Talk:Text-based game

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[edit] Possibly Dubious Claim

The article currently includes the following claim:

Text games are typically easier to write and require less processing power than graphical games, and thus were more common from 1970 to 1990.

I know it's a commonly held perception that use of a TUI is easier and requires fewer processor cycles than games with a GUI, but I'm not so certain that it's a wholly valid claim on its face. There are plenty of sticky programming issues and computing-intense features upon which a game's interface has no bearing.

The further claim that these are the reasons ("thus...") why TUI games were more prevalent in the past is also questionable. It seems that a stronger assertion could be made that their popularity had to do with display limitations at the time and (possibly) a lack of accessible programming frameworks, but much moreso the former. D. Brodale 16:26, 3 December 2007 (UTC)

[edit] aalib

We're having a very slow revert war over this issue. Does a (biased description follows) post-release kludge enabling a piece of graphical software to display screens full of largely unintelligible, difficult to interpret character gibberish (well, depending on your resolution) make it a text-based game? If so, I think that we may as well sink the page because it could hypothetically apply to any piece of software one cares to apply it to. Does aalib warrant a mention? I'll concede the fact. Does its use make a game text-based? I'm inclined to say no. What do you think? Pseudo Intellectual (talk) 12:47, 21 January 2008 (UTC)