Broken Sword: The Shadow of the Templars

From Wikipedia, the free encyclopedia

Broken Sword: The Shadow of the Templars
European PC version boxart
Developer(s) Revolution Software
Publisher(s) Virgin Interactive Entertainment (PC, MAC)
Sony Computer Entertainment (PS1)
BAM! Entertainment, Inc. (GBA)
Astraware (Palm, WM)
Designer(s) Charles Cecil (director)
Barrington Pheloung (composer)
Series Broken Sword series
Engine Virtual Theatre
Platform(s) Game Boy Advance, Mac OS, PC (DOS, Windows), PlayStation, Palm OS, Windows Mobile and many others with ScummVM
Release date November 5, 1996 (PC)
December, 1996 (PS1)
March 19, 2002 (GBA)
November 23, 2005 (Palm)
August 2, 2006 (WM)
Genre(s) Adventure
Mode(s) Single-player
Rating(s) ESRB: K-A (Kids to Adults) (PC)
ESRB: T (Teen) (PS1, GBA)
USK: 12+
Media 2 CD-ROMs (PC)
1 CD-ROM (PS1)
1 cartridge (GBA)
System requirements 486 with 66 MHz, 8 MB RAM, VESA 2.0 compatible SVGA card, 100% Sound Blaster compatible sound card, 2X CD-ROM drive (PC)
Input methods Keyboard, mouse (PC)

Broken Sword: The Shadow of the Templars (known as Circle of Blood in the United States) is a third-person, point-and-click adventure computer game released to the PC on November 5, 1996. It was released on the PlayStation in December that same year and on the GBA 19 March 2002. It has also been ported to the Palm OS by Astraware. It was followed by the sequels Broken Sword II: The Smoking Mirror, Broken Sword: The Sleeping Dragon, and Broken Sword: The Angel of Death.

Contents

[edit] General information

American box art.
American box art.

The game is a traditional point-and-click adventure, where the player has to logically come up with answers and solutions to riddles and problems that he or she encounters during the course of the game.

Audio features of the game include recorded Foley and sound effects, orchestral music and recorded voices of voice actors. The game graphics are animated in a style which resembles classic animated films. The game was directed by Charles Cecil and the original score was composed by Barrington Pheloung.

The game features a cast of voice actors led by Rolf Saxon as George Stobbart.

[edit] Story

Opening in the city of Paris, George Stobbart is enjoying his autumn vacation when he narrowly escapes an explosion outside a café. Following the clues left behind by the killer, who is dressed as a clown, George discovers there is something much larger and more dangerous going on that stretches back in time as far as the Knights Templar. Enlisting the help of a French journalist, Nicole Collard, they follow an intricate manuscript which points them in the direction of various locations such as Paris, Ireland, Syria, Spain and Scotland.

[edit] Locations

Paris - This city is where the adventure begins after an explosion at the small café, and most of the game is centred around this city. George will return here numerous times when new avenues have become available to explore in order to further his investigation, such as the Hagenmeyer Clinic, Montfaucon, and an excavation at Site de Baphomet.

Paris, the first play area in the game.
Paris, the first play area in the game.
George Stobbart investigating in Spain.
George Stobbart investigating in Spain.

Ireland - The small village of Lochmarne has been an area of great archeological interest recently from renowned personality Professor Peagram. The dig at the castle was soon terminated by Peagram himself. George is determined to find out what spooked the professor, though things go a bit awry when one of the locals experiences a hit and run abduction. It is here that George takes possession of the illustrious Lochmarne-gem.

Syria - The town of Marib in Syria is George's next destination. George needs to find a way to get to a landmark known as the Bull's Head, but his driver is being very uncooperative. An empty matchbook George recovered from the killer in Paris reads "Club Alamut", an exclusive club in Marib. It is here that George, while in a cave, discovers an ancient tablet that depicts an ancient message - "to the west, to the edge of the world". This message supposedly tells where the Sword of Baphomet lies.

Spain - George visits a Spanish villa, owned by an affluent elderly woman, in the hope that he can uncover the secrets of the old woman's ancestors, known to have been part of the Knights Templar. It is here that George, with help from the affluent countess - Countess de Vasconcellos find the communion chalice that had been missing for hundreds of years. George returns here after the excavation at Site de Baphomet to finally unveil the truth of the 'children' and to find out where he must next go.

Scotland - A dangerous train journey through Scotland brings Nico and George to an ancient church in Bannockburn where the final confrontation with the mysterious alliance takes place.

[edit] Characters

[edit] External links