Tenra War
From Wikipedia, the free encyclopedia
Tenra War | |
Tenra War cover (Samurai of Tenra and Rocket Ranger of United States of 10th-TERRA are fighting.) |
|
Designer | Jun'ichi Inoue, F.E.A.R. |
---|---|
Publisher | Enterbrain |
Publication date | 2007 |
Genre(s) | oriental fantasy, westen |
System | Standard RPG System |
Tenra War (天羅WAR?) is a Japanese mixed genre role-playing game designed by Jun'ichi Inoue and FarEast Amusement Research. It was released in April 2007. It is a triple crossover product, based on a cybernetic oritental fantasy RPG Tenra Bansho, a western/steampunk RPG Terra the Gunslinger, and a post-apocalypse mecha RPG Angel Gear. All three of the original games were designed by Jun'ichi Inoue.
The setting is based after the intercontinental war between two continents: Tenra (similar to a high-magic Japan in the Sengoku period) and Terra (similar to a United States in the Wild West). After the war, the world was changed by the influence of great culture clash between oriental and occidental nations. The game starts from that point, after the two cultures have had some time to intermingle. That's when the mysterious alien "Angels" arrive, great psychic/magical creatures with strange and unknowable motives. The basic setup of the game is two radical cultures joining together to fight off an alien invasion.
There are over 40 character classes based on oriental and western cultures in basic rulebook, for example: houshi (buddhist monk), Jinguuke (Shinto's agent belonging to the Jinguuke clan), ninja, onmyouji, samurai, Yoroi-nori (mecha pilot), gunslinger, preacher and private eye, rocket ranger (member of US Army's special airborne forces) , saloon girl and steam mage. To emphasize the cultural mashup, classes are mixable: One could create a ninja gunfighter, a Taoist Sorcerer Catholic priest, a kugutsu (living doll) saloon girl, and so on. Oriental and western characters fight against the angels that are arch-foes of humankind together.
The game is using the Standard RPG System, the same ruleset that Alshard, Alshard Gaia and Kaze no Stigma RPG use. There are variances for character generation, and there are additional extra rules for things like Fate and Asura (becoming evil).
Contents |
[edit] Differences from the Original Material
The world as imagined in the original Tenra Bansho game (1996-1997) and the original Terra the Gunslinger game was a huge planet: Tenra's "Japan" to the East, Terra's "USA" to the West. Tenra originally makes reference to the continent of India to Tenra's East.
In Tenra War, this world was re-imagined (there are references to this being a "spinoff world", not to be taken as canon): The lands of Tenra are to the "South", the lands of Terra are to the "North", and they exist together in one giant Ringworld-like structure.
[edit] References
- TENRA WAR, basic rulebook, Enterbrain, ISBN 978-4-7577-3488-3
- LOST HEAVEN, supplement, Enterbrain, ISBN 978-4-7577-3757-0
[edit] See also
[edit] External links
- Tenra War official site (Japanese)
- Products list (Japanese)
- Standard RPG System (Japanese)
- Angel Gear RPG (Japanese)