Invasion (Magic: The Gathering)
From Wikipedia, the free encyclopedia
Invasion | ||
---|---|---|
Release date | September 2000 | |
Mechanics | Multicolored Cards, Split cards |
|
Keywords | Kicker | |
Size | 350 cards | |
Expansion code | INV | |
Development codename | Beijing | |
Designer | Bill Rose (lead) | |
Sets in Invasion Block | ||
Invasion | Planeshift | Apocalypse |
Magic: The Gathering Chronology |
||
Prophecy | Invasion | Beatdown |
Invasion is the 21st expert level set, and the first set in the Invasion block of cards of Magic: The Gathering. The rest of the block is Planeshift and Apocalypse. It contains 350 cards.
Contents |
[edit] Storyline
The time has come. Urza the Planeswalker must now help Gerrard Capashen and the crew of Weatherlight to repel the invading Phyrexians from Dominaria. However, it will not be easy, as Yawgmoth will stop at nothing to get what he wants. Yawgmoth was eventually destroyed by Gerrard Capashen when he released a large beam of white mana at Yawgmoth. The blast killed Gerrard.
[edit] Set History
Invasion saw the return of multi-colored "gold" cards, absent since the Stronghold expansion. Its major themes revolved around multicolor decks and strategies. The popularity and appeal of "gold" cards along with high but balanced power level culminated into making Invasion one of the most popular Magic sets in the game's history.
[edit] Mechanics
The following mechanics first appeared in Invasion:
- Kicker - Cards with kicker had an optional cost in addition to the card's casting cost. Paying this additional cost would activate an additional ability or effect on the card.
- Domain - Cards that have an effect based on the number of basic land types the casting player controlled.
- Split cards - Literally two cards printed on one, Split cards had two different effects for different costs. As they were played, their controller chose which half to use.