Texture (music)
From Wikipedia, the free encyclopedia
In music, texture is the overall quality of sound of a piece, most often indicated by the number of voices in the music and by the relationship between these voices (see types of texture below). A piece's texture may be further described using terms such as "thick" and "light", "rough" or "smooth". For example, Aaron Copland's more popular pieces are described as having an "open" texture. The perceived texture of a piece can be affected by the number and character of parts playing at once, the timbre of the instruments or voices playing these parts and the harmony, tempo, and rhythms used.
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[edit] Types of texture
In musicology, particularly in the fields of music history and music analysis, some common terms for different types of texture are:
- one melodic voice without harmonic accompaniment (although rhythmic accompaniment may be present).
- multiple melodic voices which are to some extent independent from one another.
- multiple voices where one voice, the melody, stands out prominently and the other voices form a background of harmonic accompaniment. If all the parts have the same (or nearly the same) rhythm, then the homophonic texture can also be described as homorhythmic.
- a musical texture in which the voices are different in character, moving in contrasting rhythms. The voices may play a single melody with simultaneous variations in that melody, or they may play substantially different melodies. (Heterophony can be considered a sub-category of polyphony, or an embellished/"ragged" form of monophony, or some mixture of the two).
Although in music instruction certain styles or repertoires of music are often identified with one of these descriptions (for example, Gregorian chant is described as monophonic, Bach Chorales are described as homophonic and fugues as polyphonic), many composers use more than one type of texture in the same piece of music.
A simultaneity (music) is more than one complete musical texture occurring at the same time, rather than in succession.
A more recent type of texture first used by György Ligeti is micropolyphony. Other textures include homorhythmic, polythematic, polyrhythmic, onomatopoeic, compound, and mixed or composite textures (Corozine 2002, p.34).
The term Holophonic Musical Texture has been coined by Greek composer Panayiotis Kokoras. Holophonic musical texture is best perceived as the synthesis of simultaneous sound streams into a coherent whole with internal components and focal points. For more information you can refer to the following link: http://www.musicandmeaning.net/issues/showArticle.php?artID=4.5
[edit] Sources
- Copland, Aaron. What to Listen for in Music. Published by Signet Classic, an imprint of New American Library, a division of Penguin Group (USA) Inc., 375 Hudson Street, New York, NY.
- Corozine, Vince (2002). Arranging Music for the Real World: Classical and Commercial Aspects. ISBN 0-7866-4961-5.
- Hanning, Barbara Russano, Concise History of Western Music, based on Donald Jay Grout & Claudia V. Palisca's A History of Western Music, Fifth Edition. Published by W. W. Norton & Company, New York, Copyright 1998. ISBN 0-393-97168-6.
[edit] Further reading
- Hyer, Brian: 'Homophony', Grove Music Online ed. L. Macy (Accessed 24 September 2006), <http://www.grovemusic.com>
- Frobenius, Wolf: 'Polyphony', Grove Music Online ed. L. Macy (Accessed 24 September 2006), <http://www.grovemusic.com>
- 'Monophony', Grove Music Online ed. L. Macy (Accessed 24 September 2006), <http://www.grovemusic.com>
[edit] External links
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