Ted Woolsey
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Ted Woolsey is an American video game translator and producer. He had the primary role in the North American production and localization of Squaresoft's role-playing games during the SNES era between 1991 and 1996.
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[edit] Career
[edit] Squaresoft
Before joining Squaresoft, Ted Woolsey was a graduate student at the University of Washington where he completed a master's degree in Japanese literature.[1] He joined the game developer at their office in Redmond, WA in 1991.[2]
His first project with Squaresoft was the translation of Game Boy title Final Fantasy Legend III (known in Japan as SaGa III). He was asked to review the somewhat shoddy English script for Final Fantasy II (Final Fantasy IV in Japan) to ensure the same mistakes were not made.[3] Other titles he worked on included Final Fantasy Mystic Quest, Secret of Mana, Breath of Fire, Final Fantasy VI, Secret of Evermore, and Chrono Trigger.
The company moved to Los Angeles in 1996. Woolsey's last project with Squaresoft was the translation of Super Mario RPG: Legend of the Seven Stars. Woolsey officially left the company before its English localization of Final Fantasy VII.[3]
[edit] Big Rain and Craveyard
Ted Woolsey resurfaced as one of the founders of video game company Big Rain in 1996, as Vice President of Marketing and Business Development. The company's major project was the development of the role-playing game Shadow Madness.[3] Big Rain moved to Seattle in 1997. It changed its name to "Craveyard" when it was bought out by another company, Crave Entertainment that same year. Woolsey signed on as Vice President of Internal Development.[2] Craveyard also began work on the Nintendo 64DD RPG Project Cairo. Upon its release in 1998, Shadow Madness sold very poorly, and by 1999, Crave Entertainment closed Craveyard. Project Cairo was never finished.[4]
[edit] RealNetworks
Woolsey joined RealNetworks in 1999 as the Director of Business Development "Internet distribution of game content..." via the network's gaming website, RealArcade.[2] Between 2000 and 2004, he worked on the distribution of the service to game publishers and internet service providers, and even helped launch RealArcade in Japan.[3]
[edit] References
- ^ McGrath, Brendan (April 29, 1999). Interview with Ted Woolsey. Square-Haven.com. Retrieved on 2007-09-12.
- ^ a b c IGDA Online Games Committee (2002). IGDA Online Games White Paper. IGDA.com. Retrieved on 2007-09-12.
- ^ a b c d Cifaldi, Frank (August 29, 2005). Playing Catch-Up: Ted Woolsey. Gamasutra.com. Retrieved on 2007-09-12.
- ^ Craveyard. Smc.smallcave.net. Retrieved on 2007-09-12.