Temple of Terror
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Fighting Fantasy Gamebooks | |
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The original cover of Temple of Terror illustrated by Christos Achilleos |
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The Wizard cover of Temple of Terror illustrated by Martin McKenna |
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Outline | |
Location: | Allansia, Titan |
References: | 400 |
Publication details | |
Author(s): | Ian Livingstone |
Illustrator: | Bill Houston |
Puffin | |
Cover illustrator: | Christos Achilleos |
First published: | 1985 |
Number | 14 |
ISBN: | ISBN 0-14-031832-1 |
Wizard | |
Cover illustrator: | Martin McKenna |
First published: | 2004 |
Number | 19 |
ISBN: | ISBN 1-84046-528-X |
List of Fighting Fantasy Gamebooks |
Temple of Terror is a single-player roleplaying gamebook written by Ian Livingstone, illustrated by Bill Houston and originally published in 1985 by Puffin Books. It was later republished by Wizard Books in 2004. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 14th in the series in the original Puffin series (ISBN 0-14-031832-1) and 19th in the modern Wizard series (ISBN 1-84046-528-X).
Contents |
[edit] Story
All Malbordus needs now is to retrieve the five dragon artefacts which have been hidden for centuries in the lost city of Vatos. Each day that passes brings him closer to them and only YOU can stop him! YOUR mission is to reach Vatos first and destroy the treasures Malbordus seeks. But beware! Each step you take leads you closer to your doom...
In this book the player is hired by the good wizard Yaztromo and pitted against the evil Malbordus, who is poised to gain the power of the Dark Elves and lead an army to conquer Allansia. All that he requires are the five Dragon artifacts, which are hidden in the lost desert city of Vatos, and which the player must locate before the final confrontation with Malbordus.
Temple of Terror's desert setting lends the story a unique Middle Eastern feel, both in terms of the setting and the opponents faced. As with many Livingstone adventures, such as City of Thieves and Crypt of the Sorcerer, the player must collect a series of artifacts in order to be successful in the final confrontation, an element which is given an unusual twist by the presence of a character known as the Messenger of Death, who has placed the letters which make up the word 'DEATH' along the character's route and will claim the character's life if they are all found.
Temple of Terror also utilises a simple spell-casting system. Four of ten different spells can be selected.
[edit] Errors
There is an error within the adventure: in one room the player will encounter an effigy which is described as being made of bronze. But in a warning before-hand and when the player has to fight the statue (which turns out to be magically animated), it is labeled a stone golem.
[edit] Other media
The book was loosely adapted into an Adventure Soft text adventure game for the ZX Spectrum, Commodore 64, and BBC Micro.