User:TerminusEst13

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I LEIK CHEEZE AND POTATOZ N R VARY VARY PRETI

Okay, seriously. You want to learn about me? Not much TO learn. I'm a guy. I like games. I like shooters. I like roleplaying. I like art. That's...about it, really.

Contents

[edit] Crap I like

[edit] Current notably awesome games

BEST GAMES EVAR
  • Doom (One of the best shooters, so many fond memories, so great was the gameplay, and Skulltag helps me keep its legacy alive!)
  • Gotcha Force (Best GameCube game. Ever. No contest)
  • City of Heroes (It's got so many flaws, but the community, character customization, and general fun keeps me coming back)
OTHER NOTABLE GAMES
  • GunZ: The Duel (Not one of the best games available, but it's an MMO shooter. Yay!)
  • Mortal Kombat: Armageddon (The Kreate A Fighter has kept me amused so very much)
  • Phantom Dust (Pretty...interesting way to look at a game. It's like Gotcha Force, except...stranger. A lot, lot stranger. And not as good, but, well)




















Yo, self, here's an article of an unnotable game right now: Watch its progress and see if it becomes notable, and if it does, repost it up.
ONLY IF IT BECOMES NOTABLE, self.
Shut up, self, you're not the boss of me.
Yes, I am.
Dammit.


KwonHo: Hero of Fist is an MMO fighter that is developed by NHN and is being published via ijji. Players are able to create a fighter who uses one of five fighting styles: Muay Thai, Tae Kwon Do, Tai Chi Quan, Ba Ji Quan, or Judo, and then play online and compete against other created fighters in order to test their skills and become the best.

The game is currently in Closed Beta stage, where it is able to be played only from 3:00 PM to 8:30 PM EST.

[edit] Fighting Styles

The bread and butter of the game, KwonHo revolves around the five fighting styles mentioned above. As fighters level up, they gain points that they can use to enhance their attack power, defense power, or counter power. They also gain specific skill points, which they can spend on a single skill to make it better. Finally, they can purchase new moves with the credit they receive from winning fights. In the end, however, sheer skill with a fighting style can overcome anyone, no matter how leveled or how tricked out their style is.

[edit] Tae Kwon Do

The fastest style in the game, Tae Kwon Do excels in kicking arts and long-range attacks. Tae Kwon Do has long strings of combos that can easily devastate opponents, as well as agile get-away moves that can cover a retreat. Finally, Tae Kwon Do also has the Flamingo stance, which allows users to stand in a defensive posture to deal out attacks at will.

[edit] Muay Thai

Muay Thai is the all-around fighting style of Kwon Ho, excelling in neither speed, power, or combos, but having a fine mixture of all of them. Muay Thai has decent knockdown potential and some good pokes, but does little to stand out. Muay Thai is quite average, unlike its real-life counterpart.

[edit] Tai Chi Quan

Tai Chi Quan is an internal martial art, specializing in teaching awareness of one's own balance and what affects it, awareness of the same in others, and how to apply this to self-defense--this makes its attacks in KwonHo revolving around counters to take incoming attacks and reverse them for massive damage. Tai Chi specializes around confusing movements, stance changes, and counters. Combos are quite short and slow, and offensive power is rather weak, so Tai Chi users have to keep a close eye on their opponents and what they do.

[edit] Ba Ji Quan

Loosely translated as "eight extreme fists", Ba Ji Quan is arguably the most powerful style in KwonHo. Combos are short and leave practitioners wide open, but the power behind each attack is utterly insane. As with Tai Chi, study of the opponent is needed, but not to counter their movements, but rather to see when they are open for a devastating strike.

[edit] Judo

Judo is the typical grappling style in fighting games, containing little offensive power outside of its throws. Judo differs from the other styles in the sheer variety of throws, and Judo practitioners are capable of attempting a grab while running, on the ground, grabbing the opponent while he or she is turtling or even in the air. Throws are capable of being countered, however, so Judo practitioners must constantly monitor and guess their opponent's movements, trying to catch him or her off guard.

[edit] External links