Antiquities (Magic: The Gathering)

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Antiquities
Release date March 1994
Mechanics Artifacts,
artifact effects
Keywords None new
Size 100 cards
Expansion code ATQ (AQ)



Magic: The Gathering
Chronology
Arabian Nights Antiquities Revised

Antiquities was the fifth Magic: The Gathering set and the second expert level expansion set. It was the first set to have an original backstory and explore the mythos of the Magic universe (see Magic: The Gathering storylines). The set was created by the group of students at the University of Pennsylvania that had helped Richard Garfield design the original game. The expansion symbol for Antiquities was an anvil.

Antiquities managed to solve many of the printing errors that had plagued previous sets, although the expansion symbol was omitted from Reconstruction. The only major problem noticed by players was the poor collation of the set; many booster boxes contained several packs with exactly the same cards in each, making it next-to-impossible for players in many parts of the country to collect complete sets. To correct this, Wizards of the Coast introduced a "buyback" program, allowing players to trade in their excess cards for money. This backfired on many players who took early advantage of it as Antiquities cards soon began rising in price on the secondary-sales market. In the UK at least, the 'buyback' was limited to the uncommon cards; however, it was possible to exchange these for cards from the previous Arabian Nights expansion too.

[edit] Notable cards

  • Hurkyl's Recall: In an expansion with so many artifacts, returning all artifacts in play to an owner's hand could be devastating, particularly when combined with cards that do damage based on the number of cards in one's hand such as the Black Vise. It sees use in some modern type 1 combo decks, because it can be used to return tapped artifacts such as Moxen and Mana Vault to owner's hand, so that they can be re-played and tapped again for more mana.
  • Millstone: A card created to take advantage of the rule that stated that players lost the game when they ran out of cards to draw. Millstone became a staple of deckbuilding for years, and even today, any effect that puts cards from one's library to their graveyard is known as "milling".
  • Mishra's Factory: As the first land that becomes a creature, the Factory has been used time and again as an uncounterable threat in control decks.
  • Mishra's Workshop: A degenerate mana-booster for artifacts, the Workshop is the highest-priced card of the set today. This is the cornerstone of the entire Prison archetype in Vintage, that uses the mana abundance of workshop to play relatively expensive game-warping artifacts on the first turn.
  • Strip Mine: A land that can be used for colorless mana (perfect for casting artifacts), or sacrificed to destroy a land in play. This mana denial later proved powerful enough to restrict it in Vintage.
  • Golgothian Sylex: The second card to care about what expansion another card is from (the first is Arabian Nights' City in a Bottle). The concept of affecting cards from a specific set was soon abandoned due to the fact that many cards originally printed in these expansions began appearing in the main set with no expansion symbols at all. This artifact ties into the ending of the Antiquities storyline, as Urza activates the sylex bowl and Obliterates the forest of Argoth, as well as two whole armies with it.

[edit] Storyline

The story of Antiquities takes place on the plane of Dominaria and centers on the two brothers Urza and Mishra. Very old and incredibly powerful artifacts from the age of the Thran have been uncovered, and in a hidden cave, the two brothers find a magical stone. They battle for control of it, and their struggle, later renamed the Brothers' War, soon spans the continent of Terisiare. Both sides use the ancient artifacts of the Thran for their benefit and bring destruction to the world. The culmination of Urza's and Mishra's conflict was revealed in the 1998 expansion set Urza's Saga.

[edit] External links

Magic: The Gathering sets
Advanced Level Core sets: Alpha, Beta, Unlimited, Revised, 4th Edition, 5th Edition, 6th Edition, 7th Edition, 8th Edition, 9th Edition, 10th Edition
Expert Level Early Sets
Arabian Nights, Antiquities, Legends, The Dark, Fallen Empires, Homelands
Expert Level Block Expansion Sets

Ice Age Block: Ice Age, Alliances, Coldsnap
Mirage Block: Mirage, Visions, Weatherlight
Rath Cycle: Tempest, Stronghold, Exodus
Urza Block: Urza's Saga, Urza's Legacy, Urza's Destiny
Masques Block: Mercadian Masques, Nemesis, Prophecy

Invasion Block: Invasion, Planeshift, Apocalypse
Odyssey Block: Odyssey, Torment, Judgment
Onslaught Block: Onslaught, Legions, Scourge
Mirrodin Block: Mirrodin, Darksteel, Fifth Dawn
Kamigawa Block: Champions of Kamigawa, Betrayers of Kamigawa, Saviors of Kamigawa

Ravnica Block: Ravnica: City of Guilds, Guildpact, Dissension
Time Spiral Block: Time Spiral, Planar Chaos, Future Sight
Lorwyn Mini-Block: Lorwyn, Morningtide
Shadowmoor Mini-Block: Shadowmoor, Eventide
Alara Block: Shards of Alara, Paper, Scissors

Un-Sets Starter Level Sets Compilations/reprint/gift box sets
Unglued, Unhinged

Portal, Portal Second Age, Portal Three Kingdoms, Starter, Starter 2000

Chronicles, Renaissance, Anthologies, Battle Royale, Beatdown, Deckmasters, Masters Edition, Duel Decks: Elves vs. Goblins, From the Vault: Dragons