily

Enemies Weapon First Appearance
Centaur Man Centaur Arrow Mega Man 6
Shadow Man Shadow Blade Mega Man 3
Bubble Man Bubble Lead Mega Man 2
Heat Man Atomic Fire Mega Man 2
Plant Man Plant Barrier Mega Man 6
Gyro Man Gyro Attack Mega Man 5
Mad Grinder (Guardian) None Mega Man 7

Rescue Roll

Enemies Weapon First Appearance
Elec Man Thunder Beam Mega Man
Dive Man Dive Missile Mega Man 4
Slash Man Slash Claw Mega Man 7
Cut Man Rolling Cutter Mega Man
Shade Man Noise Crush Mega Man 7
Stone Man Power Stone Mega Man 5
Yellow Devil (Guardian) None Mega Man

Recover Parts

Enemies Weapon First Appearance
Napalm Man Napalm Bomb Mega Man 5
Guts Man Super Arm Mega Man
Air Man Air Shooter Mega Man 2
Quick Man Quick Boomerang Mega Man 2
Pharaoh Man Pharaoh Wave Mega Man 4
Gemini Man Gemini Beam Mega Man 3
Mech Dragon (Guardian) None Mega Man 2

[edit] Trivia

  • The game's soundtrack includes the 8-bit version of Elec Man's theme from the first Mega Man, accessible only via the sound test in the service menu.
  • Duo appeared in this game before his debut in Mega Man 8 about 1 year later. Duo's epilogue has a thinly veiled ad promoting Mega Man 8.
    • Though this game was released before Mega Man 8, Duo's conversation with Dr. Light is a clear indication that this takes place after the events of Mega Man 8.
  • Capcom apparently made a mistake in drawing Zero's silhouette. (See "Bass Alone" ending above.) Zero appears as he does in Mega Man X2 and beyond (with the armored shoulder pads and somewhat bulkier frame), not as he originally looked in Mega Man X (in which his shoulder pads were rounded and his body was more simplistic in design).
  • All of the music are remixes from the previous games, usually the stage themes for each Robot Master. The exceptions are Plant Man, who has Crash Man's stage theme, Centaur Man, who has Junk Man's stage theme, and Quick Man, who has the Mega Man 2 Boss Battle theme. The Mega Man 2 Wily Castle theme remix (used for the Mecha Dragon) is probably the most popular remix of all the many that have been made.
  • In the data files, sprites exist for all playable characters in which they are firing downward. Mega Man also appears to have a set of sprites in which he performs the Hadouken move made famous by Ryu in another Capcom franchise, Street Fighter[1]. This move has also appeared in a few Mega Man X games, where it has been performed by X.
    • It should be noted that Cutman, in his second attack pattern, can throw Akuma's Zankuu Hadouken, which is basically a dark-colored, downward Hadouken.
  • Shadow Man has gained several moves reminiscent of classic folklore Ninjutsu. Most often he performs a spoof of Kawarimi no Jutsu by transforming himself into a wooden log with eyes, allowing him to evade attacks. In his serious mode he summons a giant riding frog, a technique used by the folk ninja Jiraiya.
  • For some unknown reason, several of the attacks and gained weapons were changed from their original incarnations:
    • Centaur Man does not use his original time-stopping attack from Mega Man 6 (called "Centaur Flash"), but instead employs an energy arrow attack (called "Centaur Arrow"), then later, a glaive. The player can gain the former after beating him.
    • Bubble Man's personal Bubble Lead attacks now floats to the top of the screen and can encase the players, doing damage over time. The player gains a fast, rolling version of this attack which acts more like the one from Mega Man 2.
    • Heat Man's Atomic Fire now crawls across the ground after being fired. The same applies for the player's version. The Atomic Fire from Mega Man: The Power Battle was stationary and the gained weapon from Mega Man 2 was more akin to the Mega Buster "Power Shot" -- a charged-shot attack.
    • Stone Man's original "Power Stone" attack, several stones circling outward from his center and off screen, was changed into a simple massive hand that sweeps across the stage similar to Wave Man's "Water Wave" attack from Mega Man 5. The player gains an identical attack after beating Stone Man.
    • Lastly, Pharaoh Man's attacks are slightly different from his original attacks. His "Pharaoh Shot" from Mega Man 4 is still done in mid-air, but now it arcs in a U-shape. Instead of charging up for a wave-like Pharaoh Shot, he now simply sends waves of energy outward in either direction or as a counter-attack when the player hits his Eye of Horus shield. The player gains the Pharaoh Wave attack which sends waves left and right.
  • Mega Man and Bass have charge moves that resemble Street Fighter techniques.
    • Mega Man's charged move, the "Mega Upper", resembles the Shoryuken of the "Ryu" and "Ken" characters from Street Fighter II. Bass's flip kick move bears a slight resemblance to Guile's "Flash Kick" maneuver.
  • Both of the arcade games were rereleased on the Neo Geo Pocket Color in a compilation called Rockman: Battle And Fighters. The game played largely like the arcade titles, however the graphics were scaled down (given an almost NES look) and a good deal of the music was removed. Otherwise, it played identical to the arcade games. However, due to SNK abandoning their foreign market support, the compilation never made it stateside.

[edit] See also

[edit] External links

Languages