Dark Reign: The Future of War
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Dark Reign | |
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Developer(s) | Auran |
Publisher(s) | Activision |
Engine | Tactics Engine |
Platform(s) | Windows |
Release date | August 31, 1997 |
Genre(s) | Real-time strategy |
Mode(s) | Single player, Multiplayer |
Media | CD |
Input methods | Keyboard and Mouse |
Dark Reign: The Future of War is a real-time strategy computer game for Microsoft Windows, developed by Auran and published by Activision in 1997. The game consists of a large single-player campaign but also supports multiplayer online games. A fully functional mission construction kit was included with the game, that allowed players to create new maps for multiplayer game and even create entire new missions and campaigns.
An expansion pack, Rise of the Shadowhand, was released on March 31, 1998, which added new missions and new units to the game.
A prequel, Dark Reign 2, was released on June 30, 2000.
Contents |
[edit] Story
The game takes place in the distant future. The player takes the role of a survivor of a faction of humans known as the Tograns, whose society was crippled after their homeworld was caught up in a war between the Imperium and the Freedom Guard (who were once both the Sprawlers and the Jovian Detention Autority (JDA) from Dark Reign 2). As one of the last remaining Tograns that set off in hopes they might find a new refuge to rebuild and carry on the words of Alpheis Togra (A famous reasearch scientist and philosopher), the player is presented with an opportunity to go back through time and prevent the death of the founder, Togra, using an advanced probe launched by him just prior to the destruction of the planet Strata-7. To use the device, the player must first demonstrate their worth by achieving victory in simulations of famous battles between the Imperium and the Freedom Guard.
The thirteen missions play out the events from the first skirmish between the Imperium and Freedom Guard up to the battle for and destruction of Strata-7. The missions may freely be played from the perspective of the Imperium or the Freedom Guard. In the thirteenth and final mission, the last Togran, the player, is sent back in time using the Chronomachine to Strata-7, and must use the weapons and technology of both the Imperium and the Freedom Guard to combine a force that will defeat both sides and prevent the complete destruction of Strata-7 and Togra.
In the expansion, Rise of the Shadowhand, the story depicts the increasing desperation and despotism of the Imperium after the emergence of the Tograns as a third credible faction. After a massive Imperium assault on Freedom Guard space, a fleeing transport stumbles upon a planet, at the other side of the galaxy, where the Imperium secret police, the Shadowhand, have conducted major research. By coincidence, the Shadowhand simultaneously is faced with losing control of its advanced units due to the malfunction of their guiding AI, Osiris.
[edit] Gameplay
The gameplay is that of a sci-fi real-time strategy, similar to that of Command & Conquer. In any given scenario, the player first constructs buildings for unit production, resource gathering, power generation and base defence. The production of Units and buildings represent an opportunity cost as they all have an associated cost in terms of credits (the currency used by the game). Additional credits are earned by collecting shipments of water from fresh springs. These springs cannot be exhausted but they can be depleted. During short games, establishing early control of as many as possible ensures a strong income. In longer games, maintaining supply routes and outposts becomes important as it takes longer to derive the same profit.
The sides have completely unique units, unlike many contemporary games. The Freedom Guard units are characterised as being weaker but more mobile, being faster and better able to handle difficult terrain. The Imperium units have a greater reliance on hover technology which limits their use in extreme terrain but allows them to cross water easily. The Freedom Guard have a sci-fi technology called phasing, which allows many of their units to be hidden underground on the spot, making them effective for close-quarters ambushes. The Imperium are directed more towards a blitzkrieg style of play, with units focused on supremacy in combat ahead of tactical flexibility.
In the single-player missions a number of objectives are given to the player to complete before the mission is successfully completed. These fit the historical scenario being replayed - for example, a given mission might require the player, as Freedom Guard, to evacuate particular key units, or as Imperuim, to destroy those units or prevent their escape.
[edit] Features
Dark Reign featured a number of new concepts that altered the gameplay and flavour of the title. It possessed a complex fog-of-war where line of sight was affected by everything from terrain height and shape to trees and rocks. This allowed for the use of forests for ambushes and limited the effectiveness of recon in densely forested or mountainous areas. Like many RTS titles, structures in the game consumed power and would not function if sufficient power was unavailable. However, Dark Reign was one of the first games to allow players to 'power down' buildings to keep their bases online, giving greater flexibility in base management. The game also featured production queues and where multiple production facilities of the same type existed, they would automatically divide up production, or could be ordered to each focus on particular production queues. The game also featured the ability to steal blueprints for enemy units, allowing sides to neutralise effective units by stealing the plans and producing their own to counter.
One of the more innovative features of Dark Reign was the customisable waypoint system. A player could place any number of paths, each with any number of points, and save each one with a unique name. Units on a path could be assigned to patrol it, loop, or travel it once, and units would automatically carry out behaviours at each point - for example, a resource collector could be given a path to take it around an enemy base to a water deposit and it would treat this route as its standard resource gathering path. Separate from waypoints, units could be given individual orders such as "search and destroy", "harass", or "scout", allowing them to choose their own targets, engaging and occupying the enemy while freeing up the player to work on more significant strategies / development. These tactics could be controlled further with the use of individually customisable AI settings for every unit, allowing the player to set unit pursuit range, damage tolerance (how quickly the unit will seek healing / repairs and flee combat), and independence (how far the unit will stray from orders in order to engage attackers or targets of opportunity). These could be set individually for every unit, and the default setting could be changed, eliminating the need to change every unit if a unified strategy called for particular settings.
[edit] Development history
Dark Reign began life as a game called 'Corporation'. Developed by Auran's co founder Greg Lane, 'Corporation' and its sister game entitled 'Wild West' were demonstrated to Activision in June 1996 and a deal signed shortly thereafter. Auran continued developmement of the Tactics Engine whilst Activision layered a new story on top of 'Corporation' and Dark Reign was born. Many of the units, and the unit AI, map systems, production systems and real time line of sight were already present in 'Corporation' when it was first demonstrated to Activision in 1996.
[edit] User-created content
The Construction Kit shipped with the game allows the creation of anything from multiplayer / skirmish maps to full fledged campaigns. Tools supplied with it allow for custom-created AI profiles to be created easily and scripted events to be implemented. As a result there was a large community and several mods, including total conversions such as 'Edge Of Darkness', which added two new races and a host of new units and strategies.
In 2007 the game was re-released as abandonware - and can be downloaded for free and played online. See link below.