Final Fantasy Crystal Chronicles: The Crystal Bearers
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This article or section contains information about an unreleased video game. The content may change substantially as more information becomes available. Please do not add speculation to this article, and remember to cite a published source for details. |
Final Fantasy Crystal Chronicles: Crystal Bearers | |
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Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Designer(s) | Akitoshi Kawazu game producer Toshiyuki Itahana game director character design Hidenori Iwasaki composer |
Series | Final Fantasy series Final Fantasy Crystal Chronicles series |
Platform(s) | Wii |
Release date | TBA |
Genre(s) | Action role-playing game |
Mode(s) | Single player, multiplayer |
Final Fantasy Crystal Chronicles: The Crystal Bearers is an unreleased Wii RPG by Square Enix. First announced to the public in May 2006, the story will revolve around an established hero character.[1] There have been no major updates disclosed since its first announcement. The developers of Final Fantasy Crystal Chronicles: My Life as a King refused to comment when asked about the status of the Crystal Bearers project at the Game Developers Conference of February 2008, stating only that the public should "wait for a press release".[2] In March 2008, an official advertising article about Final Fantasy Crystal Chronicles: Ring of Fates noted that the Nintendo DS installment "sets the stage" for The Crystal Bearers.[3]
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[edit] Plot
The game director wanted to make "an exhilarating tale of this great hero set against sweeping blue skies", which influenced many decisions in game design and story.[4]
[edit] Setting
The exact point of this title in the Crystal Chronicles chronology is unconfirmed, but the game takes place in the same world as Final Fantasy Crystal Chronicles, populated by four races.[5]
[edit] Development
The Crystal Bearers is intended to be a more "single-player experience", as opposed to the GameCube installment which focused on cooperative play.[6] The game director stated he wants a more "world weary" protagonist, and wanted him to seem rugged, which influenced the hair design of the character.[4] The game is intended to feature a more "mature" design to help bolster the heroic structure of the story.[6]
[edit] References
- ^ Nix (2006-05-06). E3 2006: Final Fantasy Crystal Chronicles Wii. Retrieved on 2008-03-10.
- ^ JC Fletcher (2008-02-22). GDC08: Square Enix no-comments FFCC Crystal Bearers. Joystiq. Retrieved on 2008-05-18.
- ^ Square Enix web staff (2008-03-24). A Crystal Record. member.square-enix.com/na. Retrieved on 2008-04-22.
- ^ a b James Mielke (May 15th, 2007). Interviews on Final Fantasy's Nintendo DS, Wii Assault. 1UP.com. Retrieved on August 24, 2007.
- ^ IGN Staff (May 16th, 2007). FF: Crystal Bearers Update. IGN.com. Retrieved on August 24, 2007.
- ^ a b Craig Harris (May 16th, 2007). Interview: Final Fantasy Crystal Chronicles. IGN.com. Retrieved on August 24, 2007.
[edit] See also
[edit] External links
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