Tempo (chess)

From Wikipedia, the free encyclopedia

This article uses algebraic notation to describe chess moves.

In chess, tempo refers to a "turn" or single move. When a player achieves a desired result in one fewer moves, he "gains a tempo" and conversely when he takes one more move than necessary he "loses a tempo." Similarly, when one forces his opponent to expend moves (often in defense) that he would not otherwise have expended, one "gains tempo" because the opponent wastes moves.

A simple example of losing a tempo may be moving a rook from the a1 square to a5 and from there to a8; simply moving from a1 to a8 would have achieved the same result with a tempo to spare. Such maneuvers do not always lose a tempo however – the rook on a5 may make some threat which needs to be responded to. In this case, since both players have "lost" a tempo, the net result in terms of time is nil, but the change brought about in the position may favor one player more than the other.

Contents

[edit] Gaining a tempo

Image:chess zhor 26.png
Image:chess zver 26.png a8 rd b8 nd c8 bd d8 e8 kd f8 bd g8 nd h8 rd Image:chess zver 26.png
a7 pd b7 pd c7 pd d7 e7 pd f7 pd g7 pd h7 pd
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 qd e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 pl b2 pl c2 pl d2 pl e2 f2 pl g2 pl h2 pl
a1 rl b1 nl c1 bl d1 ql e1 kl f1 bl g1 nl h1 rl
Image:chess zhor 26.png
Scandinavian Defense, after 1. e4 d5 2.exd5 Qxd5.

Gaining tempo may be achieved, for example, by developing a piece while delivering check, though here too, if the check can be countered by the development of a piece, the net result may be nil. If the check can be blocked by a useful pawn move which also drives the checking piece away, the check may even lose a tempo.

In general, making moves with gain of tempo is desirable. A player is said to have the initiative if they are able to keep making moves which force their opponent to respond in a particular way or limit their responses. The player with the initiative has greater choice of moves and can to some extent control the direction the game takes, though this advantage is only relative, and may not be worth very much (having a slight initiative when a rook down, for example, may be worthless).

In the Scandinavian Defense, after 1. e4 d5 2.exd5 Qxd5, if White plays 3. Nc3 it attacks Black's queen, forcing it to move again, and White gains a tempo. A similar move gains a tempo in the Center Game opening.

[edit] Losing a tempo

In some endgame situations, a player must actually lose a tempo to make progress. When the two kings stand in opposition, for example, the player to move is often at a disadvantage because they must move. The player to move may be able to triangulate in order to lose a tempo and return to the same position but with the opponent to move (and put him in zugzwang). Kings, queens, bishops, and rooks can lose a tempo; a knight can not (Müller & Pajeken 2008:40, 175, 189).

Timofeev-Inarkiev, Moscow, 2008
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 rl e8 f8 g8 h8 Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 kl g4 bd h4 kd
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Position after 117. Rd4d8, threatening 118. Rh8. Black resigned.
Timofeev-Inarkiev, analysis
Image:chess zhor 26.png
Image:chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 rl Image:chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7 xx
a6 b6 c6 d6 e6 f6 g6 h6 xx
a5 b5 c5 d5 e5 f5 g5 h5 bd
a4 b4 c4 d4 e4 f4 kl g4 h4 kd
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess zhor 26.png
Analysis position after 118... Bh5. Now 119. Rh7 is a tempo move.

In the position from the game between Artyom Timofeev and Ernesto Inarkiev, Black resigned because White will win with a tempo move. (Timofeev won the 2008 Moscow Open with this game.) White is threatening 118. Rh8+. If Black moves his king on move 117, White wins the bishop with 118. Rh8+, which results in a position which has an elementary checkmate. If Black moves 117... Bh5 then 118. Rh8 and Black is in zugzwang, and loses. So Black must move 117... Be2 to avoid immediately geting into a lost position. But then will come 118. Rh8+ Bh5 and now white makes a tempo move with 119. Rh7 (or 119. Rh6), maintaining the pin on the bishop, making it Black's turn to move, and Black must lose the bishop.

[edit] See also

[edit] References

Languages