Technical fall
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In amateur wrestling, a technical fall, or technical superiority ("tech" for short; slang: "I teched him"), is a victory condition satisfied by outscoring your opponent by a specified number of points. It is wrestling's version of the mercy rule.
In collegiate and scholastic (folkstyle) wrestling, a differential of fifteen points ends the match regardless of when it occurs if the wrestler who has control is unable to get the pin anyway.[1][2]
Under the old rules of freestyle and Greco-Roman wrestling, a ten-point differential ended the match.
Under the rules adopted in 2004-2005 by FILA, the international styles moved to a three-period system similar to a best of three series; the technical fall wins only the period, as opposed to a pin, which ends the match entirely. The new period-only technical fall can be achieved in three ways[3]:
- Creating a six-point differential
- Executing two three-point throws, which either take the opponent from his feet to the danger position (his back), or are grand-amplitude throws which do not end in the danger position
- Executing one grand-amplitude throw ending in the danger position. A grand amplitude throw is one in which the opponent is taken from his feet to his back while "describing a broadly sweeping arc," according to the FILA rulebook.
[edit] Notes
- ^ National Collegiate Athletic Association (2007-08-31). 2008 NCAA Wrestling Rules and Interpretations. p. WR-24. NCAA. Retrieved on 2007-09-06.
- ^ National Federation of State High School Associations (2007-09-15). 2007-08 NFHS Wrestling Rules Book. NFHS, p. 23.
- ^ International Federation of Associated Wrestling Styles (2006-12-01). International Wrestling Rules: Greco-Roman Wrestling, Freestyle Wrestling, Women's Wrestling. p. 55. FILA. Retrieved on 2007-08-09.