Knights and Merchants: The Peasants Rebellion

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Knights and Merchants:
The Peasants Rebellion

Developer(s) Joymania Entertainment (since changed to Joymania Development)
Publisher(s) DE BlackStar Interactive
RU Snowball.ru
NA TopWare Interactive
Designer(s) Peter Ohlamm, Adam Sprys
Platform(s) Microsoft Windows
Release date DE November 27, 2001
RU April 5, 2002
NA November 5, 2005
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer (IPX, TCP/IP, Modem, Net-Games Lobby)
Rating(s) ESRB: Everyone (E)
Media CD (1)
System requirements Pentium 233 MHz CPU, 64 MB RAM, 90 MB HD
Input methods Keyboard, mouse

Knights and Merchants: The Peasants Rebellion (abbreviated to TPR) is a history-based Real-time strategy game. The game was developed by Joymania Entertainment (since changed to Joymania Development) and published by TopWare Interactive. The scenery is based on the Anglo-Saxon period, ca 1000 AD. You get to take the role of the palace guard captain and you must win back all the provinces that once belonged to your beloved king! The game was released originally 2001, but only a few countries got it on the first release. Later in 2002 it got released in addittional countries and in 2005 it was finally released in the US. The game has not to date yet been released in the UK.

Contents

[edit] Overview

Knights and Merchants: The Peasants Rebellion is commonly referred as a gold edition or an expansion pack for its prequel, Knights and Merchants: The Shattered Kingdom. It is a stand-alone game, but it includes all the missions that the original game has (strangely the Russian release of the game doesn't seem to include the original campaign) and it has a brand new campaign that consists of 14 missions, a scenario mode with 10 different scenarios to play and new buildings and citizens.
Unlike a lot of Real-time strategy games Knights and Merchants: The Peasants Rebellion doesn't have different civilizations that you can play with, so all players can get the same types of units etc.

[edit] Technology

Advancing in technology is not really made that complex, you gain more technology when you finish a new building. In the start you can only build yourself a school house, but later on you can build a lot more advanced buildings than that. When playing a scenario or multiplayer mode, your technological advancement is not restricted, but while playing a campaign you'll not be able to build just any building you'd like. By defeating your enemies in missions you'll gain further technology that will allow you to build new buildings and produce new types of wares. The computer player always has a technological advantage against you allowing them to build stronger units and better buildings than you, but because of the weak AI that shouldn't be such a big deal.

[edit] Economy

The economy in Knights and Merchants: The Peasants Rebellion is made complex resulting in the fact that it'll take about 1½ hour before any battles can be started. You need to build several different buildings to get different kinds of wares, and usually you need to deliver the ware you just produced into another building where it'll be changed into something that can be used. Sometimes you really need to stop and think where to place different buildings as it can be a really tight fit to get all the buildings you need on some maps where you have a very limited area where you can build. Expanding your city takes a lot of time as you must build roads that connect every building.

The citizens in Knights and Merchants: The Peasants Rebellion tend to get hungry, so therefore you must also make sure that you always have some food waiting for them in your storehouse. Soldiers need food as well, but don't eat as much food as citizens do, although they still eat as often as the citizens. The population in the game is not limited, but it's really hard to make an army of even 200 soldiers and try to feed them all.

[edit] Units

[edit] Citizens

Name Occupation
Serf Delivers wares
Laborer Builds and repairs
Stonemason Quarry
Woodcutter Woodcutter's
Carpenter Sawmill, Weapons Workshop, Armory Workshop, Vehicles Workshop
Farmer Farm, Vineyard
Fisherman Fisherman's Hut
Baker Mill, Bakery
Animal Breeder Swine Farm, Stables
Butcher Tannery, Butcher's
Miner Gold Mine, Coal Mine, Iron Mine
Metallurgist Metallurgist's, Iron Smithy
Blacksmith Weapons Smithy, Armor Smithy
Recruit Barracks, Watchtower

[edit] Archers

Name Attack Defense Special Requirements
Rogue 35% 25% Ranged Gold x2 (Townhall)
Bowman 35% 50% Ranged Longbow, Leather Armor, Recruit (Barracks)
Crossbowman 100% 70% Ranged, slow attack speed Crossbow, Iron Armament, Recruit (Barracks)

[edit] Infantry

Name Attack Defense Special Requirements
Militia 35% 0% Charge Attack (2x Speed) Hand Axe, Recruit (Barracks)/Gold x2 (Townhall)
Axe Fighter 35% 50% Charge Attack (2x Speed) Hand Axe, Leather Armor, Wooden Shield, Recruit (Barracks)
Sword Fighter 55% 70% Charge Attack (2x Speed) Sword, Long Shield, Iron Armament, Recruit (Barracks)
Barbarian 100% 25% Charge Attack (2x Speed) Gold x5 (Townhall)
Warrior 75% 50% Charge Attack (2x Speed) Gold x5 (Townhall)
Rebel 25% 25% Attack +60% vs. cavalry Gold x1 (Townhall)
Lance Carrier 25% 50% Attack +55% vs. cavalry Lance, Leather Armor, Recruit (Barracks)
Pikeman 35% 70% Attack +80% vs. cavalry Pike, Iron Armament, Recruit (Barracks)

Additional information about pikeman: If you have acces to iron mines, pikemen should be your armies backbone (they are very good at defending). A line of pikeman and a group of crossbowmen behind can defeat pretty much any army.

[edit] Cavalry

Name Attack Defense Special Requirements
Vagabond 40% 25% Mounted (2x Speed) Gold x3 (Townhall)
Scout 35% 50% Mounted (2x Speed) Hand Axe, Wooden Shield, Leather Armor, Horse, Recruit (Barracks)
Knight 55% 70% Mounted (2x Speed) Sword, Iron Armament, Long Shield, Horse, Recruit (Barracks)

[edit] Siege Weapons

Name Attack Defense Special Requirements
Catapult 3x50% 25% (50% in SR2) Siege Weapon (Speed x0.5) Timber x5, Iron x5 (Vehicles Workshop)
Ballista 100% 25% (50% in SR2) Siege Weapon (Speed x0.5) Timber x5, Iron x5 (Vehicles Workshop)

[edit] Map Editors

A lot of fans of the game wish there would be a map editor in the game. Some fans took the task to make such editors when it became clear that no map editors are going to be released from the official side. Currently some different map editors are floating around the internet and it is not difficult to snatch yourself a copy of one. Unfortunately, the current editors available can only edit terrain so you cannot place buildings, units or objectives into your scenarios, though more 'complete' editors are being worked on.

[edit] See also

Knights and Merchants: The Shattered Kingdom

[edit] External links

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