Full Spectrum Warrior: Ten Hammers
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Full Spectrum Warrior: Ten Hammers | |
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Developer(s) | Pandemic Studios |
Publisher(s) | THQ |
Engine | Proprietary U.S. Army engine, uses Havok physics |
Platform(s) | Windows, Xbox, PlayStation 2 |
Release date | PlayStation 2 NA 2006-03-27 PAL 2006-06-23 JP 2006-09-28 Xbox NA 2006-03-27 PAL 2006-06-23 Windows NA 2006-04-04 PAL 2006-06-23 |
Genre(s) | Real-time tactics |
Mode(s) | Single player, Cooperative Multiplayer |
Rating(s) | BBFC: 15 CERO: C (ages 15 and up) ESRB: Mature |
Full Spectrum Warrior: Ten Hammers is the sequel to the Full Spectrum Warrior video game. It was developed by Pandemic Studios and published by THQ. It was released on March 27, 2006 for the Xbox and PlayStation 2; and on April 4, 2006 for Windows.
Contents |
[edit] Characters
[edit] Chapter 1
Alpha Team:
Sergeant Santiago Mendez
Corporal Andre Devereux
Private First Class Alex Silverman
Private Asher Shehadi
Bravo Team:
Sergeant Thomas Randolph
Corporal Tilger
Private Smith
Private Diggs
[edit] Chapter 2
Alpha Team:
Sergeant Brian Sims
Corporal Nihul
Lance Corporal O'Connor
Private Cross
Bravo Team:
Sergeant Hyde
Corporal Jones
Lance Corporal Black
Private Lewis
[edit] Chapter 3
Alpha Team:
Sergeant McElwain
Corporal Lefkowitz
Private Bernard
Private Ramirez
Bravo Team:
Sergeant Eric Williams
Private First Class Daniel Shimenski
[edit] Chapter 4
Alpha Team:
Corporal Hales
Private Martz
Private Hobson (joins fireteam in Lost Squad)
Private Ouillet (joins fireteam in Lost Squad)
Bravo Team:
Corporal Nunez
Private Jensen
Corporal Mike Picoli (joins fireteam in Last Stand)
Private Samuel Ota (joins fireteam in Last Stand)
Charlie Team:
Sergeant Eric Daniels
[edit] Storyline
Six months after the fall of the regime, the coalition had established an interim government to transition Zekistan into democracy, but severe problems were also emerging. Various insurgencies began to plague the country and ethnic divisions were again causing sectarian conflict. Across the country, the Mujahideen Al-Zeki, an Al-Afad loyalist group led by Mullah Abdul Hassan began to fight coalition troops in an attempt to re-establish the old regime. Another key faction was the Anser Al-Ra’id, a northern ethnic Zeki faction led by Mullah Qari Ra’id, seeking northern ethnic Zeki independence in the provice of Tien Hamir under his rule. The previously peaceful province and its regional capital city, Khardiman, became a focus of the fighting in the country when Mujahideen forces stage an uprising, bringing them into conflict with American forces, British UN Coalition forces, National Militia forces under the control of regional governor Andrei Zakirov and the Anser Al-Ra’id forces. To make matters worse, Anser Al-Ra’id forces soon turn on American, Coalition and National Militia forces. But British forces were able to re-take the Tein Hamir Bridge from insurgent control and US forces were able to re-take most of the city, halting a possible civil war between the Mujahideen, Al-Ra’id forces and government.
The game was divided into four chapters, each chapter containing three missions. The first chapter takes place in present time, while the other three chapters were pre-cursors to the first chapter.
[edit] Chapter 1
A rookie fireteam led by Sergeant Thomas Randolph is partnered up with Sergeant Santiago Mendez's veteran fireteam in the Khardiman Campaign, where their assigned patrol areas were attacked by Al Ra'id forces and also serves as an in-game tutorial for the player. Randolph and Mendez's fireteams repel the assault and eventually capture a warlord until they receive a transmission from their commanding officer that a Sergeant Eric Daniels has been calling for help. Randolph and Mendez lead their teams to the Tien Hamir Monastery, in hopes of saving Daniels, only to find the Sergeant's body in a shack instead.
[edit] Chapter 2
Two British Army (incorrectly called the 'British Royal Army' in the game) fireteams led by Sergeant Brian Sims and Sergeant Hyde were assigned to take the Tien Hammir Bridge, and got delayed by Sergeant Daniels requesting their aid while heading for the bridge. Both fireteams help Daniels provide aid to his men and repel the insurgency in his assigned post before storming the Art Center and taking controlling the bridge.
[edit] Chapter 3
Sergeant Daniels and his men were assigned to destroy cranes and weapons stockpiles at the boathouses. Upon destroying the weapons supply ring, Daniels is asked for help by Sergeant Sims to destroy artillery guns in the Tien Hamir Parliament complex before their commanding officer, Captain Smithson, calls in a devastating airstrike. Being indebted to the British, Daniels and his squad decide to head for the Parliament building unofficially while Sims attempts to delay Smithson from ordering the strike. One artillery gun was destroyed, but Smithson already orders the airstrike on the parliament complex before the squad plants explosives on the second gun, with the squad barely escaping the blast intact. Two soldiers were killed in the blast, while several were wounded.
[edit] Chapter 4
While Daniels was separated from his fireteam, he attempts to assemble a squad during the Khardiman uprising, eventually finding two buddy teams led by Corporal Hales and Corporal Nunez. With their help, Daniels helps secure a bus so that he can evacuate the soldiers wounded from the airstrike and repels the attempted Anser Al Ra'id assault, only to find out that two soldiers, Corporal Picoli and Private Ota were reported missing. Daniels and his squad eventually push through Al Ra'id territory trying to protect the bus, and managed to extract Picoli and Ota while en route to the Tien Hamir Monastery. Upon recovering those two soldiers, Daniels and his squad fought their way past Al'Raid forces until securing a landing zone in the gardens. During the middle of extraction, an insurgent armed with an RPG attempts to shoot the CH-48 Chinook only to hit a tree instead, and Daniels rushes to eliminate the threat. Upon the death of the shooter, Daniels orders the Chinook to leave without him while he was being overrun by Al Ra'id forces.
[edit] Gameplay
The game featured many improvements and additions in gameplay that made the game more realistic and interesting. New gameplay mechanics such as splitting up fireteams into groups of two were added. The player is given the ability to position fireteams in interior firing positions that negate an enemy's cover.
The game's multiplayer mode enables you to choose between co-op and coalition vs insurgency forces, and the insurgent commanders have the ability to recruit civilians to their side. Each side can also capture safe houses for reinforcements and field medics. Each fireteam member also had a special attribute as well. The team leader and rifleman are able to snipe an enemy soldier if a part of his body is shown. The SAW (Squad Automatic Weapon) gunner does the suppressing fire while the M203 gunner uses his M203 grenade launcher. Ability to control armored vehicles such as armored personnel carriers (APC) was added. In some missions, the fireteam leaders can call in air strikes with an AH-64 Apache gunship and also control an armored humvee equipped with a .50 Caliber machine gun in the 'Marching Orders' mission in the first chapter of the game.
[edit] Weapons
In the game a fire-team usually consists of 4 soldiers: a team leader (scoped M4 Carbine/Heckler and Koch HK33), an automatic rifleman (M249 SAW), a grenadier (M4/M203 grenade launcher or an HK33 with an HK79 grenade launcher) and a rifleman (scoped M4 Carbine/HK33). Their weapons have 2 firemodes: a firesector and precision fire. When ordered a firesector the team will simply fire at anything within that sector, suppressing enemies. The player can not manually aim the weapon and the soldiers are unlikely to hit an enemy behind cover. To use precission fire a soldier will have to step out of cover, making him extremely vulnerable to unsuppressed enemies, and use the 'special ability' of his weapon. The scoped rifles can snipe an enemy behind cover, the M249 SAW can suppress a large number af enemies (at the cost of ammunition) and the M203 can launch a grenade over a large distance.
In a few missions the player is able to control the M2 Bradley IFV, which can easily take out infantry and technicals but is vulnurable to RPG's and heavily armored vehicles such as the BMP. The 7.62mm machine gun can be controlled with a firesector and the precission fire uses the 25mm chaingun. In one mission the player can also control a captured BMP for a short while, which is very similar to the Bradley.
Also in the player's arsenal are the AK-47 (similar to the scoped M4), a .50 Caliber machine gun mounted on an armored humvee, the .50 caliber sniper rifle and the SMAW. These weapons are used by charlie or delta team which consist of only 1 soldier.
Enemies in the game mostly use AK-47s but the real dangers are the RPGs (Shoulder-fired Rocket Propelled Grenades), which can take out multiple soldiers with one shot and destroy armor and cover, Dragunov sniper rifles capable of sniping an entire team out of existence, .50 Caliber machine gun, mounted on techicals or sandbags and capable of suppressing an entire team, IEDs (improvised explosive devices) and heavily armored BMP's.
[edit] Reception
The game ended up with mixed reviews by magazines, online websites, and gamers alike, some of them saying that the game is worse compared to Full Spectrum Warrior. Among numerous complaints, the difficulty was considered too unreasonably steep due to the bad A.I. given to the controllable fireteams. On top of this, there were also instances in which the profiles for Ten Hammers could not be loaded due to an unnamed corruption. Fans of the first game were outraged at the overall quality stating that the game was a rush job for spring sales despite the two years of development given to the game.