Terrordrome

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The Cobra Terrordrome (sometimes spelled Terror Drome) is a playset from Hasbro's G.I. Joe: A Real American Hero toy line[1]. The playset is basically the prefabricated easily set up fortress/headquarters for the Cobra Organization. Each playset comes with a vehicle service and refueling bay, munitions depot, a prison cell for a G.I.Joe action figure, tower-mounted cannons, and a launch silo for the Firebat interceptor mini-jet[2]. The original playset also included an action figure - A.V.A.C (Air Viper Advanced Class [3] intended as the pilot of the Firebat aircraft.

The Firebat fighter jet - minus the action figure - was later made available by Hasbro as a stand alone mail order-only vehicle.

[edit] Cartoon

In the cartoon series, the Terrordrome is portrayed as the premiere Cobra headquarters. Here, it is much larger in design and houses more troops, vehicles and equipment. The interior as seen in G.I. Joe: The Movie reveals it to be a much more complex structure than the toy design with the inclusion of a throne room and a maze of corridors.

[edit] Comics

In the comic series from Marvel Comics and written by Larry Hama, the Terrordrome is a small, but solid pre-fab fortress sold by Cobra to client countries. Of course, Cobra personnel are required to run the Terrordromes, providing ways for Cobra to infiltrate the country. Two Cobra officers, Dr. Mindbender and the Baroness, would have the chance to reflect that it was not designed to deflect a ground assault.

A Terror-Drome, located on Cobra Island, is the site of many important events in issue #46.

In issue #68, the dozens of Terrordromes littering the countryside of the fictional Frusenland were used to artificially incite the citizens to riot and thus, hopefully increase Cobra's sales of weapons even further. One of the Battleforce 2000 team members discovers that loud music assists in neutralizing the angry feelings and a counter-offensive is now possible.

[edit] Dismantling One

G.I.Joe #56 features a battle for control of a Terrordrome located in the fictional country of Sierra Gordo. Despite the efforts of Tomax and Xamot and an explosive trap, the Joes gain the Drome and being dismantling it. The crew includes Tripwire, Recondo, Roadblock, Flint and Scarlett. Using explosives and a self-made loading device, the pieces were sorted and, according to Cobra spies, loaded on a train. The train was destroyed soon after it left, but it was a decoy, as Flint had sacrifice his uniform to make a dummy pilot. This allows the Joes to remove the technology safety. It was acceptable to the Joes to lose some of the pieces as a majority of a typical Terror drome are three repeating sections.

The pieces the Joes retrieve are seen in #57 being analyzed by by Mainframe, Flash and Dial-Tone. Clues lead to M.A.R.S. the munitions company controlled by Destro, a Cobra officer long-thought dead. Destro assists a Joe team in retrieving Drome plans held on his property; Major Bludd, impersonating Destro, had been striving to steal the plans for himself.

In issue #69, a Terrordrome and its Firebat are destroyed by one of Destro's pilots. All the Cobra soldiers still inside the facility are killed.

This did not stop the Terrordrome efforts. Later, Clutch and Rock'N'Roll would assist Canadian police officers in intercepting another shipment of Terrordrome pieces.

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