Texture mapping unit
From Wikipedia, the free encyclopedia
This article or section is in need of attention from an expert on the subject. WikiProject Computing or the Computing Portal may be able to help recruit one. |
Texture mapping units (also known as graphical pipelines) is a component in a video card. A TMU rotates and resizes a bitmap to be placed onto an arbitrary plane of a given 3D object as a "texture". [1]
[edit] See also
[edit] References
- ^ Dev Hardware - The Graphics Pipeline. Retrieved on 11 May 2006.