Tekken Advance

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Tekken Advance
Developer(s) Namco
Publisher(s) Namco
Designer(s) Yuichi Toyama (producer)
Yasuhiro Noguchi (director)
Platform(s) Game Boy Advance
Release date JPN December 21, 2001

USA January 28, 2002
EUR March 29, 2002

Genre(s) Fighting game
Mode(s) Single player, Multiplayer

Tekken Advance is a fighting game released for the Game Boy Advance. It is not canonical to the Tekken storyline, and it is based heavily on Tekken 3.

Contents

[edit] Gameplay

The gameplay in Tekken Advance is similar to other games in the series, but due to its portable nature, it leaves inputs simplified or removed altogether. It utilizes a single-input system, with punch mapped to the A button, kick to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature that made the game have a 3D feel like Mortal Kombat: Deadly Alliance also did later the same year.

Despite the simplification, Tekken Advance introduces new mechanics as well as old, by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.

[edit] Character Roster

[edit] Reception

Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN and an 8 out of 10 from Gamespot saying "It looks and feels close enough to its counterpart to succeed." Gamerankings currently scores the game as 79 out of 100. Gamespy gave it a much more favourable score with 88 out of 100 calling it an impressive game for the GameBoy Advance. EGM gave it a medicore score with 5.83 out of 10. Nintendo Power gave the game a 3.5 out of 5.

[edit] Trivia

  • Like Tekken Tag Tournament, Tekken Advance reuses old stages from Tekken 3, such as Forrest Law's stage.

[edit] External links