X-COM: Terror from the Deep
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X-COM: Terror from the Deep | |
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The cover for X-COM: Terror from the Deep for the PlayStation |
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Developer(s) | Microprose Software Inc. |
Publisher(s) | Paul Hibbard & Pete Moreland [1] |
Designer(s) | Stephen Goss [1] |
Series | X-COM |
Platform(s) | PC (Windows or MS-DOS), PlayStation |
Release date | 1995 (PC), 2007 (PC) |
Genre(s) | Turn-based tactics |
Media | Floppy disk, CD-Rom, download |
System requirements | 33MHz 386, 520Kb base + 3MB extended RAM [2] |
Input methods | Mouse, Keyboard |
X-COM: Terror from the Deep is a computer game, the sequel to UFO: Enemy Unknown (or X-COM: UFO Defense in North America), and the second part of the X-COM series. It was developed and published by MicroProse. Its interface is more or less identical to its predecessor, as is its graphics technology. Terror from the Deep was recently released on Valve Software's Steam platform.
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[edit] Description
Terror from the Deep (TFTD) on the surface is much like a skin change to UFO Defense. The game plays out the same way, equipment and enemies in TFTD are similar to the original, and all of the basic game mechanics are the same. However, the difficulty level has been substantially raised and there are a number of new features. Many of the third-party programs which reduced the difficulty in the first X-COM game can also modify TFTD.
The motives of X-COM 2 being not much more than a X-COM 1 add-on can be best explained by quoting Mythos Games, developer of the original game:
- "After completing UFO, MicroProse wanted to do a quick follow up within six months. We said that this was not feasible, and if it were possible it would be little more than the same game with different graphics. Instead we started work on X-COM: Apocalypse, which was much more ambitious. Once UFO/X-Com was clearly known to be a success, MicroProse suggested that we license the code for them to develop their own sequel. The rest is history."
In the original game, the player was tasked with defending Earth from invasion by aliens from Mars. Now, many years after the first alien war was won, a new alien menace begins to emerge from the deep oceans. The game plays out under water, with base-building and combat all being submerged beneath the waves. The only time in fact that the game moves onto dry land is for terror site missions, when the aliens attack a port, ship, or island holiday resort.
X-COM: TFTD, like the first game, consists of two parts. The GeoScape world view, a 3D map of the world used to track and intercept alien craft, and manage base facilities, research, manufacture, finance, etc. through a series of menus and sub-screens. The BattleScape engine is used for close personal combat between squads of aliens and humans, and takes the form of a turn based, isometric view, in which you move and fight with the aliens.
Terror from the Deep has in many ways an even stronger atmosphere than the original X-COM: UFO Defense, due largely to the fact that it is set underwater, where visibility is reduced significantly, especially at night. This combined with the rich background detail of the aliens and excellent, complex, history of their societies, revealed to the player slowly via research, and the quality of the graphics, provide a very believable and sometimes terrifying experience for the player. Yet, it was flawed by an infamous bug in the research tree that could "block" mandatory research to finish the game.
[edit] Inspiration
This article or section may contain original research or unverified claims. Please improve the article by adding references. See the talk page for details. (April 2008) |
- See also: Cthulhu Mythos in popular culture
UFO Defense was strongly based on UFO culture, but Terror from the Deep had a different source of "alien" infestation. It was strongly influenced by Cthulhu Mythos. Cthulhu is an extraterrestrial, god-like being created by horror and science fiction writer, H. P. Lovecraft. The main adversary of Terror from the Deep is clearly based on Cthulhu, as his origins and appearance are very similar, and the final assault takes place on the colony-ship of "T'leth" (analogy to R'lyeh, sunk underwater city where Cthulhu permanently sleeps. "T'leth" may be derived from the name August Derleth, who was a Mythos contributor) which crashed 65 million years ago and now rests in the Sigsbee Deeps. If the player loses the game, T'leth ascends to destroy the Earth. The final enemy is just a tomb with the face of "The Great Dreamer" (which is Cthulhu's octopus head), where he sleeps.
Another possible inspiration is The Kraken Wakes by John Wyndham, which feature aliens as an underwater threat. It is also possible that some old deep-sea stories and movies like Twenty Thousand Leagues Under the Sea by Jules Verne had some influence on the design of the game, as some weapons and devices have a retro look.
[edit] Re-release
On May 4th, 2007, X-Com: Terror from the Deep was released on the Steam platform by 2K Games, who has inherited the franchise.
[edit] References
- X-COM Terror from the Deep: The Official Strategy Guide by Dave Ellis, ISBN 0-7615-0074-X.
[edit] External links
- X-COM: Terror from the Deep at MobyGames
- UFOpaedia, a wiki containing information, analysis, strategy, and other resources for the X-COM series of games.
- Bug FAQ Site for X-COM: TFTD
- XCOM2: Terror from the Deep : The UN-official Strategy Guide at IGN
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