First Eagles: The Great War 1918

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First Eagles: The Great War 1918
Image:First Eagles - The Great War 1918 Coverart.png
Developer(s) Third Wire Productions
Publisher(s) G2 Games
Designer(s) Tsuyoshi Kawahito
Engine Strike Fighters
Platform(s) Windows
Release date 2006
Genre(s) Flight simulation
Mode(s) Single player, Online Multiplayer
Rating(s) PEGI: Childrens (3+)
Media CD
System requirements 1.0 GHz or higher processor, 512Mb RAM, 500 Mb free drive space, 64 Mb DirectX 9.0c video card or higher.
Input methods Keyboard, Mouse, Joystick, TrackIR (optional)

First Eagles: The Great War 1918 (Also called First Eagles: The Great Air War 1918)is a PC game (Combat / Flight Simulator) that focuses on the World War I between 1917 and 1918.

First Eagles has had fair success in the PC games market, although its impact has a lot to do with the game having an 'open architecture' allowing others to modify and improve aspects of it and add new Planes, Terrain, Weapons etc.

In 2007, First Eagles: Expansion Pack 1 was released that adds the Sopwith Camel, Albatros D.III, Albatros D.Va, and Fokker Dr.I. This pack also includes new campaigns set over the Cambrai sector of France.

The game is based on the "Strike Fighters" engine developed by Third Wire Productions.

Contents

[edit] Gameplay

Every encounter in WWI aerial combat is a close range turning dogfight that can have many outcomes including the planes colliding, spinning out of control, crashing into the ground, being hit by Anti Aircraft Artillery, or being shot down or killed, depending on the game skill level set and the players skill level.

The game has inherited the "Strike Fighters" engine and so has been designed to be relatively easy to get into. This gives it the tag 'Lite Simulation' which is opposed to other hardcore 'study simulations' such as Falcon 4.0 where the learning curve is much steeper. After flying one plane you should be able to hop into any of the other planes and fly them with minimum practise. In reality the Lite category tag places the game halfway between Arcade and Hardcore.

The game has a useful 'Single Mission' option that allows the user to choose their mission, aircraft type, weapons, year, nationality, weather, time of day, and look at a map of where they are flying to. A set of names are generated to be included on the squadron roster and they are allocated varying skill levels (ranks), which is useful to know when they are flying as your wingmen. The Single Mission mode is a good chance to practice for the Campaign mode because it gives all the mission types that the user will face in any campaign.

Mission types include:

  • Intercept: Scramble to intercept incoming enemy bombers before they reach the target.
  • Offensive Patrol: Patrol waypoints over the lines and destroy any enemy aircraft in the target area.
  • Defensive Patrol: Patrol waypoints on your side on the lines and destroy any enemy aircraft in the target area.
  • Army Co-Operation: Destroy enemy tanks/infantry on the battlefield.
  • Armed Reconnaissance: Search out and destroy enemy ground units.
  • Reconnaissance: Fly to and observe an assigned target.

Flying over the terrain can be long and lonely, although just like the dawn patrols of the Great War the sky can be saturated with a vast array of friendly and enemy aircraft. A time acceleration feature is built into the game as well as a feature to let you warp to the target, although this later feature can place the player in the middle of trouble.

Bombing targets is difficult and the user has to practice dive and low level bombing to complete missions. The planes are of purely WWI tech, as one would expect, and thus have no bombing aids.

Dogfighting, much like the actual Great War, is always necessary thanks to the wild unpredictability of the Le Prieur rockets (available in add-ons). Machine guns have a maximum range of about 0.3 Nautical Miles, ensuring close-knit furballs.

Flying over populated enemy territory will result in the Archie bombardment, together with available add-on AAA it is deadly at low altitudes, but simply an irritation above certain levels; much like the real Archie.

[edit] Aircraft

[edit] Flyable Aircraft

Flyable aircraft of the original game:

Flyable aircraft of the Expansion Pack 1:

[edit] Non-Flyable Aircraft

Non-flyable aircraft of the original game:

Non-flyable aircraft of the Expansion Pack 1:

[edit] The developer of the series

This series of games is designed by Tsuyoshi Kawahito (known as 'TK'), who was also involved in some of the 1990s best selling PC flight simulators, including European Air War (1998) by MicroProse and Longbow 2 (1997) by Jane's Combat Simulations.

[edit] Related games based on the Strike Fighters game engine

[edit] See also

[edit] External links