Tekken Advance
From Wikipedia, the free encyclopedia
Tekken Advance | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Yuichi Toyama (producer) Yasuhiro Noguchi (director) |
Platform(s) | Game Boy Advance |
Release date | JPN December 21, 2001 |
Genre(s) | Fighting game |
Mode(s) | Single player, Multiplayer |
Tekken Advance is a fighting game released for the Game Boy Advance. It is not canonical to the Tekken storyline, and it is based heavily on Tekken 3.
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[edit] Gameplay
The gameplay in Tekken Advance is similar to other games in the series, but due to its portable nature, it leaves inputs simplified or removed altogether. It utilizes a single-input system, with punch mapped to the A button, kick to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature that made the game have a 3D feel like Mortal Kombat: Deadly Alliance also did later the same year.
Despite the simplification, Tekken Advance introduces new mechanics as well as old, by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.
[edit] Character Roster
- Ling Xiaoyu
- Yoshimitsu
- Nina Williams
- Forrest Law
- Gun Jack
- Hwoarang
- Heihachi Mishima (unlockable)
- Paul Phoenix
- King
- Jin Kazama
[edit] Reception
Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN and an 8 out of 10 from Gamespot saying "It looks and feels close enough to its counterpart to succeed." Gamerankings currently scores the game as 79 out of 100. Gamespy gave it a much more favourable score with 88 out of 100 calling it an impressive game for the GameBoy Advance. EGM gave it a medicore score with 5.83 out of 10. Nintendo Power gave the game a 3.5 out of 5.
[edit] Trivia
- Like Tekken Tag Tournament, Tekken Advance reuses old stages from Tekken 3, such as Forrest Law's stage.
[edit] External links
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