Broken Sword II: The Smoking Mirror
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Broken Sword II: The Smoking Mirror | |
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Developer(s) | Revolution Software |
Publisher(s) | Virgin Interactive Entertainment (WIN) Sony Computer Entertainment (PS) |
Designer(s) | Charles Cecil (director) |
Series | Broken Sword series |
Engine | Virtual Theatre |
Platform(s) | Microsoft Windows, PlayStation and many more through ScummVM |
Release date | October 31, 1997 (WIN) November 14, 1997 (PS) |
Genre(s) | Adventure |
Mode(s) | Single player |
Rating(s) | ESRB: T (Teen) USK: 12+ |
Media | 2 CD-ROMs (WIN) 1 CD-ROM (PS) |
System requirements | 90 MHz CPU, 16 MB RAM, 2 MB video card RAM, 4X CD-ROM drive, DirectX 5.0, Windows 95 (WIN) |
Input methods | Keyboard, mouse (WIN) |
Broken Sword II: The Smoking Mirror is the second game in the Broken Sword series of computer games, and was released on October 31, 1997.
The game opens with George Stobbart witnessing the kidnapping of his girlfriend, Nicole Collard, followed by being tied to a chair in a burning house with a deadly spider on the loose. From here follows an adventure involving an evil Aztec god and a conspiracy revolving around the forthcoming solar eclipse.
As in the first game, the music is composed by Barrington Pheloung (with Bob Sekar adding the famous closing score 'Happiness is an Inside Job'), and Rolf Saxon returns to lead the cast, with a different actress playing Nico Collard.
A port of Broken Sword II: The Smoking Mirror was released for the Sony PlayStation platform.
Contents |
[edit] Locations
Paris - The second time George visits the city of Paris, Nico is captured and George's stay is brief. After a chat with André Lobineau on the phone, he breaks out of the mansion and visits Montfaucon Square, an area he visited twice in The Shadow of the Templars. He then visits an art gallery, which leads onto him concluding where his next location will be, Marseille.
Marseille - George heads to the docks of Marseille to find Nico, and uncover a sinister drug ring. George is to sneak past a guard and his dog, avoid the bustling Pablo, and break his girlfriend out.
Quaramonte - The small town of Quaramonte is where George Stobbart and Nico Collard head to next. Here he is forced to break a prisoner out of jail, and help out an old friend, while Nico distracts the General of a Police Station.
Jungle - George is swept up on the shores of an unknown jungle, and manages to find shelter in an old priest's treehouse. Soon enough he reaches an ancient village, in search of a mysterious root.
Caribbean - George finds him self negotiating the future of a Captain's museum, while looking for one of the three Mayan Stones.
Zombie Island - In search of one of the three Mayan stones, George heads to Zombie Island. He ends up standing on a movie set, and eventually stars in the movie itself.
London - Nico reaches London in search of one of the three Mayan stones, which eventually takes her to The British Museum, then underground to an abandoned train station.
Pyramids - The home of the imprisoned god, Tezcatlipoca, George and Nico head here to entrap the monster. It's not without its problems, with the evil drug ring attempting to stop the duo from doing so.
[edit] Trivia
- In the opening animated sequence, the apartment of Oubier contains a portrait of Plantard and a painting of the Vasconchelos' garden.
- In Captain Ketch's museum, George meets a young girl called Emily Ketch (a descendant of Captain Ketch) who is hinted at as being a ghost.
- When playing as Nico in the London Underground, it is possible to see the ghost of Khan from Broken Sword 1, and also a brief scene from Beneath a Steel Sky[1]
[edit] References
[edit] External links
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