Civilization II: Test of Time

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Civilization II: Test of Time
Cover
Developer(s) MicroProse
Publisher(s) Hasbro Interactive
Platform(s) Windows (95 and higher)
Release date July 31, 1999
Genre(s) Turn-based strategy game
Mode(s) Single player, Multiplayer
Rating(s) ESRB Everyone (E)
Media CD-ROM
System requirements P166 MHz, 16MB RAM, 2MB VRAM, DirectX 6.0
Input methods Keyboard, Mouse
A screen shot of the revamped graphics in Test of Time
A screen shot of the revamped graphics in Test of Time

Civilization II: Test of Time, released in 1999, is a turn-based strategy game similar to the best selling game Civilization II. Test of Time's central innovation was the addition of multiple maps and the inclusion of two campaigns concerning science fiction and fantasy themes.

Contents

[edit] The Original and Extended Original Campaign

Test of Time included an exact replica of the old Civilization II campaign, with only a few minor changes. Cosmetically, however, it looked quite different, with all-new art and animated units. Test of Time also offered the option to undertake the Extended Original campaign, which was identical to the Original except that the "pink" slot for a civilization was occupied by aliens on Alpha Centauri. When one built the Alpha Centauri spaceship, instead of ending the game, it unlocked a secondary tech tree and allowed the player to battle the Centaurians.

However, on all versions, the "red" slot for a civilization is always occupied by the barbarians (religious fanatics, barbarians, and guerillas)

[edit] The Science-Fiction Campaign

The Science-Fiction campaign focuses around a mostly fictional planetary system in orbit around the real, nearby star of Lalande 21185. The setup is that the humans along with another species identified only as the "non-humans" both crashland on earthlike Funestis, the second planet. The two species simultaneously learn to talk with each other and expand to the three other maps, which include the orbital platforms around Funestis left there by the ancient Lalandians, a rocky world called Naumachia, and the center of ancient Lalandian culture, the gas giant Nona. Nona is the only non-fictional planet: it is one of the known extrasolar planets, although obviously its actual nature remains totally unknown. Victory can be accomplished by sending a spaceship back to Earth, by building a quantum gate back to Earth, or by conquering the world.

[edit] Science-Fiction Campaign Trivia

  • When any of the alien races discover Circular Supports, they are able to build (or be 'gifted') the Ixion military unit. The Ixion is a fast moving rover-like catapult that hurls exploding balls of fire at their enemy, while an effective early scout and cavalry (hit and run) unit, it is barely (if at all) able to defend itself if attacked. In Greek mythology, Ixion was one of the Lapiths, and a king of Thessaly. After a number of greedy acts of kin-treachery, Ixion was bound to a burning wheel for all eternity in Tartarus, the lowest of places in the underworld. A dank and wretched pit engulfed in murky gloom, it is hemmed in by three layers of night, which surround a bronze wall which in turn encompasses Tartarus.

[edit] The Fantasy Campaign and Midgard

Test of Time also included a fantasy world modelled after Norse mythology. The four maps of the Fantasy Campaign are the Surface World, the Underground World, the Cloud World, and the Undersea World. The seven species included each started on a different level. The central difference between Midgard and the Fantasy Campaign are the scripted events and premade maps for Midgard.

The civilizations of the Fantasy Campaign consist of five fantasy races and two human civilizations:

  • The Elves
  • The Merfolk
  • The Goblins
  • The Stygians (Undead)
  • The Buteo (Bird people)
  • The Humans, a human civilization similar to Dark Ages Europe
  • The Infidels, a human civilization similar to various nomadic Asiatic and Eastern European peoples

The Elves, Humans and Infidels are most suited to the Surface World, while the Merfolk are most suited to the Undersea World, the Stygians and Goblins to the Underground World, and the Buteo to the Cloud World. However, all civilizations initially have access to the Surface World, and, as the game progresses, acquire access to all of the Worlds.

There are three ways to win the Fantasy Campaign. A player may complete a Siege Engine that can conquer all evil, may discover the rainbow Bifrost (of true Norse myth) to seek the aid of the gods, or conquer the world.

[edit] Midgard Scenario

The rules of the Fantasy Campaign were originally designed for the Midgard Scenario and then extrapolated into a non-preset environment. The Midgard Scenario is heavily focused on Norse, Slavic and Celtic mythology, with figures such as Baba Yaga and The Dagda and events such as Ragnarok making appearances.

The Midgard scenario centers around the impending escape of the evil wizard Volsang, who was sealed away many centuries prior to the scenario's opening. The seven civilizations have entirely forgotten about the existence of Volsang, and so the weakening of his bonds has gone unnoticed. At the opening of the scenario, Volsang's forces begin to multiply and threaten the civilizations: most immediately the nearby infidels, but eventually all.

In addition to the three methods of victory in the Fantasy Campaign, a player may also complete a set of ten quests that exist in-game. (This victory results in the immediate discovery of Bifrost, but is a different manner of victory than intense research.)

[edit] External links