1944: The Loop Master

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1944: The Loop Master
Screenshot of 1944: The Loop Master
Developer(s) 8ing/Raizing
Publisher(s) Capcom
Platform(s) Arcade, GameTap
Release date June 20, 2000
Genre(s) Vertical scrolling shooter
Mode(s) Single player, 2 player Co-op
Input methods 8-way Joystick, 2 Buttons
Cabinet Upright
Arcade system Capcom Play System 2
Display Raster, 384 x 224 pixels (Horizontal), 4096 colors

1944: The Loop Master is a vertical scrolling shooter arcade game made by Capcom in 2000. Unlike previous games, the programming for this arcade was done by a separate company called 8ing/Raizing. The game is the 5th and last of a series of World War 2 vertical shooters made by Capcom. The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army.

[edit] Basics

The arcade operates and plays like most standard shooters. The objective of every level is shoot enemy planes, tanks, trains, turrets, battleships, and defeat the end of level boss, all the while dodging enemy bullets and collecting power ups and golds. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series. Despite the opening description of the plane stats, both planes operate equally, and are only available to the first or second player respectively. The games does borrow from 19XX in that it has a form of charge up system. By holding the fire button down, the charge bar will fill, and when full, the plane will fly up and become temporarily invincible. The game also has the standard bomb button, which when pressed causes kamikaze planes to fly up the screen doing major damage to any enemies they hit.

The health system in the game also works unlike the previous games in the series. The plane has a health bar which decreases after every hit. However, players start with only one life, and the game sparingly gives health boosts.

The option of wingmen is much more present in this game than others in the series. A small golden plane icon flies down the screen at certain times which releases a wingmen icon. Wingmen add some extra firepower, but are vulnerable to enemy fire.

The goal is to reach a mysterious target known as Apparetoride and destroy it.

[edit] End of Level Bonuses

At the end of every level, you will receive additional points for the number of bombs you have in stock, a bonus for the percentage of enemies destroyed, and a bonus for every gold. After beating the last level, you also get a large bonus for the number of lives and wingmen you have remaining.

[edit] External links

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